Falcon BMS Alternative Launcher (Easy Setup, Keep Joystick Assignments)
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I launched both from the stock launcher and the bms.exe and did exactly as you said and the registry still would not update. also checked my theater.lst and it is still populated appropriately. I did a fresh install of BMS and just overwrote the Falcon BMS 4.33 U1\Data\ folder with my old one with all the theaters and campaigns and everything works as it should. so the issue is most likely something injected into the config files, maybe.
I wont be reinstalling your launcher for a while as I have some BMS events coming up this weekend. but a minor bug report: The launcher CTD when you double right click anywhere in the “KeyMapping” tab. possibly other tabs as well.
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Really nice looking App, for my quick tests it seemed to work fine.
And now, as you might expect the inevitable features request.
Can you add or provide a means for users to add extra icons/programs like Simshaker, VoiceAttack or other custom application to the launcher.
I know its a big ask, but this is what you should expect if you provide such an interesting applications.
Who knows you maybe able to charge for it like other 3rd party utilities.
Thanks and regards
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Do you intend to release the source code to github? There are some hangs and stuff, and I’m sure there are people who know C# a lot here. It would be better for yourself because I remember you mentioned that you have trouble with time and skill, and it would better for everyone.
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Is there a way to map a second POV hat (like the one on the throttle of a t16000m hotas setup) to DX buttons?
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I launched both from the stock launcher and the bms.exe and did exactly as you said and the registry still would not update. also checked my theater.lst and it is still populated appropriately. I did a fresh install of BMS and just overwrote the Falcon BMS 4.33 U1\Data\ folder with my old one with all the theaters and campaigns and everything works as it should. so the issue is most likely something injected into the config files, maybe.
Thanks for determining the problem. Unfortunately, I could not reproduce it. If you have a chance to see it again could you send me the config files?
Can you add or provide a means for users to add extra icons/programs like Simshaker, VoiceAttack or other custom application to the launcher.
Possible. However the main reason I added the shortcuts for those 3rd party application was to introduce BMS begginers useful tools thats not come with its installation.
Thus they also have a function to jump to each download pages when user does not have those softwares yet.If I updated a function which will allow users to add any 3rd party tools shortcut it might not have an icons and shortcuts for download pages.
It might be something similar to adding steam library a non steam game.Do you intend to release the source code to github?
Yeah, I am thinking of… I might try.
Is there a way to map a second POV hat (like the one on the throttle of a t16000m hotas setup) to DX buttons?
No. Because BMS does not recongnize POV hat of non primary devices (primary device is the joystick which has assigned roll and pitch control).
What I can do is only autogenerating and overwriting of BMS config files. I can not hack any BMS codes itself.One possible way is to update launcher to emulate keyboard behind BMS…
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One possible way is to update launcher to emulate keyboard behind BMS…
Yes please. Not being able to bind coolie hat is a pain.
Also is there any way to get BMS or the launcher to differentiate between buttons that are pressed normally and buttons that are held? I want to set up my pinky button so that when held it becomes a DX shift key and when pressed short it works as a regular pinky button. Same with the paddle switch, held for A/P disconnect and short press for recentre Track IR.
I’m currently trying to emulate Morphine’s warthog profile. -
You can set shifted DX layer via my launcher, but make any other DX buttons to differentiate short/hold press, is only possible via TARGET.
It might be also possible to add a keyboard emulation function with such a differentiation but it is almost same work to reproducing Thrustmaster’s TARGET software…… -
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Thanks, I’ll check out Xpadder.
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For some reason Hub.exe stopped working for me yesterday.
In taskmanager I just see it constantly spawning werfault.exe’s, is there an error log or something?I can still start falcon with the original hub.exe and keymappings are still working
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For some reason Hub.exe stopped working for me yesterday.
In taskmanager I just see it constantly spawning werfault.exe’s, is there an error log or something?I can still start falcon with the original hub.exe and keymappings are still working
For me the launcher not even opens up.
edit:
I have tried to restore all the files mentioned in the first post, but it hasnt solve anything.
now my default launcher is ruined… i have to reinstall all falcon for that i guess … waste of time … -
For some reason Hub.exe stopped working for me yesterday.
In taskmanager I just see it constantly spawning werfault.exe’s, is there an error log or something?I can still start falcon with the original hub.exe and keymappings are still working
Did my Hub.exe stopped while you using it or one day it suddenly become unlaunchable?
Do my launcher start after restarting PC? if not send me a Setup.v100.<filename>.xml located at User/Config folder, and remove them.@AsafBoy:
I have tried to restore all the files mentioned in the first post, but it hasnt solve anything.
now my default launcher is ruined… i have to reinstall all falcon for that i guess … waste of time …Just simply restore original Hub.exe you have backed up.</filename>
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Did my Hub.exe stopped while you using it or one day it suddenly become unlaunchable?
