F-16 CM52 New Cockpit Mode
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I made the Canopy glass colorful. But in the simulator, the default canopy glass color of BMS is seen. Could you help me figure out how to fix this glass color?;)
Canopy glass color is a function of transparency and color for pType 25. The available transparency/color combinations are displayed in the color.htm file that comes with LodEditor. If you want to colorize the canopy with a texture, you must choose a different pType for the canopy nodes. Only pType 25 offers refraction and reflection.
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Thank you so much PumpyHead.
When I open the file you specified, the numbers and color samples are shown as below. How do I choose the color I want? In which file do I need to change these values?
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There are not many realistic choices. The transparency must be between 0 and 255. I am not at my home computer, but I think somewhere around 170 is okay. There are not many colors available in that range.
To change the colors, you must select the canopy nodes in LodEditor and change the color values.
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There are not many realistic choices. The transparency must be between 0 and 255. I am not at my home computer, but I think somewhere around 170 is okay. There are not many colors available in that range.
To change the colors, you must select the canopy nodes in LodEditor and change the color values.
Thank you so much PumpyHead
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Tested! Strong effects (concerning the canopy reflections) - but I love this effects - great!
But IĀ“m missing i.e. the weathered refueling-door. Is this a special mod?
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Tested! Strong effects (concerning the canopy reflections) - but I love this effects - great!
But IĀ“m missing i.e. the weathered refueling-door. Is this a special mod?
I will now publish all the innovations (exterior model, cockpit, refuel door etc.) seen in the above my messages in the second version. Iām still working on it. Coming soon.
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oh,guy!Your computer is low.
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I enhanced the pilotās helmet a little bit further.
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I enhanced the pilotās helmet a little bit further.
I added a human face. I made the human face vaguely clear. Because pilotās face should not be seen clearly behind the colored glass. I made the pilotās face clearly visible only in the front view. Because in the side view the human face must not appear. I also added new details to the pilotās helmet. (colored glass, mask, screws etc.)
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I made a small correction, I changed the pilot. Here we are our new pilot.
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New light effects.
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Niceā¦
just for the pilot face:
it is smaller than it should be
and
the eyes - nose are higher than they should be. -
Niceā¦
just for the pilot face:
it is smaller than it should be
and
the eyes - nose are higher than they should be.Blame it on refraction.
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Blame it on refraction.
Nice try, but with all those pics over the internetā¦
And after all if we blame it on refraction it will start a thousand pages thread on how refraction affects accuracy on JHMCSā¦
damn yes itās perfect.
Please my eyes was wrongā¦
Where is the delete post button? [emoji38]Ī£ĻĪ¬Ī»ĪøĪ·ĪŗĪµ Ī±ĻĻ ĻĪæ MI 5 Ī¼ĪæĻ ĻĻĪ·ĻĪ¹Ī¼ĪæĻĪæĪ¹ĻĪ½ĻĪ±Ļ Tapatalk
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New details from bottom fuselage.
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Is this project still alive and functioning for 4.34?
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Is this project still alive and functioning for 4.34?
Good question :hug: . Iāve tried to download this mod (link mentioned in the first post) right now, but the link seems to be dead already.
Well, the textures not even seem to be available, guess it doesnāt work in 4.34 U2 ?!
All the best
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Good question :hug: . Iāve tried to download this mod (link mentioned in the first post) right now, but the link seems to be dead already.
Well, the textures not even seem to be available, guess it doesnāt work in 4.34 U2 ?!
All the best
None of the afected files and folders are incompatible with U2
Iff someone have the files they can be used in U2
Its just textures and colors in the art folder
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Itās for 4.34 U2 ?