Korea EM 1989 Update
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Hey Elouda, just want to chime in with another big thank-you from UOAF. Seeing these updates trickle into our campaign has been a real treat.
We’re starting to use Tomcats in our flights and I was curious what you were planning on changing with the AIM-54A/Cs? Or, maybe a better question is, how do you feel they handle now?
As a followup to that, do you have any plans to attempt to incorporate cockpits previously used in other theaters? We’ve been hacking our way around merging the HD Korea F-14 pits with the 1989 theater, but our efforts have been pretty slapdash.
Many thanks for all your hard work!
Hey, thanks for the support!
In the current release version I felt they were a little too short ranged, and bled energy just a little too fast on burnout (basically even if lofted they didn’t seem to gain any speed on the way down, and would often go active at mach 1.5-2 with basically no energy left). In the version I am currently working on, I’ve dropped the drag a little, and made them loft a little more aggressively at longer ranges. On the other hand, the active seeker on the 54A was too resistant to chaff/ecm, so that was tweaked, as was the 54C to a lesser degree. I may be adding the 54C Sealed/ECCM in a later update.
As for pits, I want to try an be careful not to use anything without getting permission for it, so I tend to err on the side of caution. The update after the current one, will be focused on artwork/models/skins, so if you have any suggestions for good things to use would love to hear about them and if you know who to ask about using them.
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I’m happy to hear the AIM-54s will be getting a boost – we’ve been playing with them all night and I reached the same conclusions you did about their flight efficiency. Electronic Battlefield’s HD Korea theater is really impressive, and boasts an HD tileset as well as really nice cockpit add-ons. I’m not sure how open they are to merging or sharing their content, but that’d be the dream.
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I’m happy to hear the AIM-54s will be getting a boost – we’ve been playing with them all night and I reached the same conclusions you did about their flight efficiency. Electronic Battlefield’s HD Korea theater is really impressive, and boasts an HD tileset as well as really nice cockpit add-ons. I’m not sure how open they are to merging or sharing their content, but that’d be the dream.
That theater is banned on this forum because of legal issues in the past. None of 3D stuff from that theater can be in theater what is released this forum, moderators will delete the link.
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I’m happy to hear the AIM-54s will be getting a boost – we’ve been playing with them all night and I reached the same conclusions you did about their flight efficiency. Electronic Battlefield’s HD Korea theater is really impressive, and boasts an HD tileset as well as really nice cockpit add-ons. I’m not sure how open they are to merging or sharing their content, but that’d be the dream.
Thanks for the comment on the Phoenixes, hope they’ll be to your liking once I get this update out.
If its not too much trouble, could I ask you to remove the link in your post? I appreciate the suggestion, but after molnibalage’s comment above and a little searching on the forum, its probably better to not link to it. Thanks.
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Molni needs to remove it from the link also from his post of Drogue’s quote!!
C9
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@Cloud:
Molni needs to remove it from the link also from his post of Drogue’s quote!!
C9
Done. Tomorrow I plan to send another package with skins and instructions how can be used.
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Just wanted to say we are flying your theater every weekend with 20 or more players and throughout the week in pickups. Really enjoying it. Thanks again.
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Thanks Krause, glad to hear you’re enjoying it!
Next update should be out sometime before Wednesday, quite a few adjustments;
-Fixed A-4M external tanks
-Tweaks to AIM-54A/C seeker and aerodynamics
-Adjusted SA-2, SA-3, SA-5 performance (based on SAM Simulator data)
-Slight tweaks to 2d mode accuracy/range numbers for aircraft (reducing ranges to represent non-GPS/glide munitions)
-Slight adjustments to role scores for various aircraft
-Adjusted F-5A/E fuelflow, internal fuel, empty weight
-More sounds, tweaked sounds for some aircraft (lowered AV-8 volume slightly)
-Added HQ-7 (found in Chinese HQs)
-Added HQ-2A with Gin Sling B
-Added BTR-60 SA-7 team, added YW-531 HN-5A team
-First pass on reworking ground units, expect more AAA and MANPADs, less SA-8/9/13 for the DPRK, also most ZSU-23-4 replaced with ZSU-23 or ZSU-57
-Added SA-7/14/16 (where appropriate) to red SAM units
-Upgraded SAM/ATGMs in Soviet units where appropriate
-Review of all aircraft cannons, fixed fire rate/ammo where necessary, added Gsh-6-23
-Tweaks of AA10/AA11 performance
-Tweaks to SM1/2 MR/ER performance
-Updated campaigns for new ground units -
Here will be all of uploaded stuff.
https://www.mediafire.com/folder/2g6tuc08jm1kh/Korea_80_stuffIn first steps some skins and F-20. Do you know how works the link between simdata files and DB? I overwrited the F-105D with F-20. DB setting values are on images if you use them you simply have to use the text in irc and acdata file of F-20 in the same place to have them. Of course you will need new HPs for F-20. It is very easy to do with F4B I have no idea how works with Editor…
F-20 does not have any advanced FM. I used simply the thrust curve of Hornet - neglecting the intake differences… - and set the fuel and empty weight by RL data.
