Multiplayer Campaign Issues
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Guys relax on the demand needs. Have u measured the upload speed bw usage of your server during mp flights?
For Te’s it’s ridiculously low.
So what I’m speculating here is with the mess p2p needs 1024 for server and 1024 with other clients in total, like 256 for each so for 4 others goes 1024, maybe 3 for the flight, or for a bubble setting.
So a total of 2048 to be on the safe side for connection. -
It makes sense that TE’s need less bandwidth; however we prefer to fly campaigns. We never needed different bandwidth before, but obviously I understand now that comparing the new MP netcode to the old is useless.
On Saturday, our flight is going to run a -12 ship mission on stock iron fortress campaign to see how the server handles it. It will be set to clients running 1024 and the server will handle 13000 up. The maths works (just), so hopefully we will be able to tell you how it went! -
It makes sense that TE’s need less bandwidth; however we prefer to fly campaigns. We never needed different bandwidth before, but obviously I understand now that comparing the new MP netcode to the old is useless.
On Saturday, our flight is going to run a -12 ship mission on stock iron fortress campaign to see how the server handles it. It will be set to clients running 1024 and the server will handle 13000 up. The maths works (just), so hopefully we will be able to tell you how it went!I’m curious on the results. Please remember to share.
By the way we played a 4 player stock campaign Tuesday with 1024bw setting (the same mission black was discussing at the top of this thread) and we had no problem at all. However I know this isn’t a real proof of improvement because with 4 players we didn’t capped the server capacity. It only confirms that those were bandwidth problems for sure.
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I’d be happy to share however we migrated servers to one with a bigger upload speed; so we’re hoping that sharing the server our arma 3 guys get (250 up) will hopefully take of our problems. It’s been justified on the basis of the sheer number of players looking to fly ( 12 confirmed this week alone, likely we will have to make up another flight for the guys who ‘drop in’). Our peak attendance was 20 in one flight but we’re hoping that this new arrangement with the rest of our community we will save a bit of money and it should still work (they don’t touch anywhere near the upload speed). Looking forward to informing you of a hopefully stable flight!
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Well, unsurprisingly, stability was reported to be fine at 1024. However we noticed some problems with initial spawn on the carrier: I’d reccommend making sure either the deck is all clear of any and all AI flights (looks like there’s only space for - we had many cases of us relogging and exploding on initial spawn at taxi.
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Hello Guys,
Could you tell me if with a dedicated server, is it necessary that the server enters in 3D with 4.33 ?
If Yes, Why ?
Thank youAcrolys
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Hello Guys,
Could you tell me if with a dedicated server, is it necessary that the server enters in 3D with 4.33 ?
If Yes, Why ?
1.) YES
2.) That’s just how it is.
3.) Use “SEARCH” button. -
To be honest, we use a dedi-server via A VM in TeamViewer. At no point do we load the Server into 3D, they simply stay on the map. Once we fed it enough BW (enough for 1024 per person plus client and IVC), we haven’t had any issues using 32-bit version of 4.33.
However if you have issues with your server doing weird stuff and you’ve tried everything else, give this a shot. -
In our VFW server always stays in 2D too. Didn’t find any OFFICIAL statement contrary to that, to be honest, only speculations by common users. And NOW in falcon bms.cfg file there is an option to PREVENT server entering by accident 3D world. This tells a lot to me
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In our VFW server always stays in 2D too. Didn’t find any official statement contrary to that, to be honest. And now in falcon bms.cfg file there is an option to PREVENT server entering by accident 3D world. This tells a lot to me
Thanks for backing me up on this - I thought I was messing something up!
Let’s use this topic to squash myths and establish facts! Once we have some tried and tested stuff, maybe an admin/dev could set up a sticky post with common solutions to MP issues, leaving just the facts and what works for 90% of users
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Thanks for backing me up on this - I thought I was messing something up!
Let’s use this topic to squash myths and establish facts! Once we have some tried and tested stuff, maybe an admin/dev could set up a sticky post with common solutions to MP issues, leaving just the facts and what works for 90% of users
How long is your server active for without returning back to 2D / Restarting?
The general consensus (well from my pov) is that it will work for some time but eventually will begin corrupting the session after multiple sessions.
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Fair point. We only run ours for the duration of the mission/game time. This could run from a single 45 minute frag to 3-4 hours of several flights.
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Several days, actually it was 7 on a row in 2D until we restarted it for other reasons (the one with 4.33,other servers are turned on and off for the mix or when we need them).
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Fair point. We only run ours for the duration of the mission/game time. This could run from a single 45 minute frag to 3-4 hours of several flights.
This may have something to do with your observations vs. what others are reporting.
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More than likely, but it’s the most stable way to run it and it allows us the most gameplay per campaign.
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At Falcon Online we have tested this on a Campaign, Keeping the Server in 2d and clients in 3d is a disaster. The campaign in the 2d never syncs with the 3d. I have tried this more then 15 times with 30 plus players and i know for a fact that this doesn’t work. The server needs to be in 3d. I think it should be a clear sticky thread about this.
Random crashes, AI stuck in the air, No Airfields which is just a start then when you exit your debriefing is messed up.
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On stock theatre and vanilla bms?
Anyway, really think it has to be explained the reason of the new option in falcon bms.cfg 4.33 to prevent the server going into 3d by accident
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sigh looks like some of you will only believe it when you have a document saying the server has to be in 3D, signed by all BMS Devs, President Obama, Mahatma Ghandi, Pope Franziskus and the flying Spaghetti Monster, do you? Jeepers creepers …. :dhorse:
The option in the BMS config was also in 4.32, nothing new here so don’t hold your breath and face the facts which was also already affirmed by Devs!
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On stock theatre and vanilla bms?
Anyway, really think it has to be explained the reason of the new option in falcon bms.cfg 4.33 to prevent the server going into 3d by accident
That Option was there even in 4.32
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sigh looks like some of you will only believe it when you have a document saying the server has to be in 3D, signed by all BMS Devs, President Obama, Mahatma Ghandi, Pope Franziskus and the flying Spaghetti Monster, do you? Jeepers creepers …. :dhorse:
Hey man, calm down. If I want to use another setting, the problem is mine, not yours. With the not so insignificant detail that I could fly until now just like you, without making the server enter in 3D and without any side-effect. Of course we use vanilla BMS and stock theatres at most, that is the most reliable and supported configuration by the way. That said, if you expect me to bow to a so-called authority only because YOU say that, well, you’re wrong, mate, because I was taught to distinguish from the sheep and to think with my own head (and do often a lot of mistakes because of that, of course, but, hey, every mistake is at last all experience, isn’t it?). Only authority I recognise and I bow to, here, is developers. Official ones, I mean.
The option in the BMS config was also in 4.32, nothing new here so don’t hold your breath and face the facts which was also already affirmed by Devs!
Please, share with me a link where a dev says that. I couldn’t find it (my fault, probably, but it’s twice you repeat that without lending me an hand on it, so please). Oh, and the fact the option exists, indipendently from the version it was introduced into, seems to me in contradiction with the asserted need for the server to enter 3D. Logics, uh?