Do my launcher start after restarting PC? if not send me a Setup.v100.<filename>.xml located at User/Config folder, and remove them.Just simply restore original Hub.exe you have backed up.</filename>
I did, it restored the original launcher howerver it ****ed the game window itself (the game is runing but i cant make it show up)
after clear installation its working fine, with minimum crashes (not like the first time), for now ill suggest you to mention reinstalling falcon before applying the launcher
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@AsafBoy:
after clear installation its working fine, with minimum crashes (not like the first time),
You mean this time MY APP is running after the clean installation of BMS? Okay, I’ll write it to the OP.
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Did my Hub.exe stopped while you using it or one day it suddenly become unlaunchable?
Do my launcher start after restarting PC? if not send me a Setup.v100.<filename>.xml located at User/Config folder, and remove them.</filename>Sorry for the late reply.
Restarting doesn’t/didn’t help, still not working.
I removed the files you said and nothing changed, but this time I checked the windows event log, I found 2 exception errors and one with a stacktrace from the .net runtime, which might help you:Application: Hub.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IndexOutOfRangeException at FalconBMS_Alternative_Launcher_Cs.KeyAssgn..ctor(System.String) at FalconBMS_Alternative_Launcher_Cs.MainWindow.ReadKeyFile(System.String) at DynamicClass.CallSite.Target(System.Runtime.CompilerServices.Closure, System.Runtime.CompilerServices.CallSite, FalconBMS_Alternative_Launcher_Cs.MainWindow, System.Object) at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid2[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Runtime.CompilerServices.CallSite, System.__Canon, System.__Canon) at FalconBMS_Alternative_Launcher_Cs.MainWindow.Window_Loaded(System.Object, System.Windows.RoutedEventArgs) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean) at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs) at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs) at System.Windows.BroadcastEventHelper.BroadcastEvent(System.Windows.DependencyObject, System.Windows.RoutedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(System.Object) at MS.Internal.LoadedOrUnloadedOperation.DoWork() at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(System.Object) at System.Windows.Media.MediaContext.RenderMessageHandler(System.Object) at System.Windows.Media.MediaContext.Resize(System.Windows.Media.ICompositionTarget) at System.Windows.Interop.HwndTarget.OnResize() at System.Windows.Interop.HwndTarget.HandleMessage(MS.Internal.Interop.WindowMessage, IntPtr, IntPtr) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.CallWindowProc(IntPtr, IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.HwndSubclass.DefWndProcWrapper(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.CallWindowProc(IntPtr, IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
I guess for more info I would need the source or a Debug build
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I wrote yesterday a longer post with a stacktrace to the .net error, but it seems it didn’t get through moderation yet.
I’ll try to post the stacktrace again today, btw. deleting your mentioned files didn’t help, neither is rebooting. -
Ok here is the stacktrace:
Application: Hub.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IndexOutOfRangeException at FalconBMS_Alternative_Launcher_Cs.KeyAssgn..ctor(System.String) at FalconBMS_Alternative_Launcher_Cs.MainWindow.ReadKeyFile(System.String) at DynamicClass.CallSite.Target(System.Runtime.CompilerServices.Closure, System.Runtime.CompilerServices.CallSite, FalconBMS_Alternative_Launcher_Cs.MainWindow, System.Object) at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid2[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Runtime.CompilerServices.CallSite, System.__Canon, System.__Canon) at FalconBMS_Alternative_Launcher_Cs.MainWindow.Window_Loaded(System.Object, System.Windows.RoutedEventArgs) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean) at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs) at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs) at System.Windows.BroadcastEventHelper.BroadcastEvent(System.Windows.DependencyObject, System.Windows.RoutedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(System.Object) at MS.Internal.LoadedOrUnloadedOperation.DoWork() at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(System.Object) at System.Windows.Media.MediaContext.RenderMessageHandler(System.Object) at System.Windows.Media.MediaContext.Resize(System.Windows.Media.ICompositionTarget) at System.Windows.Interop.HwndTarget.OnResize() at System.Windows.Interop.HwndTarget.HandleMessage(MS.Internal.Interop.WindowMessage, IntPtr, IntPtr) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.CallWindowProc(IntPtr, IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.HwndSubclass.DefWndProcWrapper(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.CallWindowProc(IntPtr, IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
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Another problem that I’m facing during the use of the Launcher - the App is crashing somtimes after shuting down falcon and somtimes its just do not open on the first attempt to open it. I’m afraid that the App will start to “collect” errors like the last time i used it ,and stop working at some point (somthing that will force me to reinstall falcon).
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@erpe thx, I PMed you a debug version.
I also checked where the error is happening but seems it is occurring even before Window.load event starts…something wrong with WPF codes???
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Thanks a lot for making this program.
I seemed to have run into a bug with the PinkyShift command. I can switch to the Shifted DX map but I can not switch back. This appears to be because the SimHotasPinkyShift is only mapped in the normal space when it also needs to be mapped in the shifted space, as per the Key File documentation. Is this correct or am I missing something?