Tomorrow I can post EA-6A and EA-6B pages and I will export the LODs for integration. They are in CCC’s pack, if you use them you need only skins from my MOD. In this case I can upload the skins. I also can export the modified red racks you can import them with LE 6.22.
Tomorrow I also plan to upload the different drop tanks for F-15C and E with DB images.
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These were integrated into my MOD.
JanHas
F/A-18, AGM-65A/B/D/G, LAU-88, LAU-117, AIM-9P, airbase ground support equipments, red weapon
skin pack, SAM skin pack,These are not in core BMS4.33 as I know.
Hayab
T-55, T-62, T-80, UB-16-57, UB-32-57, S-5 rocket, D-30 (155 mm artillery. uses the same LOD), R -23R/T
missile, S-60, S-12/19, ZPU-2 (shares with ZU-23), Kraz 255T/ F, ZIL-135, FROG-7, MiG-23ML DPRK,
F/A-18C, C-130H,These are now in BMS4.33.
Tom Catz
Mi-24, Mi-8, Su-30M (skin is made by LESCO), Su-24, A-50, Il-76, Il-78, B-1B, C-5, SA-10 launcher, Flap
Lid radar, Patriot launcher, AN/ASQ-104, CGN Virgina, DD Arleigh Burke class destroyer, CG
Ticonderoga class cruiser, Sovremenny -class destroyer, Kuznetsov carrierA part of these maybe not worth because they are not optimized or fully animated. Maybe we should ask about these Tom.
LESCO
Su-30 skins for Tom Catz’s 3D modelIs linked to list above.
Eagle
Osan airbaseBecause of new terrain I guess it would look strange after integration.
mykinge
F-14 cockpit (WIP), integration by RamseyWe have to ask him.
VO101Tom
Tornado GR.1, Tornado IDS, J-7B & J-7E, Tu-22M3, MiG-29 USSR skin based on Loneagle’s skin
template, F-15E and F-15C 600 gal drop tank skinsTornado skins are outdated because of new 3D models as well as MiG-29 skins. I have uploaded the rest except drop tanks, I plan to do it today with DB values for integration.
Loneagle
MiG-29 DPRK skin templateOutdated.
Red1
A-6E, EA-6 skins3D models came from CCC’s pack, Red1 skins from FF. He gave permission to use them in any MOD.
ccc LOD pack
DDG Olvier Hazard Perry, SA-5 launcher, 5N62 Square Pair radar, quadruple SA-3 launcher, mobile
quadruple SA-3 launcher, A-6E, EA-6B, F-4 Phantom II 3D modelsIs free to use any from these.
Ranger822
F-4 Phantom II skinsThese work only with F-4 LODs of Manos whcih were converted to BMS4.32.
ChrisBV
Mirage-2000D skin, Super 530D skin, AS.30 missile skinFree skins, I dowloaded from forum.
PL_Harpoon
F-16C Block 40/42 cockpit, (integration help – spit)Outdated, they are now in better form in BMS4.33.
sunrrrise
A-10 cockpit skinFree skins, I dowloaded from forum.
Copper
Su-27 skinFree skins, I dowloaded from forum. This is the RL blue camo, far better than original B/W skin.
neozino
MiG-31 skin, MiG-21 DPRK skinFree skins, I dowloaded from forum.
stingray_SIX_TWO
F-14A VF-84 (1980) & VF-143 (1979) skinsFree skins, I dowloaded from forum.
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Wow, all these planned updates and the possibility that past add-ons could be included again in this mod.
F-14 Cockpit and skins, would make this one extra special. Would love to fly that one!
A big thank you to all involved.Cheers Obi1
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Here will be all of uploaded stuff.
https://www.mediafire.com/folder/2g6tuc08jm1kh/Korea_80_stuffF-15 drop tank package is uploaded. (I replaced F-100’s drop tank.)
Su-27 skin from Copper is uploaded.
