No feedback for some axis in pit
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Hi Guys,
I thought I was being very proud of myself building a small panel with some potentiometers so I could control the audio controls in the pit.
Built, mapped to the appropriate rotary and appears to work. HOWEVER - there seems to be no feedback on the rotary in the sim for the operation.
If I map the axis to anything on the ICP it works. However anything else does not. Once for example the HMS is mapped to the potentiometer it is not clickable in the pit and does not operate when head movement is done. Audio is clickable
Can anyone advise as to if this is correct or where I can find how to fix this issue. (Apologies if this has been asked before but could not find it and a point in the right direction appreciated)
Regards
Flying Spanner -
These are hybrid on/off-axis controls. The axis can control the level but only after it has been turned on. There are separate on/off callbacks before the axis control is available.
E.g.
SimHmsOn
SimHmsOffSimHUDPower
SimHUDOn
SimHUDOffSimComm1PowerOn
SimComm1PowerOff -
Hi Frederf,
Thanks for the info, new to all this building stuff.
I mapped a button to the Comm 1 On and Off to a button.
I assigned an axis to the volume control.
Switching the comm off and on via the button works ok (display lights go on and off), however the movement of the switch in the pit is not reflected by the movement of the axis potentiometer.
I am using an arduino as a joystick to connect to the sim, can anyone advise if a rotary encoder would work in this situation. Or if anybody else has used arduino I would gladly like to hear of your experience.
Regards
Flying Spanner -
No experience with arduino.
You have to use both by the way. The button to turn it on and the axis to control it and then the other button to turn it off. I don’t know if the cockpit animates with the axis but it should actually function.
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Hi Frederf,
yes it works as you say but there is no movement in the pit though the volume is actually controlled via the pot. I am going to get a few rotary encoders and see if I can wire them, that way it acts as just a button push like scrolling a mousewheel.
Just a bit strange though as the controls on the ICP work via the axis when assigned and give rotary movement when the pots are used. Maybe that is a question for the developers.
Thanks for your help though.
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The movement of the analogue axis can not be reflected in the 3D pit artwork.
it doesn’t mean that the effect is inexistent.Try to see in the UI advanced setup and you will see that moving your analogue pot value, change the axis.
In game, it works even if the relevant buttons don’t move.
Try with COM1, ask the tower and vary the COM1 volume
Try testing RWR and move threat axis volume you will hear RWR volume changing
etc etcthe fact that the knobs don’t move is a feature because it’s impossible to get inputs from shared mem at this time, we only get outputs
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Maybe I misunderstood but stick and rudder and throttle aren’t considered analog axis? They show up moving in the 3d pit. Or u r talking about hw build up pits?
sent from my Xperia Z3 compact via TapaTalk
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nevermind
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Found something on line which is exactly what I was looking for. Looking to find out how to do THIS……
I have asked for his method this evening and see what happens.