Make some noise!?
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Just small note: RWR gadget removal from Tac Ref is intentional as we have different RWR types with different logic/sounds. It cannot be fixed just bring back old UI Element.
Tacref is hardcoded to ALR-69/56 symbols and sounds. It’s totaly separate from actual RWR logic. It’s just “mockup”. You will need new RWR gadget in TacRef where you can switch RWR type and it means a lot of new code that is not planned.
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Well it sounds like maybe I should learn to code. I will do the things that do not need coding then maybe I will have a better idea of how to progress or gain the help of a coder. First I want to find some really good button sounds. Any suggestions for the UI buttons?
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Something tactile, and unintrusive. Perhaps evocative of mil spec switches clicking.
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Well it sounds like maybe I should learn to code. I will do the things that do not need coding then maybe I will have a better idea of how to progress or gain the help of a coder. First I want to find some really good button sounds. Any suggestions for the UI buttons?
I meant it needs code suport in exe itself, needs to be coded in c++ in BMS exe source code not in UI “code” definitions. Just wanted make this clear. You can’t do this.
Anyway looking forward to UI interface sounds. RWR sounds was done mainly by Dee-Jay with with a lot of research done on this to represent actual emitter pulses signature for different radar modes and don’t think they needs to be redone. In any case contact Dee-Jay here for futher info.
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That’s good to know. I’m not really interested in the sounds in the pit. I was only talking about the RWR in the UI. I thought if it was easy to have a directory of RWR sounds matched with the emitter in the UI then I would work with the audio files to make that happen. I see my time spent most effectively by changing the files that are original software made sounds from the '90s. Also I will try to enable all the great voices that are not working. Once those and the UI are done, I will see if anyone made any progress with making the radios more dynamic. I’ve heard some good ideas including weather reports. Some of the audio voices in the game that are not being used would be great to get working again.
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Yeah that UI RWR in tacref had meaning before multiple RWR types was implemented and even then it was totally separated from actual in-game RWR, UI used tga files to display emitter symbols and sounds associated to it. Now it is impossible in tacref and hardcode something in UI has no meaning as RWR symbol libraries can change over time as we get more info on each system and keep UI in sync will be real pain. I recommend skip this. UI tacred RWR gadged was removed and is unsupported now.
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Once I finish the old UI sounds I’ll see if anyone wants to improve any other areas. I will also try to work out ways to get the voices into falcon that are not working. It would be awesome to have the voice file activated for a SAM when you go to a DEAD or SEAD mission, or have the Adder voice file activate when doing an AA mission. There are also many sound files that were created for parts of the game but don’t work.
Work flow:
1. Replace old low quality UI sounds.
2. Enable any good voice/sound files or find places to use them.
3. Find out exactly how the dynamic folder and ogg files work, so I can make the music more dynamic.
4. See if anybody wants to do radios or other sounds that are buried in data. -
Something tactile, and unintrusive. Perhaps evocative of mil spec switches clicking.
Would any of the cockpit switch audio be good for the UI buttons? I’ll look there first then look online, then make my own. If someone knows a Falcon button or switch sound they would like to see in the UI, please let me know.
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I hope I’m not derailing the topic too much, but should a voice actor be needed for any ATC calls I would be glad to help. Being a native Italian speaker (and before you say anything, no, not all of us sound like the Italian butcher from Family Guy :D), I’d love to do the Balkans Theatre ATC. OK, back on topic, this audio mod sounds very promising already, can’t wait to hear a few new goodies!
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I hope I’m not derailing the topic too much, but should a voice actor be needed for any ATC calls I would be glad to help. Being a native Italian speaker (and before you say anything, no, not all of us sound like the Italian butcher from Family Guy :D), I’d love to do the Balkans Theatre ATC. OK, back on topic, this audio mod sounds very promising already, can’t wait to hear a few new goodies!
Sounds good. I tried the TlkTool without success. It will be a while before I get through the audio that isn’t in the TlkTool. If someone wants to figure it out in the mean time and figure out what we can do in there then we would know what we can do if anything worth the effort. Messing with the ogg files is easy and I don’t know if the stuff like ATC inside the TlkTool folders is as easy. I think first someone should find out what can be done with the TlkTool. From what I know about code, it’s likely I would not be able to do much besides edit or replace the ogg files. It is pretty much up to the people who know what they are doing to give me access. I will change and mod my sound files because I can and it’s a good way for me to get some experience working with sim/game sounds. Realistically unless others get motivated to do the code work I will not mess with any audio that is not accessed already. I didn’t have any intention of going inside the files looking for audio to edit but hey, if people who know more than me do what they do then I’d be happy to do what I do. It’s very possible that doing the code is much harder than doing the sound. Until something falls in line I’ll be tweaking my sound files. Eventually I’ll upload the sound files to see if the sounds are satisfactory themselves then master the important ones. The first upload I will probably be looking to get feed back on if the sounds are the correct length, match the function and of course, if they were better before.
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I haven’t been working on this after I saw that you can switch most audio files out without editing. I added some of the sounds I did mess with that were not licensed.