MiG-23 USSR skin is uploaded.
F-14 skins of Stingray is uploaded.
A-6E is uploaded.
EA-6B is uploaded.
Frech skins are uploaded (missiles + Mirage-2000D)As I see all of Janhas stuff are avilable here.
http://www.janhas.net/What remains?
F-14 cockpit - we have to ask mykinge, only problem his last loging was in Sept. of 2016…
F-4s of Manos - Do you want them?
ccc lod pack - you can find all items what I integrated. -
Thanks for those! I will go through them and figure out what I’ll include for the first ‘models/skins’ update, and go from there. I will also get in touch with Manos about the F4s, and if I can use them.
Next release (v2.55) will be out later today. It will be available as both a patch or a full installer.
Final changelist;
-Fixed A-4M external tanks
-Tweaks to AIM-54A/C seeker and aerodynamics
-Adjusted SA-2, SA-3, SA-5 performance (based on SAM Simulator data)
-Slight tweaks to 2d mode accuracy/range numbers for aircraft (reducing ranges to represent non-GPS/glide munitions)
-Slight adjustments to role scores for various aircraft
-Adjusted F-5A/E fuelflow, internal fuel, empty weight
-More sounds, tweaked sounds for some aircraft (lowered AV-8 volume slightly)
-Added HQ-7 (found in Chinese HQs)
-Added HQ-2A with Gin Sling B
-Added BTR-60 SA-7 team, added YW-531 HN-5A team
-First pass on reworking ground units, expect more AAA and MANPADs, less SA-8/9/13 for the DPRK, also most ZSU-23-4 replaced with ZSU-23 or ZSU-57
-Added SA-7/14/16 (where appropriate) to red SAM units
-Upgraded SAM/ATGMs in Soviet units where appropriate
-Review of all aircraft cannons, fixed fire rate/ammo where necessary, added Gsh-6-23
-Tweaks of AA10/AA11 performance
-Tweaks to SM1/2 MR/ER performance
-Updated campaigns for new ground units
-Added M163 PIVADS, added to some US ground units
-Added MIM-72G, AIM-9 with Stinger seeker head for Chapparal
-Tweaks to various AAMs
-Switched GBU-15 to IR seeker, renamed GBU-15(v)22
-Added GBU-15(v)32, variant using BLU-109. Currently using (v)22 (Mk84) model -
F-15 drop tank package is uploaded. (I replaced F-100’s drop tank.)
Su-27 skin from Copper is uploaded.
MiG-23 USSR skin is uploaded.
F-14 skins of Stingray is uploaded.
A-6E is uploaded.
EA-6B is uploaded.
Frech skins are uploaded (missiles + Mirage-2000D)As I see all of Janhas stuff are avilable here.
http://www.janhas.net/What remains?
F-14 cockpit - we have to ask mykinge, only problem his last loging was in Sept. of 2016…
F-4s of Manos - Do you want them?
ccc lod pack - you can find all items what I integrated.Molni, about the F-14 cockpit of Mykinge, I remember this been cleared already in the past.
Thats why you included it in your own mod in the past.
Heres the link to the discussion:
https://www.benchmarksims.org/forum/showthread.php?24301-Mykinge-s-F-14D-cockpit&highlight=F14+mykingeHope this can clear things up and the f-14 cockpit could be included.
Cheers Obi1
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Molni, about the F-14 cockpit of Mykinge, I remember this been cleared already in the past.
Thats why you included it in your own mod in the past.
Heres the link to the discussion:
https://www.benchmarksims.org/forum/showthread.php?24301-Mykinge-s-F-14D-cockpit&highlight=F14+mykingeHope this can clear things up and the f-14 cockpit could be included.
Cheers Obi1
Where is the exact part which allow to use for any 3rd party theater without asking permission? I see he donated the pit for BMS4 Team but said nothing abour 3rd party usage.
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Version 2.55 released. This is available as both a patch (if you have v2.51) or a full install. As this update changes ground forces quite a bit, you will need to start a new campaign to get full use out of it.
Download (v2.51 -> v2.55 Patch);
RAR - http://www.mediafire.com/file/ur1bh98v283yqhl/Add-On_Korea_EM1989_v2.55_Patch.rarDownload (Full v2.55 Install);
RAR - http://www.mediafire.com/file/8x6nvunair8ms6c/Add-On_Korea_EM1989_v2.55_Release.rar
7ZIP - http://www.mediafire.com/file/uz6ffo0red5kc5n/Add-On_Korea_EM1989_v2.55_Release.7zInstallation;
- Extract the downloaded file into the …\Data folder in your BMS install location. Overwrite files if you have an earlier install of 1989 v2.
