Korea '80s Theater - discussion
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Downloaded all 8 files and says corrupt. Can you re-upload a working version? Or someone re-link?
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@G:
Downloaded all 8 files and says corrupt. Can you re-upload a working version? Or someone re-link?
I just DLd it and extracted without problem. Try it again DL and use the 7zip for unzipping.
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I just DLd it and extracted without problem. Try it again DL and use the 7zip for unzipping.
Been a long time since winrar 4.0 didn’t work on something. Used 7zip and it worked. TY.
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Hello, I’m just trying out the Eurowar campaign for the first time, so far getting shot down left & right SAMs? Yeah, they working that’s all I can say yeah so far it’s a lot of fun. I looked through a few allied squadrons in the campaign and some F4s are flying with Amraams, not sure if that’s intended, they got 2 loaded and possibility to load 2 more for a total of 4 Amraams + 4 sidewinders. Haven’t read this whole thread so yeah, not sure. Could be a problem on my end too
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Ouch, I forgot to delete some weapons from F-4F. Thx. the feedback. F-4F will be only AIM-9 capable fighter as was in RL in '80s.
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Glad to help, and now I was trying out the mirage but there are huge traffic jams on the ramp in Seosan. I was quick ramp-starting a alert scramble flight but my wingman can’t get to the runway at all and he never got airborne at all for a few minutes (then I got shot down lol). Or another time I’m ramp starting and I see some guy standing alone on the runway forever because his wingmen is stuck, and he just waits there on the runway, etc. Again, could be my install, but it could also be the base design in BMS isn’t suited for high traffic (unfortunately since it’s my favorite airbase lol)
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Glad to help, and now I was trying out the mirage but there are huge traffic jams on the ramp in Seosan. I was quick ramp-starting a alert scramble flight but my wingman can’t get to the runway at all and he never got airborne at all for a few minutes (then I got shot down lol). Or another time I’m ramp starting and I see some guy standing alone on the runway forever because his wingmen is stuck, and he just waits there on the runway, etc. Again, could be my install, but it could also be the base design in BMS isn’t suited for high traffic (unfortunately since it’s my favorite airbase lol)
the game does kind of buckle. if the AI frags a million takeoffs in a short period it gets really twitchy. only if you’re on the airfield though. i think if it’s in 2D mode it works fine.
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Yes I also think in 2D this works fine. I was just having this theory, that maybe in Seosan this problem is worse than in other bases when you put many squadrons in the base. Not sure of that of course. But in some other bases the aircraft “spawn” a bit away from each other, or taxi ways are configured differently, maybe they don’t have this problem - not sure.
But well at least an air-to-air squadron is definitely needed there because Seosan seems to be the popular location to frag a huge OCA strike package at, if you’re a red AI theater commander that is
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I was afraid that on some AB can have traffic jam. So far I have not experienced even I flew some mission with Mirages. On many other airbases have more AC than on Seosan. Strange. Thx. the feeback.
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All right downloading the latest version (a little late I know). I’ve always loved this mod so it overjoys me to see it still being developed.
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I’m a bit too lazy nowadays but sooner or later I will finish the campaigns.
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I tested the SOJ effect in TE and campaigns. In stock campaigns won’t be EF-111A but will be another version of Eurowar with a single EF-111 sq. with 2AC and with modified mission profiles to limit their availability.
It is strange but longer range SAMs with longer range radars suffers much more from SOJ than shorter ones.
I changed my workstyle. Instead working rarely a lot I try to work in small steps even I just add 10-15 battalions / day but this leads eventually finished campaigns.
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Ok, the Eurowar is almost done. You have to remember that you can play independently the force sliders regardless of default difficulty levels. I underline this because this makes possible to give more ground units to red side while they SAMs and fighters remain the same. With this aspect wide force ratio options - from ~1.75:1:1 up to ~3.5:1 depending they type of unit - will be available not only this but in all campaigns.
I have to place about about 80 more battalions total for both side as reinforcement and some inf. for defense but the core of campaign is done. This is not so much considering this campaign currently has 650 units.
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Ok, the Eurowar is almost done. You have to remember that you can play independently the force sliders regardless of default difficulty levels. I underline this because this makes possible to give more ground units to red side while they SAMs and fighters remain the same. With this aspect wide force ratio options - from ~1.75:1:1 up to ~3.5:1 depending they type of unit - will be available not only this but in all campaigns.
I have to place about about 80 more battalions total for both side as reinforcement and some inf. for defense but the core of campaign is done. This is not so much considering this campaign currently has 650 units.
The files are corrupted?
Both 7zip and WinRAR says “unexpected end of file” -
I tested the SOJ effect in TE and campaigns. In stock campaigns won’t be EF-111A but will be another version of Eurowar with a single EF-111 sq. with 2AC and with modified mission profiles to limit their availability.
It is strange but longer range SAMs with longer range radars suffers much more from SOJ than shorter ones.
I changed my workstyle. Instead working rarely a lot I try to work in small steps even I just add 10-15 battalions / day but this leads eventually finished campaigns.
So far I was not able to create Su-24MP as SOJ AC for red side. I have tried all method except copy the whole EF-111A. In case I not succeed won’t be as extra campaigns with SOJ AC as I planned, the extra campaign will be unbalanced in favor to blue side.
Another way is sacrifice one of SOJ AC from EF-111A or EA-6B and convert into Su-24MP. They are both good looking now therefore it is a hard decision which should be selected.
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The files are corrupted?
Both 7zip and WinRAR says “unexpected end of file”Nope, I have tested them.
About alternative campaigns. In case blue side have SEAD support I will lover the qty. of SEAD capable AC. I wish do not give up EA-6B or EF-111A, red side simply do not have SOJ AC but can have maybe more SEAD capable.
(In this case historical accuracy will be worse but I do not care.) -
Nope, I have tested them.
About alternative campaigns. In case blue side have SEAD support I will lover the qty. of SEAD capable AC. I wish do not give up EA-6B or EF-111A, red side simply do not have SOJ AC but can have maybe more SEAD capable.
(In this case historical accuracy will be worse but I do not care.)+1 for this, adjust things for nice gameplay and chalenge. Losing campaing sometimes would be nice
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+1 for this, adjust things for nice gameplay and chalenge. Losing campaing sometimes would be nice
Yesterday while I tested reinforcementes I let run the game with 6-7 hours without any interaction. The blue side killed too many SAMs - I wil try to solve this issue with different SEAD availability and DB values - but even this success red ground forces broke the DMZ at two locations and only the unstoppable A-10s could hold the frointline in 2D world. (The challanage rating was veteran.)
The red jets are simply too ineffecitve in 2D world - even the Su-25 - while a 4 ship A-10 flight can kill dozens of vehicles on a single mission… This is why I had to reduce the size of A-10 squadron even only one is available. Their survivability is far beyond the Su-25. I have tried to change 2D world modeling values but the situation remained the same. Same case for ARMs. Even I set 1 hit ratio instead 30-40 of ARMs they remained so deadly in 2D world as before. Now, I’m testing whan happen in case of lowered damage values. This also have effect in 3D world…
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I can release and updated DB and Eurowar campaign if you wish.
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Eurowar campaign is completed. Of course after feedback I can modify it but it reached the “released” state. I’m working on Iron Fortress.