Upload speed for clients
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I’ve read a lot about this threat but im still keeping doubts about the upload speed that i need like a client in a MP flight in camping.
My bandwidth speed is 7’5mb download and 0’7mb upload.
The question is: do i avaible to fly in MP flights on champaign whithout problems?.Pd: my host had 300 down 30 Up
Apologies for my english.
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Client speed is download speed so you are good.
Host speed is upload speed.
Its quite simple.
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I did some testing with this with HWInfo64 monitoring my network usage. I was uploading around 90KB/s during campaign with it hitting 100KB/s during voice comms transmission on ventrilo. That was with me as host and just one client.
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Well it is basically a Symbiotic relationship as we all need both… now the Host should have Gobbs of Upload. but as a client we need to upload and download as does the host just not as much but if you have better then 200K you should be good…
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I just studied all of this, so this may be helpful to tordo, or others reading in the future.
The BMS-Manual says:
para. 3.2.4 (pg 3-19)
“….default is 500. Minimum allowed value is 150.”para. 7.1 (page 7-81)
“As a general rule of thumb upload speeds should be higher than 0.4 Mb/sec and pingtime less than 250 ms.”para. 7.3 (page 7-82)
“As a general rule of thumb, enter the upload speed of your connection minus 10-25% in kilobits.”tordo - you have .7 Mb/sec upload speed which would equal 700 kbps by my calculation. (.7 * 1000 = 700)
The manual recommends you set bandwidth to 75% of your upload kbps (700 * .75 = 525 BW)
My calculation is that you set 525 Bandwidth.Does anyone know if these calculations are based on my Speedtest to a local server, or if it needs to set it to a server close to the host?
I’ve heard of the possibility of ill effects if clients are using different bandwidth settings when connected on one server. If anyone can confirm or deny that I would appreciate it. I didn’t see any official reference in the manual or in BMS forums.