F-1CG
-
Hmmmmm… iot too clean for classic “Aegean Blue” camo… Ill get it dirtier >:) I will make also a Ghost camo i think … we will see …
-
Well i left for a bit the skining to check the dofs. I got the idea for the gear dofs till now it seems it works. Therefore im once again ask the gurus here how i can make the dorrs closing again for the MLG? I can leave it as is of course cause as far as i remember anyway with the plane “cold” i think that all the doors are open (correct me if im wrong) at least all the photos i found and i have shows the same.
-
Normal manner means all doors are closed after every gear’s sequence (up or down).
So : “Normal” position on the ground should be doors closed (Cold or hot bird).
However, doors can be opened on the ground (maintenance purpose) with the help of unlocking levers located in the wells.
(Source : Flight Manual)Examples of cold birds with doors closed :
Example of hot bird with doors still opened :
-
This post is deleted! -
Thanks SEG. I got some help regarding the dofing for the doors from Radium (THANKS!) and also i manage atleast for now the main part of the gear to work as it should (The below photo is an test lod export to see if indeed working) Now what i have to do is to dof all the parts of the wheels together and edit the dof multipliers as in sim they get only until maybe 20-30 percent out so either i need to edit the dat file (witch i didnt find anything in it) Or edit the multipliers as i said, By the way reading of the dat file its quite very good written and i didnt expect that for such a low poly model… But anyway… still work to do, when i finish the MLG will be only the easy dofs to add/edit…
-
Defenitely not the easier gear to animate :mrgreen:
-
To tell u the truth every model i had ported till now its my nightmare lol to dof the wheels… hahahahahah
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
-
I suggest a pause…:mrgreen:
-
So I started to dofing the wheel but i hit on a problem… Have in mind i use the original .dat file of BMS i havent edited it yet
Here goes: On LE Wheel is extending normaly as it suppose to
In game though its not…. the picture below is with gear down
(nevermind the switches i havent added them yet chocks etc.) Any clues that i have to look for??? I cant understand whats the problem…. Probably somewhere in the dat but where do i have to look specific???
EDIT: I think i found it will test and see… Probably is the “extend” value on the first lines that says about the gears…EDIT2 : Yes that was it… So i continue, Also doors are working as it should closing after the gear is extended (thanks for the tip Radium)
-
Once again, a problem solved !!!
Congratulations. -
Yup! I want to record a video to post but damn Radeon relive suddenly doesnt record anyway here it is a photo the main wheels are ready, moving to the nosewheel….
-
Look great!
-
https://streamable.com/1z5v6 here it is i hope it plays….
-
Nice desktop… lol… And nice site service!
-
It works very well
-
it didnt took me too much as i believed to dof the wheels the thing now is that the unwrwpping is more difficult many parts are not unwrapped as they supposed to be and it will take a long time for this baby to be skinned, another problem is that in 3ds the unwrapping seems ok in many parts but reallity is different when exporting the model the skin is off for example the wheel seems in 3ds ok in the lod when exporting the skin is moved…. but i think ill manage this also…
-
Most of dofs added also some switches. Afterburner also added… Testing… testing…
-
Beautiful work! Just beautiful! Thank you, Manos!
-
:shock::shock::shock:
Can’t wait to test her ! -
@SEG:
:shock::shock::shock:[emoji144]
Can’t wait to test her !Patience…… im not done yet [emoji2]
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk