3DS Max Exporters for BMS
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Well ;.) 2018 is fine. How?
Situation is that my license is expiring and 2013 is no longer up for download. Starting dofs soon on my darling J35 (Just to learn and go thrue every step from first polys to Falcon 3d), but 12 days left on the license and cant renew/no longer supported. Well its up to the gods I guess
Cheers!
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2014 works with the exporter if that helps.
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This post is deleted! -
Someone sits on the 3dsmax 2013? Student license is not supporting it anymore.
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Someone sits on the 3dsmax 2013? Student license is not supporting it anymore.
Check inbox
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The exporter works with 2014 as well.
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The exporter works with 2014 as well.
2014 works with the exporter if that helps.
Spammer Alert… Spammer Alert… :lol:
I should start a devs - modders hotlist and instead of Dunc’s Category Help NWS key (Or how to steer – turn while on the ground)
I will have…
Pumpy’s Category The exporter works with 3ds max 2014.
:lol:
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Ill post the question here as well:
One question about the exporter and the x-dof system. There is a checkbox when x-dof selected that says pre-rotated or something like that. How that really works and does? Thanks in advance! -
Spammer Alert… Spammer Alert… :lol:
I should start a devs - modders hotlist and instead of Dunc’s Category Help NWS key (Or how to steer – turn while on the ground)
I will have…
Pumpy’s Category The exporter works with 3ds max 2014.
:lol:
It does but you need to copy files from %userprofile%\AppData\Local\Autodesk\3dsmax\2013 - 64bit\ENU\en-US\plugcfg to %userprofile%\AppData\Local\Autodesk\3dsmax\2014 - 64bit\ENU\en-US\plugcfg
%userprofile% is an environment variable, no need to replace it with your actual directory.
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Hi,
after rebuilding my complete system, I’ve only have the chance to install 2015 as earliest version.
First: Where is the plugin folder?
Second: How to get the 2013 data from “…\AppData\Local\Autodesk\3dsMax\2013 - 64bit\enu\en-US\plugcfg”
Third a): v2015 is working with the exporter yes/no?
Third b): Is there a chance to get v2014?TIA
and best regards
Earlybite -
I don’t think it works with 2015.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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I don’t think it works with 2015.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
…and now?
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Anybody with exporter working on 2018?
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Anybody with exporter working on 2018?
It wont work, the last version is 2013 (works in 3ds Max 2014)
http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=__files_GUID_6E179A56_5552_4D0B_BA61_BBD37B9E52DB_htm -
Is the source code for the 2013 version of the exporter available? I would be willing to write an updated exporter, but I really don’t know much about the exported file formats and so a detailed reference would be required.
If that code is not available, I will at least start looking into fabricating an exporter from scratch because all of my models are built in 2017 and I do not have the financial resources to invest in other legacy versions of the software; bear in mind that it will probably take me a significant amount of time to “reinvent the wheel”, so don’t hold your breath for anything incredibly soon.
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Hmmm let’s see how that goes.
In addition maybe Mortesil would greatly benefit from having this part of code.
Am sure will answer some questions he might have or help him verify some things.
And maybe be more productive with import export functions.
It would be great to export from his tool and get everything in 3dsmax (DOF’s switches etc.)
Anyway one can dream of.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Source code not available…
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Thought so. U gave a hint in previous post.
Pity.
So we r stack with 2013-2014.
Not a big deal for now, but in 3-4 years we might have issues.Unless someone does the magic from scratch?
Mortesil is a good candidate as he has some friction on the subject… But he is over his neck for now I believe…
Edit: not so polite from my end.
I assumed by Dave u mean WaveyDave.A great THANK YOU to WaveyDave for all the effort for all that time and the help he provided.
Hope he will leave the code behind to the BMS team at least for his legacy and Falcon to continue.
I hope it’s something temporary and he will be back soon again, and even if not I wish him all the best.
Respect!!! -
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Well Mortesil actually if u have the code according to WaveyDave all u need to do is recompile it with and for the new version.
Coding wise might will need changes supporting the new functions if they are changed - altered.Autodesk releases SDK’s (for free) that support specific versions of 3ds max.
Having the current code and the new SDK and Visual Studio u have to use the same code and implement changes only.
No need to do it from scratch.
Sure ain’t just a copy paste compile thing but not as hard as doing it from scratch without knowing how it works.