Korea '80s Theater
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Alright, thanks for clarification. Guess that means Ill have to miss out on this otherwise handy mod…. Cheers.
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Alright, thanks for clarification. Guess that means Ill have to miss out on this otherwise handy mod…. Cheers.
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The JGME way is just as easy and OCI. After the copy the whole thing is OCI and updated stuff smiply can be copied into \BMS mods directory.
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yes, I am familiar with the principles of operation.
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Knows issue it is only few or none BARCAP is generated, I do not know why. (In stock campaigns sometimes only BARCAP is generated…) My theater requires much more manual ATO caring.
If you coply these files into \campaign dir. of my MOD you get a different Rolling Fire with a some BARCAP. This is only test campaign, with original objectives.
http://www.mediafire.com/download/adeny9kkbm3pe5d/save0-fix.zipI tried it out, ist a bit better.
But to be honest i sadly have to say the missing BARCAP´s are a showstopper for me. Your mod is great but i dont want to do the ATO manually exept creating my own flights.
I hope you find a way to fix this. -
I tried it out, ist a bit better.
But to be honest i sadly have to say the missing BARCAP´s are a showstopper for me. Your mod is great but i dont want to do the ATO manually exept creating my own flights.
I hope you find a way to fix this.Sadly so far I have not found any way to imporve this thing. I have to say I rather keep this state and getting nothing but only BARCAP. This is the most common issue which is mentioned regarding to stock campaigns… I made the theater not for beginners.
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I understand you. Maybe the community have an idea. If you host an campaign, i m coming with you.
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I have not given up I just do currently other the hard developing. The problem is the lots of interception and few BARCAP.
Today I plan to uploaud a new JSGME pack which incudes all the fixes and test save0.cam and as well as the F-16AFG in RF campaigns also will have the same object as the test RF campaign.
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First post in under rework old stuff are unavailable new files are under upload.
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Update is finished, new core module, new ADF campaign module and new release notes have been uploaded.
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Thanks dude,
you’re tireless !!
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Thanks molni
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Sadly so far I have not found any way to imporve this thing. I have to say I rather keep this state and getting nothing but only BARCAP. This is the most common issue which is mentioned regarding to stock campaigns… I made the theater not for beginners.
Try setting your Borders objective flags to Ambush……see if that generates.
demer
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Hey guys,
The download takes forever for my computer and always fails so I’m going to wait till Wednesday to try the full install again since I will have new internet connected then. Could someone possibly post the new missile data files, missile release info, and new particle system?
I’d like to add those into my Korea and Balkans theater possibly. Really like the updated realism. Can’t wait to play with the actual 80s theater.
Thanks ahead
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Hey guys,
The download takes forever for my computer and always fails so I’m going to wait till Wednesday to try the full install again since I will have new internet connected then. Could someone possibly post the new missile data files, missile release info, and new particle system?
I’d like to add those into my Korea and Balkans theater possibly. Really like the updated realism. Can’t wait to play with the actual 80s theater.
Thanks ahead
The new JSGME modules contains everything what I have done. The dat files always have been part of core modul, with Khronik’s first installer the particle MOD and alternative campaign had to be switched manually by copy if you wished to use them. Now all of them can be activated and deactivated with JSGME.
Maybe I should make a video about the install and usage of the MOD.
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The new JSGME modules contains everything what I have done. The dat files always have been part of core modul, with Khronik’s first installer the particle MOD and alternative campaign had to be switched manually by copy if you wished to use them. Now all of them can be activated and deactivated with JSGME.
Maybe I should make a video about the install and usage of the MOD.
Thanks molnibalage and yes a video would be appreciated. I’m about to download the JSGME modules again and see if it works.
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The new JSGME modules contains everything what I have done. The dat files always have been part of core modul, with Khronik’s first installer the particle MOD and alternative campaign had to be switched manually by copy if you wished to use them. Now all of them can be activated and deactivated with JSGME.
Maybe I should make a video about the install and usage of the MOD.
The “first” installer warned the user before overwriting stock BMS files causing their build to be incompatible with any non Korea 80s modded version, but it did install them once the user acknowledged the warning.
If you wanted to use a non modded MP compatible Korea/BMS you would have had to duplicate your BMS install to maintain one non modded version. It’s my opinion that if you don’t know what can and can’t break things, you shouldn’t be messing with your install in the first place, but eh that’s me.
Not really sure what is the baseline anymore, but hopefully it all worked with JSGME.
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First is post updated with install guide video.
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for some reason, my WinRAR says that all of the core module files are corrupted
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Use 7zip.
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I fixed it.