Morphine's Profile
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Greetings everyone.
Been thinking of trying out the VAC (Voice Activated Commands) software with BMS.
I’m aware that you need to programme a PTT button which can be used via the keyboard or mouse but was wondering if anyone is using the Hotas for this?
I’m really happy with this profile and wouldn’t want to Change anything (except maybe the “shift” button) but, could anyone tell me if there’s a button/switch if any (probably in “shift” state), that I can use?
Thanks. Regards. J.There are the 2 PTT already in the profile, Mic SW U and D are UHF/TS3 Wisp and VHF/TS3 PTT. Haven’t used VAC as I use Voice Attack but think it should work the same.
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There are the 2 PTT already in the profile, Mic SW U and D are UHF/TS3 Wisp and VHF/TS3 PTT. Haven’t used VAC as I use Voice Attack but think it should work the same.
Thanks TxMtb.
I’m somewhat confused and sorry for the “newbie” question but if I already use this switches for Comms which I need as I’m in an online squadron, how is it that I can also use them for the AI Comms?
Thanks. J -
The wing-man, unit, tower, ect commands are bound to different key binds than the comms switches. The hotas comms switches will not trigger any wingman commands or actions. You need a way to tell the Voice Attack software to listen for a command before it will execute a macro which triggers the the wingman actions. What TxMttb is saying to do is bind that command to Coms switch on the hotas. If your using the in game voice server, IVC, the your virtual squad will hear you Voice attack commands over IVC.
The work flow of TxMttb’s approach is:
1,player hit’s mic switch up. 2, The target software presss the home button on the keyboard. This causes the player to transmit of UHF radio in game 3. the press of the Home key wakes Voice Attack. 4, player speaks wing man command. 5. voice attack recognizes this and types a macro, in this case it types a w + a number to fire the game wingman command. So while you spoke your wingman command everyone tuned to your UHF radio would hear your command as you spoke it.There are other approaches to waking the Voice attack software as well. You could keep it push button and assign a non bound button to wake voice attack. Though with this profile you will have to edit the Target profile to do so. FYI pressing the mic switch in on the throttle is free, but I think the profile is out of direct buttons, so you’ll have to assign a key press to that. Meaning you’ll have to cross reference they layout pdf to find a free one.
The other way you could wake voice attack is with a phrase, so all you have to do is speak a phrase of your choosing and say the wing commands and they’ll fire off.
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FYI pressing the mic switch in on the throttle is free, but I think the profile is out of direct buttons, so you’ll have to assign a key press to that. Meaning you’ll have to cross reference they layout pdf to find a free one.
The other way you could wake voice attack is with a phrase, so all you have to do is speak a phrase of your choosing and say the wing commands and they’ll fire off.
Yep the Mic Push is free, it outputs the F11 command but it’s a pulse, so you need to set it to toggle the listening on/off instead of “Listen while depressed”. I just use it to center OpenTrack.
And Gastone is right, your squadmates will hear when you issue the commands, just like IRL I suppose. If you were to always know that the AI is going to be on VHF only, you could just us that 1 PTT, the only others that would hear you have to be on the same VFH, Then use UHF for group. -
Mophine do you have the profile to the T.1600M FCS or could you design one for us that have the 1600 set? Would appreciate any help or a link where I can get profiles for this setup. I could not afford the Warthog set so I opted for the t1600.
Thank you so much
Jaye
Everett, WA -
Hi gastone.
Thanks for your extensive and informative reply.
Much appreciated.The work flow of TxMttb’s approach is:
1,player hit’s mic switch up. 2, The target software presss the home button on the keyboard. This causes the player to transmit of UHF radio in game 3. the press of the Home key wakes Voice Attack. 4, player speaks wing man command. 5. voice attack recognizes this and types a macro, in this case it types a w + a number to fire the game wingman command. So while you spoke your wingman command everyone tuned to your UHF radio would hear your command as you spoke it.So after configuring the Voice Commands, I can then map the wake-up call to the “Home” key on the keyboard.
Then, when I press “Comms Up” on the Hotas, this will trigger the Voice Commands?
Thanks for your attention.
Kind Regards.
J -
Hi gastone.
Thanks for your extensive and informative reply.
Much appreciated.The work flow of TxMttb’s approach is:
1,player hit’s mic switch up. 2, The target software presss the home button on the keyboard. This causes the player to transmit of UHF radio in game 3. the press of the Home key wakes Voice Attack. 4, player speaks wing man command. 5. voice attack recognizes this and types a macro, in this case it types a w + a number to fire the game wingman command. So while you spoke your wingman command everyone tuned to your UHF radio would hear your command as you spoke it.So after configuring the Voice Commands, I can then map the wake-up call to the “Home” key on the keyboard.
Then, when I press “Comms Up” on the Hotas, this will trigger the Voice Commands?
Thanks for your attention.
Kind Regards.
