BMS 433 freezing all the time
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Hi I just install BMS 433 on my brand new ASUS ROG G551J laptop (I74720HQ, 16Go RAM DDR3, GTX 960M 4Go DDR5, ful HD LCD 1920x1080) windows 10 family 64b. Instalation through F4.0 US on the 1Tb HD D)
It freezes every time I try to launch it to the 3D world using ‘commit’ (configuration menu, Aircraft load screen and mission editor work fine) then I need to switch to task manager to know that the program crashed.
Same event for: instant play, dogfight or campaign whatever the theater….I tried several graphics adjustment from lower to higher and 32b machine setting, no changesAny Idea how to fix that? identify problem? it is a real pity…:(:(
here is an example of record of crash log using -mono command line in the launcher:
-------------------------------------------------------------------------- **** Falcon 4.0 **** **** (C) 1998 MicroProse, Inc. All Rights Reserved. **** **** Falcon BMS 4.33.0 (x64) Build 14753 **** **** (C) 2015 Benchmark Sims. All Rights Reserved. **** SetupResourceDirs Create Window Couldn't open window config options. WM_ACTIVATE 1 Init Display 787914 Couldn't open display options SystemLevelInit Initializing Sim Memory Pools.... ## DeviceIndependentGraphicsSetup ## ## TheLoader Setup ## Loading texture_POLAK.bin with 223 sets, 3066 tiles ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## ## FlushReferences Cleanup ## ## ObjectLOD Cleanup ## ## TheTextureBank Cleanup ## ## ThePaletteBank Cleanup ## ## TheColorBank Cleanup ## Terrain: Load Terrain: Failed to open D:\FALCON4\Falcon BMS 4.33\Data\TerrData\Korea\terrain\TERRAIN_POLAK.SBI The terrain needs to be rebuilt. This process may take several minutes. Please be patient. Terrain max texID: 3567 GetCurrentTheater Korea KTO TheaterReload theaterPath 'D:\FALCON4\Falcon BMS 4.33\Data\Terrdata\korea' texturePath 'D:\FALCON4\Falcon BMS 4.33\Data\Terrdata\korea\Texture' weatherPath 'D:\FALCON4\Falcon BMS 4.33\Data\Terrdata\korea\Weather' terrTexturePath 'D:\FALCON4\Falcon BMS 4.33\Data\Terrdata\korea\texture\' terrainPath 'D:\FALCON4\Falcon BMS 4.33\Data\Terrdata\korea\terrain' Loading texture_POLAK.bin with 223 sets, 3066 tiles objectPath 'D:\FALCON4\Falcon BMS 4.33\Data\Terrdata\objects\KoreaObj' ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## ## FlushReferences Cleanup ## ## ObjectLOD Cleanup ## ## TheTextureBank Cleanup ## ## ThePaletteBank Cleanup ## ## TheColorBank Cleanup ## Terrain: Unload Terrain: Load Terrain max texID: 3567 ~ Read extended PT data Terrain: Unload Terrain: Load Terrain max texID: 3567 SoundDriver 0x000000001128A370 Sound SetCooperativeLevel HWND=0xc05ca CreateSoundBuffer QueryInterface IID_IDirectSound3DListener Listener SetDistanceFactor WARNING: Missing sound file: 'D:\FALCON4\Falcon BMS 4.33\Data\Sounds\engines/fighter/a-10/Ext.ogg' WARNING: Missing sound file: 'D:\FALCON4\Falcon BMS 4.33\Data\Sounds\sndAero1.ogg' WARNING: Missing sound file: 'D:\FALCON4\Falcon BMS 4.33\Data\Sounds\engines\fighter\SndAbInt2.ogg' WARNING: Missing sound file: 'D:\FALCON4\Falcon BMS 4.33\Data\Sounds\F-18\flare.ogg' SFX loading took 1664 ticks Version: R14753\. 