LODEditor Replacement
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Seeing so many sliders but no values? Or values entry text box? Or not needed?
Well u just popped our eyes out and made us drool.Edit: I mean about the DOF’s window.
Also keeping the no textured view of the 3d model (as the red phantom is shown) looks like it shows shading on the model or texture issues that is?… the shadowing I mean on some areas. So this might be helpful to spot issues visually?Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Well it would be also nice if the BMS animation script declared for the model could be generated and see it as it would be in the sim, further more it would be a dream to be able to create such scripts.
U keep amazing us Mortesil even though we just see screenshots.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Also for that and in general in filtering and searching and scrolling on those loooooooong lists like that on the left:
https://www.benchmarksims.org/forum/attachment.php?attachmentid=34685&d=1517007560It would be nice something like that:
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hmmm
Don’t know for sure but from what I read and seen on this tool and SDK looks that has many wonderful features.
https://www.simplygon.com/The SDK is free.
Documentation here:
https://account.simplygon.com/#/docsWhat impressed me mostly was that u create a high poly model without worrying that much for the final count on tris.
This tool as far as I’ve seen can do miracles.
Reduces and creates LOD’s for model’s in a snap and with a few clicks - selections.
It even has the ability to select and remove the polygons that are on the bottom of the model and will never be seen.It has the ability to fix “forgotten” wholes
Supports DDS.
Now instead of integrating it on your tool (In case it is helpful or considered a must…) this tools works as a plugin for 3ds max.
Haven’t used it yet… but sure will do.And yes as u can see on that video top left corner YES it has a DRAW CALLS counter.
Edit: Reading even more the whole idea of it seems to be to reduce the Draw Calls… Impressive…
Yes you read correctly…
from 3:07 shows the deletion of bottom polygons.
Edit: :lol: seems it’s Microsoft’s tool… :shock: :shock: :shock:
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Hi MorteSil
Truly admire your project and I wished I had more direct knowledge to help to sort this problem with textures.
What I would like to offer here is just general hunch and unfortunately pretty blind direction for investigation. For clues look in readmes included in LodEditor 6.23 as well as consider the fact that LE was using Open GL to view models and associated textures. That was separate program OGLOD which was opening in separate window. The other hint would be to look at your current OS your GPU and its drivers and its interaction with DDS format. Progress is happening fast and as we speak and many things have changed since LOD format was introduced and all this may be legacy incompabillity with current specifications.
Good luck with your project and endavor and maybe others could chip in some more specific and helpful advice.
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hmmm
Don’t know for sure but from what I read and seen on this tool and SDK looks that has many wonderful features.
https://www.simplygon.com/The SDK is free.
Documentation here:
https://account.simplygon.com/#/docsWhat impressed me mostly was that u create a high poly model without worrying that much for the final count on tris.
This tool as far as I’ve seen can do miracles.
Reduces and creates LOD’s for model’s in a snap and with a few clicks - selections.
It even has the ability to select and remove the polygons that are on the bottom of the model and will never be seen.It has the ability to fix “forgotten” wholes
https://ig88.azureedge.net/8-2htmldocs/tjunc_full.pngSupports DDS.
Now instead of integrating it on your tool (In case it is helpful or considered a must…) this tools works as a plugin for 3ds max.
Haven’t used it yet… but sure will do.And yes as u can see on that video top left corner YES it has a DRAW CALLS counter.
Edit: Reading even more the whole idea of it seems to be to reduce the Draw Calls… Impressive…
Yes you read correctly…
from 3:07 shows the deletion of bottom polygons.
Edit: :lol: seems it’s Microsoft’s tool… :shock: :shock: :shock:
It does a very good work indeed and works miracles but in a doffed/switched model you have to re-do dofs and switches unfortunatelly. Not bad but a lot of time to re do all those…
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Sure. Did you used it?
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Sure. Did you used it?
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Yes! I managed to lower the f-4 from 97k to 48k without any huge detail losses(only if you look REALLY close for example the pilot faces) but as i said all dofs have to re-done, another thing bothered me that on a detailed model (meaning a lot of pieces) usualy sympligon is either doesnt load the scene or when u use the no UI option it crashes, might be something wrong at my end though ill check it out better. It would be nice if it could work without loosing the Dof/switches it will save us from a lot of time i think.
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Well that’s why I pointed it out. We are not qualified to make - take the best out of it.
Wow from 97 to 48. Impresive.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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@Manos1981 does it show the drawcalls?
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Yes it does Arty.
Better than sex… I came. [emoji38]
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