JYep, you probably want to set it to “listen while depressed” instead of toggle listening on/off. That way, you press and hold the mic switch up, speak, release the switch, and voice attack will send the commands it recognizes. Alos make sure it passes the command through to the program also, that way it also keys the radio in sim.
One thing to mention, the better you train windows to your voice the better accuracy you will get. I get high 90’s accuracy with my most all the commands. -
Yep, you probably want to set it to “listen while depressed” instead of toggle listening on/off. That way, you press and hold the mic switch up, speak, release the switch, and voice attack will send the commands it recognizes. Alos make sure it passes the command through to the program also, that way it also keys the radio in sim.
One thing to mention, the better you train windows to your voice the better accuracy you will get. I get high 90’s accuracy with my most all the commands.Thank you once again TxMtb for your explanation.
Makes perfect sense now. Yes I’m also aware that I need to spend some time with the Voice recon.
Gonna give it a shot.
Great community this one. Lots of helpful people.
Regards. J -
Hi again guys. A little more help please. I would like to change the “Shift” button to the “Paddle” switch. I’ve tried to follow the instructions from post 215 but I can’t find the " SimDoNothing 259 -1 -2 0 0x0 0" line which I need to swap with the “SimHotasPinkyShift 258 -1 -2 0 0x0 0” line.
There’s a “SimRadarNextTarget 259….” Command, but nothing else.
I know that the instructions are a bit dated, so is there a more recent version or do the same rules still apply?
I’ve managed to get the “Trackir Centre” to work with the “Pinky” but also noticed that the “Shift” state is still bound to this button. “Paddle” switch on the other hand seems not to be imputing any commands.
Thanks guys.
J -
the trick to slve my problems is to think about them for a whole afternoon without any success, then write a post on this thread and within 5 minutes having an eureka moment.
i am speechless, second time in two days.
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I am afraid i need some help here.
i downloaded the files in the dropbox link at page 58. Got the target file in the right place for the latest TARGET version and the keybinds are properly loaded up.
BUT: the keybind are all over the place. PPTs are on left throttle btn and slew control, none of the metal switches work except the throttle pinky which for some reason moves the defence panel switches. i cant go on looking for other differences because it’s a time consuming task and i think there’s some basic error ive done i cant recognize. Where’ my mistake?Thanks in advance.
maffa, check your x:\Falcon BMS 4.33 U1\User\Config\DeviceSorting.txt and make sure that Thrustmaster Combined is the first entry. Also search DeviceSorting.txt from the upper right to find threads on how it affects everything.
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for some reason, falcon deselects my key bindings from some restart to another. i will check each and everytime i run the game.
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for some reason, falcon deselects my key bindings from some restart to another. i will check each and everytime i run the game.
Still sounds like DeviceSorting.txt maffa. Make sure you are running the script every time before you start BMS Falcon. Otherwise it will put your joysticks in the wrong order and keep messing with the key binds.
Once it’s squared away, you can make the file Read Only and it won’t change. -
Hi again guys. A little more help please. I would like to change the “Shift” button to the “Paddle” switch. I’ve tried to follow the instructions from post 215 but I can’t find the " SimDoNothing 259 -1 -2 0 0x0 0" line which I need to swap with the “SimHotasPinkyShift 258 -1 -2 0 0x0 0” line.
There’s a “SimRadarNextTarget 259….” Command, but nothing else.
I know that the instructions are a bit dated, so is there a more recent version or do the same rules still apply?
I’ve managed to get the “Trackir Centre” to work with the “Pinky” but also noticed that the “Shift” state is still bound to this button. “Paddle” switch on the other hand seems not to be imputing any commands.
Thanks guys.
JJust change the name of SimRadar to do nothing. That somehow sneaked in over all the changes. I’m not even sure it’s a valid call back, so changing it wont effect anything. You’re just telling the sim, when in shifted state the paddle doesn’t do anything.
You’re swapping the entire functions of the paddle to the pinkie. Which is why you need to Swap HotasPinkyShift with APOverride in the Keyfile. With your changes the pinkie button needs to be held down for the paddle functions to work. Make sure you reload your keyfile once you set everything up. It should work.
If you dont mind losing the AP disconnect functions you could do a quick and dirty and Just swap HotasPinkyShift with APOverride in the keyfile. Let me know how it all works out.
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“Just change the name of SimRadar to do nothing. That somehow sneaked in over all the changes. I’m not even sure it’s a valid call back, so changing it wont effect anything. You’re just telling the sim, when in shifted state the paddle doesn’t do anything.”
Hi Gastone.
Thanks for your answer. Gonna give it a try after work. I’ll let you know how it goes.
Just to make sure; after changing the “SimRadar…258…” line to “SimDoNothing…258…”, do I still need to swap it with the “SimHotasPinkyShift…259…” line or leave it as it is?
