As you can see, when you enter in the pit, the correct pitch angle, in order to see the hud correct, is a few degrees down, this is quite logical, if you thing about.
But, in other hand, look like the cockpits are placed in the BMS 3d word just in 0 degrees pitch down.
In others words, if you see just 0 degrees pitch forward, you don’t must see the hud imagen, just as is collimated to see it, just in the pitch down the lens climate the imagen in your eyes, and this is a little bit degrees down. Maybe for reason, Falcas, before me, feel that the position of the HUD don’t fit with his cockpit, and suppose many others will have the same “necessity”
In my case, now I will use the Falcas solution, use the solo hud and ,modify the angle, for my test is 6,6 degrees pitch down with 150 FOV, and is really easy to do it, just modify the .dat files to use the Falcas tools, if you prefer modify all the models.
Next step. I will continue looking for the way to find some variable in falcon to modify this pitch angle, directly. Maybe in the shared memory area there are some variable linked with pitch.
If I found the easy way, I will update this post, to share with all of you.
Cheers and thanks again