BeachAV8R has a pretty extensive thread going on over at the MUDSPIKE forum on using vorpX with different sims, and Migbuster (above) has a Rift working with 4.34. As soon as I can get vorpX working with 4.34, I’ll create a tutorial. But the I have a Reverb, and it doesn’t seem to want to work after 4.33U5. So I wait.
Latest posts made by chipwich
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RE: VR with BMS and vorpX….
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RE: VR with BMS and vorpX….
A quick question re. Reverb controllers…. I have the Rift (CV1) and the touch controllers are about perfect for VR – not like holding a TV remote control like Vive, etc. – the Reverb controllers look rather similar…
Is the feel of holding and using the Reverb controllers as good as the Oculus Rift Touch controllers? Does it still feel very much like a “gun” for shooting style games? Does it have sensors like the Touch controllers that can tell if a finger is even touching a button?
I have a Rift, Odyssey+, and Reverb Pro. The Rift has the most comfortable and useful pointers of those three. The Windows Mixed Reality hand controllers, while not horrible, are a few notches behind those of the Rift design, which is brilliant. The WMR controllers do not have touch sensors, but rather concave pads that respond to thumb pressure in the desired direction. While not as good as those on the Rift, the WMR controllers do get the job done and after you adjust to using them, don’t think much about it, IMO. Some users prefer the Odyssey’s over the Reverb’s, but I prefer the later. They work pretty much the same way, just slightly different ergonomics.
Used in sims that fully support VR, some pilots prefer using the hand controllers for every function in the cockpit, up to and including flight controls, other than rudder pedals. Others, like me, prefer using hardware controllers or HOTAS for flight, and either don’t use the hand controllers at all, or use them sparingly. like for a cold and dark startup. I do use them in other VR applications and sims, like the excellent Mission ISS, where you need hand controllers to grab and manipulate your environment, including pulling yourself around the inside of the International Space Station while weightless, or Google Earth VR. Here, the WMR hand controllers work fine.
Hope this helps.
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RE: VR with BMS and vorpX….
Hello - I have not really created one - I set it to run as admin in the settings and that is it.
One glaring difference is the use of Oculus drivers I suspect.
Hmmm, I still have a Rift around here somewhere, although I’m rather spoiled with the Reverb. Would be worth a try though, just to see if it’s API related.
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RE: VR with BMS and vorpX….
I can hook 4.34 U2 just fine……
Hey @Migbuster, would you mind linking your vorpX profile for 4.34? Or any BMS config changes. Like Beach, I’m having trouble hooking it as well. Thanks!