JanHas Models & Skin Thread -Compatible with 4.36
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Copy paste the acdata files provided bu Janhas.
Ok I just copy/past the Gear section in the .dat, because i’m flying in multiplayer with people who don’t use this model, so I need to have the same performance.
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Ok problem solve, but now wheel don’t stop turning
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Do you use the correct afm file?
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Hi Janhas, I solve my problem by replacing lines who don’t have impact on the flight model in the f16ambe.dat. Now It’s working fine ! I can upload it for people who fly in multiplayer with people who don’t use the mod from Janhas (I replace only the position settings and gear correction)
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Hi Janhas, I solve my problem by replacing lines who don’t have impact on the flight model in the f16ambe.dat. Now It’s working fine ! I can upload it for people who fly in multiplayer with people who don’t use the mod from Janhas (I replace only the position settings and gear correction)
Performance wise nothing has changed. Only values needed to make parts move correctly and lights be in the correct place are changed.
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Performance wise nothing has changed. Only values needed to make parts move correctly and lights be in the correct place are changed.
I noticed the empty fuel weight was not the same, is it the only one ?
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BAF model?
Yes
+17700.000000 # Empty Weight (lbs) : In the original
+17770.000000 # Empty Weight (lbs) : In your one’s -
Yes
+17700.000000 # Empty Weight (lbs) : In the original
+17770.000000 # Empty Weight (lbs) : In your one’sCorrect and thanks! I think it’s a typo. Using Notepad++ I changed another LV3 MLU dat file into the BE model dat file. It’s fixed and will be part of a new update,
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You are welcome, so you confirm there is absolutly no change in the FM, drags etc… in your .dat ?
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You are welcome, so you confirm there is absolutly no change in the FM, drags etc… in your .dat ?
No changes to those values.
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Hey Janhas, can you make a screenchot of the parent model for the GBU-38 ? There is not and i noticed you put a 4th lod that is not in the vanilla GBU-38
EDIT : Same for the DB110 recon pod, didn’t find it
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Hey Janhas, can you make a screenchot of the parent model for the GBU-38 ? There is not and i noticed you put a 4th lod that is not in the vanilla GBU-38
EDIT : Same for the DB110 recon pod, didn’t find it
No parent data jpg = no changes needed. Only replace lod’s that are already in the parent screen.
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Janhas please make “SOLO TURK” skin…
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Just wondering, am I able to replace the BMS’s BLK40 with your BLK42?
Would it cause any adverse issues?
No reason other than preferring your higher quality models.
Thanks
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Some texture bug with ALW
https://image.noelshack.com/fichiers/2017/18/1493637326-2017-04-30-161630.png
https://image.noelshack.com/fichiers/2017/18/1493637353-2017-04-30-171636.png
https://image.noelshack.com/fichiers/2017/18/1493637410-falcon-bms-2017-05-01-04-35-46.pngEDIT : corrected by unchecking “High Resolution Texture” from the configuration
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Some texture bug with ALW
https://image.noelshack.com/fichiers/2017/18/1493637326-2017-04-30-161630.png
https://image.noelshack.com/fichiers/2017/18/1493637353-2017-04-30-171636.png
https://image.noelshack.com/fichiers/2017/18/1493637410-falcon-bms-2017-05-01-04-35-46.pngEDIT : corrected by unchecking “High Resolution Texture” from the configuration
That’s simple to explain. In your high res folder are dds files that have the same name as Janhas new skins. These files are conflicting.
To avoid this either delete the conflicting files from your high res files or copy all dds files to your high res folder as well (overwrite all existing files). This way you can use high res textures with Janhas models. -
That’s simple to explain. In your high res folder are dds files that have the same name as Janhas new skins. These files are conflicting.
To avoid this either delete the conflicting files from your high res files or copy all dds files to your high res folder as well (overwrite all existing files). This way you can use high res textures with Janhas models.That what I did ^^
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Just a random question… Do we have to change the LOD# when we update the LOD in the editor? Or is it simply just changing the LOD file?
I’ve been doing it to match the instructional screen Janhas includes but wasn’t so sure if I was doing it correct…
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Just a random question… Do we have to change the LOD# when we update the LOD in the editor?
If you’re just Replacing a LOD, no.
C9