I’m asking cause that’s how I understand it when reading the instructions from post 215."2. Change the following lines:
Pinky/S3 (Win DX3 = BMS DX2+256 = BMS DX258)
SimHotasPinkyShift 258 -1 -2 0 0x0 0
Paddle/S4 (…and so on…)
SimDoNothing 259 -1 -2 0 0x0 0
To:
Pinky/S3 (Win DX3 = BMS DX2+256 = BMS DX258)
SimDoNothing 258 -1 -2 0 0x0 0
Paddle/S4 (…and so on…)
SimHotasPinkyShift 259 -1 -2 0 0x0 0"
Thanks for your attention and help Gastone.
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“Just change the name of SimRadar to do nothing. That somehow sneaked in over all the changes. I’m not even sure it’s a valid call back, so changing it wont effect anything. You’re just telling the sim, when in shifted state the paddle doesn’t do anything.”
Hi Gastone.
Thanks for your answer. Gonna give it a try after work. I’ll let you know how it goes.
Just to make sure; after changing the “SimRadar…258…” line to “SimDoNothing…258…”, do I still need to swap it with the “SimHotasPinkyShift…259…” line or leave it as it is?
I’m asking cause that’s how I understand it when reading the instructions from post 215."2. Change the following lines:
Pinky/S3 (Win DX3 = BMS DX2+256 = BMS DX258)
SimHotasPinkyShift 258 -1 -2 0 0x0 0
Paddle/S4 (…and so on…)
SimDoNothing 259 -1 -2 0 0x0 0
To:
Pinky/S3 (Win DX3 = BMS DX2+256 = BMS DX258)
SimDoNothing 258 -1 -2 0 0x0 0
Paddle/S4 (…and so on…)
SimHotasPinkyShift 259 -1 -2 0 0x0 0"
Thanks for your attention and help Gastone.
I just made a Keyfile and target script to do what you wanted. Tested it and works along with all the shifting functions. Just an fyi this totally swaps the function of the Paddle and pinky switch. So the AP disconnect feature is now on the pinkie button and vice versa.
You can download it from the dropbox here, just run the target script and load the keyfile in game.
https://www.dropbox.com/sh/ok1rydgqzz04qc3/AAA5zuKPALgU-6r5830IMg1ma?dl=0 -
I just made a Keyfile and target script to do what you wanted. Tested it and works along with all the shifting functions. Just an fyi this totally swaps the function of the Paddle and pinky switch. So the AP disconnect feature is now on the pinkie button and vice versa.
You can download it from the dropbox here, just run the target script and load the keyfile in game.
https://www.dropbox.com/sh/ok1rydgqzz04qc3/AAA5zuKPALgU-6r5830IMg1ma?dl=0Hello again Gastone.
Thank you so much for taking the time to modify the Script and file.
It’s working perfect but when I load the script my Thrustmaster Rudder pedal switches off.
I’ve noticed that when Target is loading the script, the green light on my rudder connector turns off.
When I restart the computer, the green light turns on but when I again load the Target script, the line turns off again.
In my other posts, I forgot to mention the fact that I use Rudder pedals and I’m aware that you have 2 separate profiles; with/without pedals. I’ve been using the latest profile, in other words, not the “Legacy” one.
Could this be the problem?
I can’t thank you enough for your assistance Gastone.
Kind Regards.
J -
I saw this issue in one of the other threads, Mud’s profile. Here is a snip from it;
_The issue has to do with the limit of axes that can be in a TM virtual device. You need to add
Configure(&TFRPRudder, MODE_EXCLUDED) ;
to the profile to get them to be excluded from the virtual device, then BMS will recognize them as their own controller._
See if that helps.
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Hello again Gastone.
Thank you so much for taking the time to modify the Script and file.
It’s working perfect but when I load the script my Thrustmaster Rudder pedal switches off.
I’ve noticed that when Target is loading the script, the green light on my rudder connector turns off.
When I restart the computer, the green light turns on but when I again load the Target script, the line turns off again.
In my other posts, I forgot to mention the fact that I use Rudder pedals and I’m aware that you have 2 separate profiles; with/without pedals. I’ve been using the latest profile, in other words, not the “Legacy” one.
Could this be the problem?
I can’t thank you enough for your assistance Gastone.
Kind Regards.
JThat’s my bad. I based the the target script off the legacy version. Updated the file to reflect the current build and dropbox. Please feel free to re-download.
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I saw this issue in one of the other threads, Mud’s profile. Here is a snip from it;
_The issue has to do with the limit of axes that can be in a TM virtual device. You need to add
Configure(&TFRPRudder, MODE_EXCLUDED) ;
to the profile to get them to be excluded from the virtual device, then BMS will recognize them as their own controller._
See if that helps.
Thanks Sarge.
I’m afraid that I’m a bit Newbie with the Target script so could you show me the exact place in the Script where I need to add that line?
I’ve also tried the original profile to see if the Pedals work and they work fine.
Thanks.