@hoover said in Planes spawning in super late:

progressively harder opponents

Honestly, the difficulty is fluctuating rather than continuously getting harder, though I’m talking from the perspective of someone who memorised the pattern quite well.

Wave 2 (4x Su-25, 3x MiG-19, 3x MiG-21) is a huge difficulty spike, as you face an extremely large number of aircraft spawning very close. It’s near impossible to get all of them before the merge and I think even the Su-25s can kill you.

The other difficulty spike is wave 7 (2x MiG-25, 4x MiG-23). The -23s are quite close and in vertically stacked pairs and you have to react very quickly to get them before they shoot you. Even if you win, you might see an AA-7 or two fly just over your cockpit. The other problem is that the MiG-25s from the previous wave might be still around and potentially quite close. In the previous round (2x MiG-25, 5x MiG-23), the -23s are flying away from you and if you take you time to deal with them, the timer for the next wave might run out before you’re finished with the -25s. Oh, and the -25s are already tricky on their own, as your AMRAAMs perform very poorly at 50k ft, even if you’re really deep inside R_tr.