21:9 support
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I’d like to know what the limits are on both resolution and number of displays that can be supported in BMS. This is because I’m giving halfway serious consideration to making or buying a dome simulation screen, and actually the making of it would be trivially easy as the local electronics scrapyard I frequent has several large hemispherical radomes that covered stabilized satellite antennas on ships. They’re shaped like R2D2 and made of fiberglas, in various sizes, and would be pretty easy to cut up and configure as a dome projection screen. I think the one that’s 6 feet in diameter is more than sufficient, and I would use cheap LCD projectors shooting through small holes in the dome to illuminate the opposite sides, as you couldn’t do rear projection in a setup like this as the fiberglas is NOT transparent or translucent. Of course I would cut away all excess dome, keeping just the sections that would actually carry a projected image. A 6 foot diameter dome actually may be too small but I’m willing to experiment. I figure on one projector mounted vertically just behind the pilot’s seat, to cover the top view, and depending on viewing angle, between three and six projectors to cover the rest. Yes, these would all need lenses suitable for curved screens, but that’s also something that can be dealt with. Or I might skeletonize the dome and use it as a geodesic frame holding a number of flat translucent screens that can be illuminated by rear projection with conventional lenses.
I don’t know if BMS has the capability to generate enough image channels to feed the number of projectors that would be needed. I’m sure it doesn’t have native image warping capability, either, but that’s another matter for later evaluation. I think that can be achieved in post-processing with other computers, and if I get serious enough to build a cockpit with a dome screen, then I’ll be serious enough to pursue those problems.
Right now I will settle for just learning what the limitations are regarding resolution and number of display feeds that BMS can generate.
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Pepe u can zoom and Falcon is great. Falcon doesn’t have only Fov.
So to the Op
U can search my hotlist and you will find what u want. -
The guys in LA “fly the dream” are doing well with BMS it seems.
Note I am not affiliated.
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Falcon supports 1 display of the main view. Large FOV suffers from the distortion angle-pixel mapping issue. There exists software which partially corrects this distortion for display on non-traditional screens but beyond about 180 degrees the distortion is significant and you want to produce another frame from a new camera view which Falcon doesn’t do AFAIK. The practical limit is a single rectilinear frame buffer warp-correct or not displayed on a curved screen by one or more projectors. The frame buffer limit in 2D pixel space is high and GPU horsepower or display resolution will probably limit you first.
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Well I think the graphics PePe shows is not fully true to life and some think that you don’t see more well I can say for a fact you do and those pictures are not true to life…
I see way more then those pictures show with triplescreen. that is the entire idea behind it…
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Falcon supports 1 display of the main view. Large FOV suffers from the distortion angle-pixel mapping issue. There exists software which partially corrects this distortion for display on non-traditional screens but beyond about 180 degrees the distortion is significant and you want to produce another frame from a new camera view which Falcon doesn’t do AFAIK. The practical limit is a single rectilinear frame buffer warp-correct or not displayed on a curved screen by one or more projectors. The frame buffer limit in 2D pixel space is high and GPU horsepower or display resolution will probably limit you first.
Can you explain in English whether there’s anything I need to do, or should do, to increase my satisfaction with Falcon in a 21:9 configuration?
What software are you speaking of? My new monitor arrives Wednesday, and I’d be very appreciative of pointers on working with 21:9 and making it display appropriately. If it matters, the 21:9 monitor is the Dell U3415W, which is curved. I was under the impression that adjusting FOV in my games would be “enough.”
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Hi Wizard I recently upgraded to a 21:9 myself from and old 27 inch. Depending on your taste and set up you will probably want to set your FOV through the config file to about 90 or 100 to get the peripheral effect and also keep in the MFD’s. I initially went real wide to about 110 but found reading the MFD’s without leaning in and changing FOV to be hard.
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21:9 is not a large display. I have 16:3 and it is acceptable to me without special tricks like Warpalizer.
User\config\falcon bms.cfg
set g_fMaximumFOV 150
set g_fDefaultFOV 120These are my values. I also have keys/axis to change FOV while playing. If it seems “too zoomed out” reduce FOV and vice versa. At high FOV settings you will feel left and right edges seem “stretched.” This is normal distortion for projection.
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Frederf,
Thanks for clearing up your post. I’m familiar with FOV and config adjustments. I was not aware of software such as Warpalizer and was looking for pointers in that direction.
Here’s hoping the new monitor doesn’t have a reason to return it, and I can get some 21:9 flight in shortly.
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Hi Wizard you would only need a warping software like warpalizer if you used projectors with a curved screen… I would say set the FOV to what you like I set mine to 130fov…