Air Power and Ground Power
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Hello again BMS Team Im playing Balkans Campaign and I’m confused as to what defines Air Power and Ground Power. The Aircraft and Airbases force levels are different than the Air Power level on the Intel screen. The same goes for Ground Power what defines it ?? Balkans is amazing and I need to understand the campaign the best way possible for deepest immersion.
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Air power is the relative sizes in squadrons in number of aircraft. Ground power is I believe the same but in vehicles per battalion (or more battalions, I forget).
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Thank You so much for the answer that really makes sense…as for the Ground Power when you say battalions could it be Brigades or Divisions since Air Power is by Squadron ?? Once again I thank you guys for all your hard work and effort in Falcon BMS and keeping Falcon alive for all the years that you have. Does destroying an enemy Air base make the Air Power go down even more ?? If so how does one destroy an Airbase to where it is never operable again ??
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I assume you’re talking about the 5-position sliders when starting a new campaign. For example the recruit level will have 24-plane NATO squadrons and 10-plane DPRK squadrons. Ace level will have only 12 per squadron NATO and 18 per squadron DPRK. Recruit will have “own side” (you can play as DPRK if you like) ground vehicles plentiful per BN for your side vs. theirs and ace will be the other way.
The force level line graph within the campaign itself is strictly a count of the vehicles in each category I believe. The “power” bar graphs in the intel section may refer to captured ground objectives or vehicles or both.
Brigades and divisions are just virtual container units which exist only as an organization level for command purposes. They will say they contain the sum of the vehicles in the subordinate units.
Airbases will always be operative again eventually. Destroy the most valuable sortie-generating structures to keep the 0% operational number as low as possible and intercept any engineer units tasked with accelerating repairs.
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On a related note: Do destroyed SAM radars ever get repaired or replaced (enough supplies permitting)?
The debriefing after DEAD missions aimed at radars always say something along the lines of “Will be out of service for a day”, but I don’t see a replacement radar a day later.
(Then again, I don’t know if real SAM units keep replacement radars in hinterland depots anyway.) -
Yes SAM radars get replaced which can be an exciting time to be overhead a “disabled” SAM site from experience. There logistics terms are resupply, reinforcement, repair, and replacement. Filling in units back into an existing unit are replacements. New units are reinforcements (defined in campaign, not part of the dynamic logistics system), resupply is expendables like ammo, and repair is for fixed objectives.
The how long it will be out of service I think is mostly fluff text to a degree. I believe it says “at least a day.” How soon a unit is reinforced depends on the industrial production capacity of that side, other units’ needs, and other programmed logistics values. In practice if only the radar is destroyed and factory/need ratio is good they get them back in 2-4 days.
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On a related note: Do destroyed SAM radars ever get repaired or replaced (enough supplies permitting)?
The debriefing after DEAD missions aimed at radars always say something along the lines of “Will be out of service for a day”, but I don’t see a replacement radar a day later.
(Then again, I don’t know if real SAM units keep replacement radars in hinterland depots anyway.)Radar re-suply was broken in stock 4.32 campaings but im quite sure that in my 4.33 those are repaired / resuplied (im in day 3 campaing) Looks like it takes couple days. But not 100% sure yet.