Multiplayer Campaign Issues
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Just set dupious connection not allowed in cfg.file there is guide somehere in forums
are you sure this is still the same?
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are you sure this is still the same?
not 100% sure, least that line wont crash my game but no time to test better now.
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The greater bw value you set and greater will be your chance to not lose any packet (client side pov). I recommend the clients to set -bw 2048 at any case. Now how to know how many clients can connect to one host, take the host’s maximum true UP speed and divide per 1024 (or more, like 1500 just to be sure) and the result will be the maximum number of clients that can connect to this host.
So with a host true UP speed with 100Mbits : 102400 / 1500 = 68 (so here 68 clients can “theorically” have a smooth MP game by setting -2048 for each client and for sure if all these clients can provide true up/down speed of 2048 kbps)
BB
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Bad Boy if my connection speed can’t go higher that 800 what is the point to set my bw speed to 2000?
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Falcon Online Server is a 2 gigabit upload and download and it stay’s in 3D all the time when the server is running.
An expansive upgrade, was it worth it ? The numbers don’t seem to add up.
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An expansive upgrade, was it worth it ? The numbers don’t seem to add up.
No cost to me on the upgrade. What Numbers are you talking about???
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I know it didn’t cost you. but you must have installed a 10Gb PCI card.
Or did you bond two nics on the board (LACP), Link Aggregation would only give you 1 Gb up and 1 Gb down not 2 Gb up and down. (Semantics i suppose)
Still doubles through put. Are you guys going commercial ? Forgot you already have.
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I know it didn’t cost you. but you must have installed a 10Gb PCI card.
Or did you bond two nics on the board (LACP), Link Aggregation would only give you 1 Gb up and 1 Gb down not 2 Gb up and down. (Semantics i suppose)
Still doubles through put. Are you guys going commercial ? Forgot you already have.
Commercial??? what are you smoking dude and yes we have changed the Lan Card to cover that
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Bad Boy if my connection speed can’t go higher that 800 what is the point to set my bw speed to 2000?
Hi Arty
Is 800 your UP speed or DOWN speed ?
Don’t forget that from a client pov the DOWN speed is the most important (especially when a lot of clients are connected) and I’m pretty sure that your DOWN speed is greater than 800 kbps
Anyway to set bw 2048 while you are not able to provide such true speed with your connection will have zero bad impact, so you can use bw 2048 safely
PS : all that can happen if you are limited with 800 kbps with your connection and if you set bw 2048 is the fact that you will not have sufficient true bandwidth to send/receive all the mp packets and then you can become laggy or async with the host and other clients. But this fact will be also true if you set bw 800. The problem here is not the bw parameter too high, the problem is your real “low” connection capability.
BB
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My upload is 800.
Yes download is above 2000.
So this now has changed?
With 4.32 it was 80% of the upload speed.
Now it’s on download speed? -
Hosts need upload to share lots of data with clients. Clients need mostly download to get all this information from host. Client upload is only to upload self info which is much smaller.
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My upload is 800.
Yes download is above 2000.
So this now has changed?
With 4.32 it was 80% of the upload speed.
Now it’s on download speed?This statement is wrong since the beginning Nothing has changed between 4.32 and 4.33. You should not believe all what is written in the forums. When the 4.32 was released I explained many time UP/DOWN speed statement but the guys come back again and again with the rule : host bw / number of clients and retreave 25%
BB
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The only change between 4.32 and 4.33 is the fact that more data are now shared in mp.
Speaking about client POV : bw 1024 was a good compromise for 4.32. Now I recommend to use bw 2048 for 4.33
Anyway I’ll open (and stick) asap a new thread to explain these (theoric) rules about the bw setting
BB
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Waiting for this sticky thread as many questions needs answers. Hope they will be covered.
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@Bad:
The only change between 4.32 and 4.33 is the fact that more data are now shared in mp.
Speaking about client POV : bw 1024 was a good compromise for 4.32. Now I recommend to use bw 2048 for 4.33
Anyway I’ll open (and stick) asap a new thread to explain these (theoric) rules about the bw setting
BB
Much more sources for deaggregation in 4.33, IAMs and PGMs and I think more reliable FCR deag too. I don’t know how much deagg adds to network load.
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Commercial??? what are you smoking dude and yes we have changed the Lan Card to cover that
10 Gig cards aren’t cheap.
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Wait, so over the course of this thread, we’ve gone from 256 down on bms4.32, up to 512 for 4.33, but now we’re being told 2056?
Sorry but is there anyway to clarify exactly what we should be using as a client? Our server has about 10mb UP, so about 8 folk is ok, but barely 5 isn’t anywhere near right.
Is there any way we can lower the bandwidth limits a little (we do t for example need to see control surfaces moving around if stability is improved), without losing functionality. I’m ok losing out on cosmetics! -
Wait, so over the course of this thread, we’ve gone from 256 down on bms4.32, up to 512 for 4.33, but now we’re being told 2056?
Sorry but is there anyway to clarify exactly what we should be using as a client? Our server has about 10mb UP, so about 8 folk is ok, but barely 5 isn’t anywhere near right.
Is there any way we can lower the bandwidth limits a little (we do t for example need to see control surfaces moving around if stability is improved), without losing functionality. I’m ok losing out on cosmetics!Falcon BMS.cfg -> disable control surfaces etc sharing.
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Thanks haukka, but will this not affect the ability for navy planes to trap?
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@Bad:
This statement is wrong since the beginning Nothing has changed between 4.32 and 4.33. You should not believe all what is written in the forums. When the 4.32 was released I explained many time UP/DOWN speed statement but the guys come back again and again with the rule : host bw / number of clients and retreave 25%
BB
The main problem is (at least mine) that there is more or less none OFFICIAL information available how to set up a MP server for BMS. To be clear, i don’t talk here about hosting a session for a few clients but for 16 or more pilots. To get our squadrons server running reasonably stable i had to read pages of field reports from other server admins, get the essential infos out of hundreds of posts and of course running serveral line test with a big number of connecting clients.
After weeks of tweaking and testing several settings on the host and client machines we finally discovered we get the best results when all clients are connecting to the server with 360 BW setting (server running 13000). Even the 3 to 4 guy who can only connect with “dubious connection” can fly with us online.
Now it was stated 4.33 needs more bandwith, but how much more than 4.32? 50% more, two times more … what can we save disabling the controlsurface movements etc. When there wasn’t much changed form 4.32, why is “dubious connection” now a big problem …
There are so many things to consider that i already gives me headaches and I haven’t 4.33 installed on my machine for now