Multiplayer Campaign Issues
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At Falcon Online we have tested this on a Campaign, Keeping the Server in 2d and clients in 3d is a disaster. The campaign in the 2d never syncs with the 3d. I have tried this more then 15 times with 30 plus players and i know for a fact that this doesn’t work. The server needs to be in 3d. I think it should be a clear sticky thread about this.
Random crashes, AI stuck in the air, No Airfields which is just a start then when you exit your debriefing is messed up.
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On stock theatre and vanilla bms?
Anyway, really think it has to be explained the reason of the new option in falcon bms.cfg 4.33 to prevent the server going into 3d by accident
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sigh looks like some of you will only believe it when you have a document saying the server has to be in 3D, signed by all BMS Devs, President Obama, Mahatma Ghandi, Pope Franziskus and the flying Spaghetti Monster, do you? Jeepers creepers …. :dhorse:
The option in the BMS config was also in 4.32, nothing new here so don’t hold your breath and face the facts which was also already affirmed by Devs!
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On stock theatre and vanilla bms?
Anyway, really think it has to be explained the reason of the new option in falcon bms.cfg 4.33 to prevent the server going into 3d by accident
That Option was there even in 4.32
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sigh looks like some of you will only believe it when you have a document saying the server has to be in 3D, signed by all BMS Devs, President Obama, Mahatma Ghandi, Pope Franziskus and the flying Spaghetti Monster, do you? Jeepers creepers …. :dhorse:
Hey man, calm down. If I want to use another setting, the problem is mine, not yours. With the not so insignificant detail that I could fly until now just like you, without making the server enter in 3D and without any side-effect. Of course we use vanilla BMS and stock theatres at most, that is the most reliable and supported configuration by the way. That said, if you expect me to bow to a so-called authority only because YOU say that, well, you’re wrong, mate, because I was taught to distinguish from the sheep and to think with my own head (and do often a lot of mistakes because of that, of course, but, hey, every mistake is at last all experience, isn’t it?). Only authority I recognise and I bow to, here, is developers. Official ones, I mean.
The option in the BMS config was also in 4.32, nothing new here so don’t hold your breath and face the facts which was also already affirmed by Devs!
Please, share with me a link where a dev says that. I couldn’t find it (my fault, probably, but it’s twice you repeat that without lending me an hand on it, so please). Oh, and the fact the option exists, indipendently from the version it was introduced into, seems to me in contradiction with the asserted need for the server to enter 3D. Logics, uh?
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You are right. If you can’t accept a good meaned advise from experienced BMS server admins it’s really your problem, not mine. I’m tired and out here, have fun with your 2D server.
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I would instead suggest everybody to get back in topic…the problem discussing here was not where the server should stay, but how to configure it as well as clients in order to not have problems on campaign missions…thanks
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Thanks Mano. Things were starting to get unnecciarily hostile there. The only point I wanted to make is that the devs are the ones involved with the creation of the game, surely they know more than anyone else the limits as well as the can-do’s, should-do’s and mustn’t do’s. If they could nail it down, then we can all agree instead of second guessing each other
We all want the best experience we can get , and it’s clear with so many opinions and ways to get set up, it would be really handy if we could get some firm, fair guidance from those who ACTUALLY made and designed the code. After all, the community taking the word of other ‘experts’ in the community has lead us to this point where no-one seems to have a concrete answer to seemingly simple questions.
Reaper; don’t get me wrong, we are all sure you know what you are talking about, but there’s a reason I want confirmation from the devs and I’ve explained it already. Please only type something if the aim is to improve the thread and help answer questions - none of us are here to be made to feel stupider than you because we don’t know the answers and we can’t find them. -
You are right. If you can’t accept a good meaned advise from experienced BMS server admins it’s really your problem, not mine. I’m tired and out here, have fun with your 2D server.
Pretty evident you missed to give that link for the n-th time (legitimate laziness or no official dev ever told what you assert he did?). Bye, have some rest. Won’t miss your attitude to be honest.
I would instead suggest everybody to get back in topic…the problem discussing here was not where the server should stay, but how to configure it as well as clients in order to not have problems on campaign missions…thanks
You’re right, Mano (though it’s another passionate and interesting matter the one about the server too, but anyway, let’s not digress). About the bandwidth, no problem with 1024 per client here, both in test with VFW and internal test (I moved to fiber connection about a week ago, so I’ve now a personal pretty decent bandwidth in upload to play with^^). Instead, when I tried to fly with another guy with connection bandwidth set to 512 on my past common xDSL (1 Mbit/s upload), we experienced a lot of issues. First, we had contacts on RWR but we couldn’t see any opponent in FCR or by eyes only. Then I was hit by something without any notice: thought it was because of the more realistic RWR, but my ACMI showed SAM launched by nowhere and A-A missiles appearing all of a sudden without any aircraft really flying. Just like your own ACMI. I didn’t try to use 2048 per client so far, given that 1024 seems to work. It seems 2048 per client can be on the safe side, judging from what people’s reporting here? Sure, it needs a strong connection for the one who hosts, but maybe one can sort the config file to remove the sync between head movements of the pilots, etc., to lighten the heavy job of the host.
