Krause's BMS 4.32 Tutorials
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Quick question! The “Fire-Can” radar system, what number / letter is this on the TBL page? Google failed on me! Perhaps it’s not there since it’s not a SAM related radar? Would it if so be the “C”?
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Quick question! The “Fire-Can” radar system, what number / letter is this on the TBL page? Google failed on me! Perhaps it’s not there since it’s not a SAM related radar? Would it if so be the “C”?
it’s an A , as in artillery.
you can see and hear RWR icons and sounds of equipment right from within falcon’s tacref, as well as get detailed info on them via wdp.
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it’s an A , as in artillery.
you can see and hear RWR icons and sounds of equipment right from within falcon’s tacref, as well as get detailed info on them via wdp.
Thank you very much! Going through each system now and taking notes! ^.^
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Thank you very much! Going through each system now and taking notes! ^.^
get used to them but always remember, depending in their interest in you, you’ll hear most of those sounds sometimes briefly and sometimes not so briefly. in short, their radar mode & your rwr capability will have an affect over how they are produced within your headset in the cockpit.
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Thank you very much!
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Original post updated with new video
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@tyrspawn:
Original post updated with CCRP/CCIP/DTOSS bombing video.
very helpfull keep posting , also ramp start with probheat , FLCS tests …like real check list…
IVC tower comms …
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great job tyrspawn. the only thing I wished to see and did not is HANDOFF mod specification.other than that great job on those vids. if you continue and add some more you can cover a beginner’s guide. way to go!
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great job tyrspawn. the only thing I wished to see and did not is HANDOFF mod specification.other than that great job on those vids. if you continue and add some more you can cover a beginner’s guide. way to go!
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Outstanding TUTs!
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Great videos, Tyrspawn.
Are you planning to link those on the wiki?
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A bit ashamed to ask, just watch the 3rd vid atm: How do I actually activate HMCS?
Sometimes I had, it sometimes not.Thanks…
Tom
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Never mind, just saw it. Hard to overlook lol…
Tom
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Great job Tyrspawn !!!
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Awesome tutorials…keep it up dude!
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BiG THANK YOU!
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Will have a datalink video up by today.
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You da man!!! DLINK yesssssss!
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Hmm any advice on how to ‘avoid’ getting my ass handed to me in A-A? Generally when i fly to my target, i’ll bump into some enemy CAP(s)
We’re usually flying head on eachother, i load up my Amraam and fire it at aprox 15m out, by that time he’s also fired his rocket at me. Reason i’m flying head on is to not loose the radar contact whilst in TWS mode, if i start to turn around violently he will turn into a red marker instead of yellow, and if i understood correctly that’s when you are about to loose him… And when that happens my missile will fail. Once it goes “pitbull” i start my evasive manouvers but it’s already too late that that point.I’m reading the manual but it doesn’t sit well, complicated stuff! Trying my best to have his rocket at my either 3-9 o’clock and chucking flares/chaffs like a crazy.
There used to be an awesome amraam/BVR article on frugals that improved my chances heaps.
Basically the theory is thus:
- AS soon as you have locked up a target and have decided you are going to attack (i.e., well outside of max range), go STT (single target track) select max ab, to gain as much speed/altitude as possible. Why? Because your aircraft’s speed helps the amraam fly further and with more energy. The faster/higher you are, the more potential energy is added to your amraam that it can use for range or manoeuvring. If you fire an amraam when you are low/slow, it needs to fly uphill (against gravity) to the target, and your aircraft’s speed at launch has given it minimal extra energy on top of the limited amount its rocket motor can provide
- Once you fire, however…. crank. Basically, turn so that the target is right at your radar’s gimbal limits (i.e., on left or right edge of the radar) and hold it there until your missile goes pit bull, at which point you can break lock and disengage or lock up another target. Also, you want to make the enemy’s missile (if one is in the air) have the hardest job possible, so use all that airspeed you have gained by being in AB to climb (so it needs to fly uphill) and/or speed brake and reduce closure rate - but ensure you don’t get below corner airspeed so you can take evasive action as appropriate. You don’t want to continue at max ab/high speed towards the target, as you’re just making the job easier for the enemy’s missile (you’re closing the gap for him).
Giving your missile a helping hand with altitude/airspeed can really help it get to the enemy faster and have more energy to cope with evasive action when it gets there.
disclaimer: if you are flying air-ground, and are loaded up with stores then it may be better to simply put the fighter on the beam early, call for back up, disengage, etc.
If you’re loaded up with stores and the enemy has launched air-air fighters at you, chances are you’ll get your ass handed to you in a straight fight unless you drop stores (and thus give up your mission) to gain speed and agility. Going head to head with a mig-29 or su-27 in that situation is not a very clever thing to do….
Also - if the other guy gets a missile off first - well, you HAVE to defend against the missile - abandon the above and go defensive. Just sitting there hoping for a firing solution when you’ve got something nasty heading your way is not going to end well.
If you launch first and both shots were from long range and have not yet gone pitbull/active, well… feel like a game of chicken?
edit:
And sorry for forgetting, going off on a tangent there - thanks heaps for your videos! I’ve been watching them all over the past couple of days and have picked up a few things i never knew about or had forgotten over the years -
Thank you for the tutorials!
Is it possible to have one more up concerning extensive GM missions. That is how we program irons to leave all at once or in repetitive mode while we pickle. Usually on strike close to SAM sites there is no time for a second pass thus leaving one option to loft or to CCIP all that we have in one go.