@Falcas said in Mission Commander beta release:
Which skin is used by a squadron is stored directly in the mission file.
Yes, but after saving to MC, all values take on like this.
@Falcas said in Mission Commander beta release:
Which skin is used by a squadron is stored directly in the mission file.
Yes, but after saving to MC, all values take on like this.
@Falcas said in Mission Commander beta release:
As long as you don’t change anything a squadron will always get the skin as it was set in the SaveX.cam file
If nothing is changed in the MC, then the squadron skinsets will be as in the source files.For example, the 80th FS on the F-16 CM-40 uses a skinset with values of 6. After loading the campaign save, this value will be 0 in the MC and if you do not use the save in MC, the squadron will continue to fly with skinset 6.But if you use saving MC, from that moment skinset 0 will be applied and all squadrons of F-16 CM-40 fighters will use skinset 0 - 510th FS Buzzards.
@Falcas said in Mission Commander beta release:
Not really clear what you mean here. What do you mean with values set at 0?
The editor reads the skinsets of squadrons after the start of the campaign, all values are set to 0. After saving in the editor with these values, all squadrons will continue to use standard skins. The values in the source files - save1.cam, save2.cam… show correctly. Is there a way to solve this, there used to be a camo.cfg file, but this MC build doesn’t use it anymore.