Updating some 3d models for ground vehicles
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Dont worry mate, np…we will wait
Greetings -
@Betto Are you working with DEV team ? i mean do we will see the new updated 3D models on the next updates \ releases ?
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@regev i’m not currently working with the DEV team but i hope to work with them and I’m trying to make the models so they can be introduced into the simulator
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Hello,
to integrate a model withing stock DB, here is the checklist :
- Declaration of full ownership of the model
- Acceptance to transfert usus, fructus and abusus rights to BMS dev team
- Acceptance to reject all cease and desist rights regrding the transfered model to BMS dev team
- Meeting BMS team standards (every model suggested to be transfered will be independantly judged, regarding its coherence for KTO theater, and its overall quality.
- Reputation of the creator
Best regards,
Radium -
@Betto amazing work!
@Radium said in Updating some 3d models for ground vehicles:
Meeting BMS team standards (every model suggested to be transfered will be independantly judged, regarding its coherence for KTO theater, and its overall quality.
I’d say the quality offered here, is light years better than what we currently have
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@Tumbler31 Hello, for sure, but for now, it’s not usable by the team, because there is no realistic and propper texturing. Better does not mean good to be implemented !
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@Betto Good stuff. If you need any info, just shout.
Looking forward to bomb your vehicles. -
@Radium exactly, i hope to get all the textures done as soon as possible!
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@tiag you monster
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Great job Betto. Please continue what you started.
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@Hardy-BMS don’t worry
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Hello everyone, sorry for the absence but as already said I don’t have much time due to exams. This is the Leopard 1 with a first test of texture bump, I have to be honest, I didn’t understand much about how to make everything more realistic and high quality as it’s the first time I’ve done something like this but obviously you improve by trying new things. The wagon is not completely finished, some details are missing here and there but let’s say it is 80% complete. I hope you like it and if you have any suggestions I’m here to listen to them, see you soon!
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Hello !
Can’t tell much if your 3D mesh is good compared to the real model, I guess yes, I trust you there !
As I think that your next step is still… texturing !
Time to get some good references, and paint your big baby !
Radium
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@Betto as someone who operated that thing
Good work
the only thing that would annoy me would be the outer sharp edges of the front track protectors
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@oakdesign said in Updating some 3d models for ground vehicles:
the only thing that would annoy me would be the outer sharp edges of the front track protectors
Yes, this detail clashes with the overall quality.
However, it remains an excellent job, which will certainly improve further with the textures. -
@Topo-0 @oakdesign you guys are totally correct, i will fix this detail for sure