Initial impression is it’s fixed via Universal Controller Remapper (which requires vJoy). Game Controllers properties is now showing correct DX button outputs. No time for a while to see if I can create a combined controller profile for BMS (like Mud’s for T.A.R.G.E.T., etc.). Couple of observations in case someone else is looking at trying this: If vJoy is hanging on install, uninstall it (since the install didn’t finish on the first go, uninstall wasn’t straight-forward). Then make sure no other controllers are plugged in, and reinstall. Can’t remember who wrote it, or what forum that fix was in. But might be worth recommending unplugging stuff prior to first install attempt. In vJoy, assign 1 continuous POV hat. I thought at first to use a 4-way hat since the POV1 was outputting 4 buttons. You’ll only get Up, Down, Left, Right with a 4-way. Choose continuous to get all 8 points. Then in UCR, create a <remap button=“” to=“”>plugin for Button 9 to hat1 -> up. Make plugins each for 10 ®, 11 (D), and 12 (L). The remainder of buttons are simple button to button plugins. Remember to do button 1 and the X, Y axes even though they are unchanged by using the T-50 base. The vJoy device will have no button 1 or axes if you don’t.</remap>