The beautiful LAVI aircraft of Radium. Thank you Radium!
Best posts made by Magnum1964
-
RE: 4.37 Screenshots
-
RE: 4.37 Screenshots
@NIL As requested a few screenshots of your KDC-10…
As I’ve never managed so far to refuel, the screenshot of the contact with the F-16 is my wingman. I need to keep practicing (and I couldn’t refuel and take the screenshot at the same time )
-
RE: F-16 high res cockpit on Israel
@sheref I like your cockpit: realistic, outstanding resolution, all buttons functional. Nice artwork
-
RE: all types of f-16's cockpit and sounds files mod
Hi @okayasugf
I have installed the Sheref’s cockpits from the link above and tested with the new BMS 4.37.3 and it seems to work fine with me. I read that some F-16 cockpits have been slightly updated with 4.37.3 but I tried and it is fine to me.
Greetings. -
RE: JASSM is missing targets
Hello @Hubert3000 ,
As mentioned earlier in this post, the JASSM is a GPS guided weapon. The weapon is launched towards the active steerpoint selected in the DED. It means that the location of the steerpoint must be at the GPS location of the target. So, if you carry a target pod, you can point and designate a ground target in order to get the exact GPS coordinates of the ground target. Enter the GPS coordinates in the UFC using the ICP: open the DEST page in the DED by depressing LIST followed by the numerical keys 1. Toggle the DEST page to STPT of the target location and enter the LAT and the LNG coordinates and the elevation of the target location. Repeat these steps for other targets at other steerpoints. On the HSD page on the MFD, you will see that the modified GPS coordinates in the DEST page will move the waypoints onto the target(s) location(s).
To release the weapon, select the steerpoint from the HSD page of the MFD where the ground target is located. Fly towards the waypoint and release the weapon when the target is in range (JLZ). I can hit all the ground targets with the JASSM by doing that way.
This procedure is identical as the one for the JDAM described in the 4.36 manual. I agree with you that something has changed between with the update to 4.37.2. With the previous version, I could designate the target with the target pod and enter the GPS coordinates in the weapon using the MARK key (key 7 of the ICP).
Let me know if it helps.
Best regards and good flight! -
RE: 4.37 Screenshots
@NIL Where is the skin of the KDC-10 coming from? I find it a very nice skin.
Latest posts made by Magnum1964
-
RE: 4.37 Screenshots
Well done @VIPER-0! By the way, I like the skin of your F-16. Where have you get it from? It seems to be the F-16 Aggressor but I don’t see the the paint of the tail.
Regards from Magnum. -
Cockpit F-16 for another plane
Good afternoon,
I would like to fly another plane than the F-16 (like Rafale, Mirage etc) but having the cockpit of the F-16 and the wing views of the F-16. How can it be done? What files should be edited to get it possible?
Thanks.Magnum
-
RE: R-550 MAGIC II FOR F-16
Hi @AlejandroFAV-0
You can use the Editor to modify or add weapons on your jet.
Select the F-16 type you want to add the R-550 Magic missile, select the pylon where your weapon has to be mounted and save the loadout configuration. -
RE: all types of f-16's cockpit and sounds files mod
Hi @SOKO,
You can use the cockpit files only without the sound files. -
RE: 4.37 Screenshots
Hi @vandroy, where are you this skin from? I like it very much.
-
RE: all types of f-16's cockpit and sounds files mod
Hi @okayasugf
I have installed the Sheref’s cockpits from the link above and tested with the new BMS 4.37.3 and it seems to work fine with me. I read that some F-16 cockpits have been slightly updated with 4.37.3 but I tried and it is fine to me.
Greetings. -
RE: 4.37 Screenshots
Hi @Quasi_Stellar,
Where is this skin coming from? I like the paint on the tail.
Greetings