Infantry units locked after Airmobile
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I’ve started a 100% human fragged campaign. After experimenting with AIRMOBILE missions I’ve run into some problems.
“Airmobile” involves picking up an infantry battalion with a C-130/chinook/c-17 and dropping it off somewhere.
I’ve noticed that if the infantry battalion has ever received orders (human or hq) to move before the paradrop , after being paradropped the unit is locked in place. I can no longer give them orders. No, it is not as simple as un-checking “set by HQ”In mission commander-> double click the unit->advanced options, notice “Locked” has been checked. Even if I un-check locked, upon reloading the save in BMS it reverts back to locked.
See for yourself, my campaign save file:
https://drive.google.com/open?id=0BxVB1kwqSn3BUlNmaGRQLTVZU3MrIt will be very easy to see which infantry units I have airmobilized, they are all 30 miles ahead of the lines
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I guess Airmobile is just broken then?
Does anyone have an idea about how to unlock a unit with mission commander?
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Nope. I have run into the same problem when adding or moving units in mission commander, and I have spent hours testing fixes to no avail.
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Bump. Is there a proper way to add ground units to a campaign so they don’t get locked and are properly used by the campaign engine?