@Arty:
well actually for now this can’t be done actually.
So u must select to place the box either on the deck or the carrier bridge.
We can’t have them both.
The carrier ain’t a box but the hitbox is a box.
So if one hits on the carrier haul is more important than the carrier bridge. I would go for the deck. But on z lower it from the actual deck cause they could explode as they taxi or land or T.O…
yes they will pass from the bridge but this is how it is and with all buildings that aircraft are allowed to park in.
Hopefully in a future release this will be better with multiple hitboxes as some screenshots from the dev’s indicated.
Now on your actual q u mean that u go to land and the plane doesnt land but passes inside the carrier? or while taxiing on it they pass inside other objects like the bridge?
Exactly… I changed the Hitbox Z inputs, but it doesn’t change the height of the carrier - when you try to land, you got inside the carrier untill u just hit the sea level… I need to change something in the settings of this carrier - to make it HARD so u can taxi or land on it… now it’s just a tall carrier but with 0ft settings so u can’t do anything… and changing the Z inputs to -68 like in other carriers didn’t changed it … it’s still useless like ghost…