An improvement for stock korea city tiles
-
very nice earlybite! you have good idea.
-
Hi,
great problemā¦, the perspective.
The higher buildings are, the worse they lookā¦
I really do not know if I can handle thisā¦
(At least not at that resolution.)Til then
Earlybite -
One way to minimize this ugly effect (impossible to eradicate completely, as they are flat images): With satellite photographs with perfect overhead perspective.
-
@Joe:
One way to minimize this ugly effect (impossible to eradicate completely, as they are flat images): With satellite photographs with perfect overhead perspective.
Hi!
You mean to minimize the perspective, the angle of viewing? If so, that was also one thought I had, but that isnāt possible with Google, or Bing Maps, isnāt it? And a work over with paint.net has not really an effect on the perspectiveā¦
The other idea is to reduce the resolution of the map (if you know what I mean). The pic was from a map with a resolution of 50mā¦
Overall, it always will be a balance act, yes?Thanks for your advice!
Greeting
Earlybite -
Modify the prospect of a photo, in fact, it is impossible.
We must find photos with perfect zenith angle, or almost (a little perspective is acceptable, but too much). It is a job search.
Bp .: Basic texture town of POH
-
Hi,
thank you again for your reply! Now Iām absolutly sure that I understood you correctlyā¦
(Just tried with great res, but this will not be the solutionā¦ It would need maybe four layers for north, west, east, south, with changing the layer by direction of your flight.)
BTW: Do you accidentally know if Bing, or Google updates (in my case Korea) map(s)?
Anyway: Thanks for your advice, sir!
Greeting
Earlybite -
In F4Spain we not work with textures Korea. Only textures typical land of Spain, Portugal and Africa. Not Korea. Korea is another type of land, more green, jungle, wildest rivers, most winding roads ā¦
In 4096 POH textures are created from scratch. (Downloadable POH0.7.0).
You can study our work in more detail using Terrain Editor.
-
WIPā¦
Comments are welcome.
Greeting
Earlybite -
SWIPā¦
All tiles are (not on a meter <g>) 1:1, 1km in the map is 1 km in the simā¦
Greeting
Earlybite</g> -
Do you guys ever try the korea tiles from Tomcatz? I think that will be a good solution to have better tiles than the old stock ones!!!
-
@CAG:
Do you guys ever try the korea tiles from Tomcatz? I think that will be a good solution to have better tiles than the old stock ones!!!
What does that have to do with my workā¦?
-
Well! He has done some great work on landscape and city tiles. Thought that he will have possibly some good impulses for your work. Thatās all.
-
I like these tiles and the new correccted height and speed impressions they seem to offer.
The old and obviously much too big korean buildings should be resized down to a fraction (1/3 perhaps) or get muuuuch more windows on their textures.
(the old white building block compared to the new orange buildings in the screenshot above)
I bet there are only 20 different old 3D objects (factories, buildings) and it could be done in 4 hours by any 3D artist.Together with these tiles it would make a big difference.
Thanks.
-
How much contrastā¦?
I think from great height it should look ādustyā, but from low pass it should look more colored, with more contrast. But both, that isnāt to manage, AFAIK.
Any advice is welcomeā¦!
Greeting
Earlybite -
@APOLLO 11: May I ask for what that āThank youā isā¦ in post #21?
-
IMHO
city tiles
with more contrast are better
i will try
less BLUE
more RED
less saturation -
If youāll try, you will succeed for sure, bro.
Just canāt await for the results - do you need only a pair Falcon YEARS to, right?
-
OOOOPSS !!
I mean YOU Earlybite will try , IMHO
-
Three types of city tilesā¦
More or less still only with ābaseā tiles, but I think this can be a good beginning. Now step by stepā¦
And some impressionsā¦
Greeting
Earlybite -
In the assumption, that there is interestā¦, some pics.
This is 4500*4500 to 2048 andā¦SWIP, but from the quality the best I can get (AFAIK).
Greeting
Earlybite