Hallo BMS users.
I am using a Warthog TM Joy and Throttle, and have a lot of problems using the cheap radar joy on throttle, also using the new parameters added in BMS Config files.
So I developed a different solution using Vjoy and a little console program that I wrote. My little console program, reads raw data from TM Throttle Joy, applies on them a different calibration law to make them more stable, and send them to Falcon BMS throught Vjoy device.
I am usin this simple solution from 4.36 and to me it seems to work fine. If anyone is interested, let me know that and I can send you my little program and more infos.
Ciao to you all,
Mauro
Best posts made by mauro
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My solution for poor and cheap radar joystick on Warthog Throttle
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RE: My solution for poor and cheap radar joystick on Warthog Throttle
Ok, following your advice I am creating an account on Git, and soon as possible I’ll share my little program.
I think is important to understand that my big problem was the little but costant movement of Radar ( or HSD ) cursor towards lateral sides, thas united with cursor bumping feature, behaved that in a little time the radar or hsd range was at maximum. I cannot solve this problem using standard bms parameters, so I introduced a little hysteresis that seems to solve this annoying effect.
Ciao.
Latest posts made by mauro
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RE: RadioMenuOne to RadioMenuNine Callbacks
@Revientor Thank you very much. Now I am understanding all situation in a better way.
Sorry for my strange questions, but I am an old pit builder, and I like Falcon BMS and I like to know what there is under the hood.
Cheers
Mauro -
RE: RadioMenuOne to RadioMenuNine Callbacks
Thank you very much, @SemlerPDX .
Your info on Menu.dat is very interesting to me.
I am trying to understand if when I plan a my mission in single player, it is possible to group more useful radio calls in a single customized menu page.
Ciao,
Mauro -
RE: RadioMenuOne to RadioMenuNine Callbacks
Hello pal.
I respond myself because only now I understood @lcriscola replay: those callback are for PitBuilder, them permit to choose a defined replay between those shown on display.
RadioMenuOne means the replay associated to number “1” and so on.Than again @lcriscola
Ciao,
Mauro -
RE: RadioMenuOne to RadioMenuNine Callbacks
Thanks @lcriscola, but :
- what is RadioMenuOne, for example? and
2 ) why we need other callback when we have, for example, RadioAWACSCommand callback to control AWACS Radio Menu?
If I need to control AWACS menu with DX can simply assign the RadioAWACSCommand…
I was thinking that it was possible to define customized radio menu using that strange callback…, furthermore I found nothing about them in documentations, but them were present already in Falcon BMS 4.34
- what is RadioMenuOne, for example? and
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RadioMenuOne to RadioMenuNine Callbacks
Hello,
someone knows meaning and use of nine callbacks
RadioMenuOne
…
…
RadioMenuNine
that are in key file but without key assigned them? Which is their use?Thank You in advance,
Mauro -
RE: My solution for poor and cheap radar joystick on Warthog Throttle
Ok, following your advice I am creating an account on Git, and soon as possible I’ll share my little program.
I think is important to understand that my big problem was the little but costant movement of Radar ( or HSD ) cursor towards lateral sides, thas united with cursor bumping feature, behaved that in a little time the radar or hsd range was at maximum. I cannot solve this problem using standard bms parameters, so I introduced a little hysteresis that seems to solve this annoying effect.
Ciao. -
My solution for poor and cheap radar joystick on Warthog Throttle
Hallo BMS users.
I am using a Warthog TM Joy and Throttle, and have a lot of problems using the cheap radar joy on throttle, also using the new parameters added in BMS Config files.
So I developed a different solution using Vjoy and a little console program that I wrote. My little console program, reads raw data from TM Throttle Joy, applies on them a different calibration law to make them more stable, and send them to Falcon BMS throught Vjoy device.
I am usin this simple solution from 4.36 and to me it seems to work fine. If anyone is interested, let me know that and I can send you my little program and more infos.
Ciao to you all,
Mauro -
RE: YAME64 suite
Uwe, I noted that 1200x4=4800 it is not multiple integer of 256, instead adding 64 to 4800 we obtain 4864 that is multiple integer of 256: 4864/256 = 19…maybe it could be a simple misalignment problem handled in a different way from nvidia or amd drivers.
Ciao,
Mauro -
RE: YAME64 suite
Hi giannis,
I opened a similar thread in the “Technical Support” section of forum with the hope that developers answer it. Maybe it should useful if also you post your question in that thread.I do not know if my solution can work for you: to extract textures from shared memory I used a my self made software, so i can, in simple way, apply the trick that I explain…I do not figure how you apply it using a third part software.
Let me know if also you use a your software and like to know the algorithm that I apply: in this case I’ll be very happy to explain it to you, but if you uses a third part sw, only hope is in developers’s answer.
Situation is very weird, because I know people that use Yame, or other extraction tool, without troubles; so I do not understand the situation: maybe also some different setting in Falcon configuration affects the way of working of shared mem.
Let me know if you like more info.
Mauro