1.33.EBS.4_ | Oct 24 2015 | 08:41:36 | MSVC 1800 Failed to get registry entries. GlobalSimpleThread starting 8 worker threads SystemLevelInit finished SimulationLoopControl::StartSim Unable to open 'D:\FALCON4\Falcon BMS 4.33\Data\Sim\misdata\lofttables\MICA.txt' #Checksum ac.dat 27e34f78 Run message loop SetFlyState 0 UI_Startup 3D device supports Shader Model 3.0 Present Parameters: BackBufferWidth 1024 BackBufferHeight 768 BackBufferFormat 22 MultiSampleType 0 MultiSampleQuality 0 SwapEffect 1 hDeviceWindow HWND=0xc05ca Windowed 0 EnableAutoDepthStencil 1 AutoDepthStencilFormat 75 Flags 2 FullScreen_RefreshRateInHz 0 PresentationInterval 0x1 BackBufferCount 1 INFO: Supported texture render target format: D3DFMT_A16B16G16R16F + D3DUSAGE_QUERY_FILTER INFO: Supported texture render target format: D3DFMT_R16F + D3DUSAGE_QUERY_FILTER Device supports requested HDR floating-point render targets Restoring 12 D3DPOOL_DEFAULT resources... Starting OutputLoop Thread 0x0000000004833800 Starting ControlLoop Thread 0x0000000004833780 gMainHandler was setup Starting TimerLoop Thread 0x00000000048337C0 ## DeviceDependentGraphicsSetup ## UI_Startup finished PlayMovie: 'D:\FALCON4\Falcon BMS 4.33\Data\movies\intro.avi' Compressor open() failed. movieOpen() returned -4 Movie file 'D:\FALCON4\Falcon BMS 4.33\Data\movies\intro.avi' not found. PlayMovie finished. AddUpdateRect: [use] index >= WIN_MAX_RECTSCalling EndCampaign.. SetFlyState 0 Create new Dogfight game. NETWORK (88002.0): VuxGroupAddSession NETWORK (88002.0): Adding Viper to game: Uninitialized Weather Default Init Decode Unit Data 0 43b046c0 Weather Default Init NETWORK (88002.0): VuxGroupConnect NETWORK (88002.0): Connecting to game: Uninitialized NETWORK (88002.0): VuxGroupAddSession NETWORK (88002.0): Adding Viper to game: Uninitialized Rebuild occupation map Got Scenario Stats. Image [2001] Not found in O_Output::SetImage(ID) Control=(0) Image [2001] Not found in O_Output::SetImage(ID) Control=(0) Starting local game. Got all campaign data! Starting it up! CHAT Viper entered Request Slot Join 0000000000000000 : NT 394 T 1 : Flight 0x0000000021F134F0 Callsign 121:1 R 0000000000000000 255 255 : Apply Settings To Flight 0x0000000021F134F0 1750301.250000 1628272.000000 -16000.000000 SendAircraftSlot 0x0000000021F134F0 0 calculatedCBW 0.700 BytesPending 0 MinClientBandwidth 33600 NumberOfClients 0 TotalUpdToClientPrPf 40.000 RoughUpdToClientPrPf 40.000 SetFlyState 1 GameStatus: dog Starting UI_Cleanup GameStatus: dog Flying ## DeviceDependentGraphicsCleanup ## TheLoader.WaitForLoader() ObjectParent::FlushReferences() ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## TheTextureBank.FlushHandles() ThePaletteBank.FlushHandles() Texture::CleanupForDevice() GlobalSimpleThread.WaitForLoader() ## Done ## UI_Cleanup finished Cleaning up 12 D3DPOOL_DEFAULT resources... 3D device was reset to non-exclusive mode! 3D device supports Shader Model 3.0 Present Parameters: BackBufferWidth 1920 BackBufferHeight 1080 BackBufferFormat 22 MultiSampleType 1 MultiSampleQuality 0 SwapEffect 1 hDeviceWindow HWND=0xc05ca Windowed 0 EnableAutoDepthStencil 1 AutoDepthStencilFormat 75 Flags 2 FullScreen_RefreshRateInHz 60 PresentationInterval 0x80000000 BackBufferCount 2 Pre-device release CooperativeLevel OK D3D device refcount 3 CreateDevice() failed! Unknown error (000000008876086C)! Device 0000000000000000
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I’m having the same exact problem Acer Laptop I7-4702MQ 2.2 GHZ GTX 760m 30 gb mem.
Did you ever find out what the problem was? -
I’ve got the same problem as well. Any solution?
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Same here. I can take off in windowed mode.
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I found a solution in an other thread. Find the Falcon BMS.exe in the bin folder (within the x86 folder for me) and change compatibility to windows 7. Furthermore I changed to 32 bit in the launcher and now I’m able to fly…:)