- Add Add-On Korea EM1989 v2\Terrdata\theaterdefinition\Korea EM1989 v2.tdf to the bottom of BMS\Data\Terrdata\theaterdefinition\theater.lst on a new line
- Theater should show up for selection in the Theater list in BMS (Remember to restart BMS after switching theater)
Changes from v2.51;
-Added JP233 to Tornado GR1
-Fixed A-4M external tanks
-Tweaks to AIM-54A/C seeker and aerodynamics
-Adjusted SA-2, SA-3, SA-5 performance (based on SAM Simulator data)
-Slight tweaks to 2d mode accuracy/range numbers for aircraft (reducing ranges to represent non-GPS/glide munitions)
-Slight adjustments to role scores for various aircraft
-Adjusted F-5A/E fuelflow, internal fuel, empty weight
-More sounds, tweaked sounds for some aircraft (lowered AV-8 volume slightly)
-Added HQ-7 (found in Chinese HQs)
-Added HQ-2A with Gin Sling B
-Added BTR-60 SA-7 team, added YW-531 HN-5A team
-First pass on reworking ground units, expect more AAA and MANPADs, less SA-8/9/13 for the DPRK, also most ZSU-23-4 replaced with ZSU-23 or ZSU-57
-Added SA-7/14/16 (where appropriate) to red SAM units
-Upgraded SAM/ATGMs in Soviet units where appropriate
-Review of all aircraft cannons, fixed fire rate/ammo where necessary, added Gsh-6-23
-Tweaks of AA10/AA11 performance
-Tweaks to SM1/2 MR/ER performance
-Updated campaigns for new ground units
-Added M163 PIVADS, added to some US ground units
-Added MIM-72G, AIM-9 with Stinger seeker head for Chapparal
-Tweaks to various AAMs
-Switched GBU-15 to IR seeker, renamed GBU-15(v)22
-Added GBU-15(v)32, variant using BLU-109. Currently using (v)22 (Mk84) model -
Thanks for the update Elouda! Could you elaborate on the tweaks and adjustments to the Aim-54A/C, SA-2, SA-3, SA-5, AA10, AA11, SM1/2?
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Sure, here’s a short summary;
AIM-54A;
-Increased active seeker chaff vulnerability
-Increased missile loft and loft time, decreased drag coefficient
-Decreased missile nav gain, should result in less energy bleed in terminal phase
-Added 0.8 second delay to engine ignition
-Adjusted dlz for new performance (this may need further tweaking)AIM-54C;
-Same as above, except as noted below
-Seeker more vulnerable than before, less than A model
-Slightly more loft than A modelAA-9;
-Increased lofting bias, reduced drag coefficient
-Adjusted dlz to account for new performanceAA-10A/C;
-Slightly increased loft, slightly reduced drag, adjusted dlzAA-10B/D;
-Reduced seeker gimbal angle
-Increased nav gain slightly
-Reduced drag, adjusted dlzAA-11;
-Adjusted dlzSM-1MR/ER;
-Reduced chaff vulnerability
-Increased lifetime
-Increase loftSM-2MR/ER;
-Increased lifetime
-Reduced loftSA-2;
-Increased loft
-Reduced vulnerability to jamming
-Increased maximum range slightlySA-3;
-Added post-launch guidance delay
-Increased nav gain
-Increased loft time
-Allowed maneuvers in boostguide phase
-Increased first stage booster burn time by 1s
-Reduced minimum engagement range
-Increased maneuverability
-Increased maximum range slightlySA-5;
-Increased loft
-Increased first stage booster burn time by 1s
-Increased maximum range slightlySA-6;
-Reduced minimum engagement altitude
-Increased maneuverability slightlyMost MANPADS;
-Slightly higher maximum engagement altitudeMost AAA;
-Slightly increased maximum engagement altitude -
After updating from v2.51 to v2.55, is it required to use a new campaign when playing? Will our old campaign save be playable with this version?
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Should be playable, but you won’t see the Chinese etc. units switch to HQ-2’s instead of SA-2’s unless you start a new one. This is mainly an issue for the first 2 campaigns, Iron Fortress should be mostly ok. The other issue is fixed SAM sites won’t have MANPADs until they get resupplied.
I’d give it a try, if you have issues the 2.51 version will remain up incase you need to revert to it (Link is in the thread, not on first post).