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Host should be in 3D. Host should be first in 3D. Host should be last out of 3D. Host should be last out of the mission UI. 2D server mode is not supported in BMS 4.33.
Hopefully that’s sufficiently clear and absent of any ambuguity.
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Thanks scoob. Just pointing out that we do not typically fly with the server in 3D and are unaware/have not noticed any glitches, and as its a VM it runs in, it would be tricky to put the server in 3D. Will it be okay provided the session lengths are small (say a few hours at most)? We have found the server to be no more or less stable for short-term usage such as this.
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Host should be in 3D. Host should be first in 3D. Host should be last out of 3D. Host should be last out of the mission UI. 2D server mode is not supported in BMS 4.33.
Hopefully that’s sufficiently clear and absent of any ambuguity.
Thank you for your clear and precise answer.
It does not seem to have read in the doc BMS . It might be useful to add to definitively answer this question.Thanks.
Have a good day.
Acrolys
Acrolys -
Will it be okay provided the session lengths are small (say a few hours at most)? We have found the server to be no more or less stable for short-term usage such as this.
2D server mode is not supported in BMS 4.33.
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Scoob, don’t make the same mistake as i. Writing in chinese letters is not good :uham:
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2D server mode is not supported in BMS 4.33.
The point I’m making is that it’s working with our server sitting in the 2d. Not as a mode or an adjustment to the .ini, but simply placing the server in the 2d environment and not committing the server to takeoff/taxi is working just fine. This is a practice we have followed with no issues on both 4.32 and 4.33. So to say it’s not supported isn’t true!
This is the point I’m making about finding out what works and what doesn’t. Some folk are going to all kinds of lengths to get results that are completely unnecessary. We have 12-18 players flying weekends, we have never had issues related to this practice and it’s always been BW issues or simply improper setup (or poor mission frag design or user error).
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Scoob, don’t make the same mistake as i. Writing in chinese letters is not good :uham:
Informative and helpful as always reaper.
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So to say it’s not supported isn’t true!
In all fairness, it’s still true running a server in 2d is “not supported”. While it might work (and you’re providing excellent proof that it does at least for short-.lived TEs), I don’t think we can count on help (or support, for that matter ;)) from the devs once things go pear shaped.
All the best, Uwe
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I refrain from posting REALLY helpful answers here. Tried it several times but i feel some advise-resistance here, always was told i don’t know about Falcon/BMS Multiplayer. Looks like the estimate 1500 online hrs. and hundreds of hosted sessions since 2000 mean shit …
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In all fairness, it’s still true running a server in 2d is “not supported”. While it might work (and you’re providing excellent proof that it does at least for short-.lived TEs), I don’t think we can count on help (or support, for that matter ;)) from the devs once things go pear shaped.
All the best, Uwe
These aren’t TE’s. Although the sessions are comparatively short, it’s a full campaign played at normal speed. As a result, it can take months to play through a campaign.
I’m not looking for ‘official support’ if things go wrong, I’m just looking for the devs to perhaps explain what will help and won’t in terms of hosting a multiplayer campaign. However it seems that some member of this community are more interested in being right than adopting new practices or listening to feedback that’s counter to their experience.
Let me make one final point: Given how different the new net code is, why are we making assumptions on what we can/cannot do with MP that are based on experience drawn from what is different code and different performance ( the new BW requirements and features clearly show this)?
Can’t we just pick apart some things that work and things that don’t in a polite and scientific matter instead of turning to tradition? I’m sure all this data will help the devs too! -
I refrain from posting REALLY helpful answers here. Tried it several times but i feel some advise-resistance here, always was told i don’t know about Falcon/BMS Multiplayer. Looks like the estimate 1500 online hrs. and hundreds of hosted sessions since 2000 mean shit …
If anything, I value your experience and would really like an in depth explanation of what you think will work. However, the resistance you feel is down to your attitude/tone I detect when you type. Simply telling someone to use the search function is quite rude, and when you are able to refer to numerous posts that no-one can find, it would be great if you could show them.
But I would hastily point out as per my above post that we all have the same level of experience with 4.33, of which the devs themself have said is almost completely revised. This means our collective experience on MP doesn’t mean a thing in diagnosing issues with 4.33. Of course, if you’ve helped engineer the code or have tried a few ‘do’s and dont’s’ to see if they still cause breakage, id appreciate that information…