Krause's BMS 4.32 Tutorials
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A bit ashamed to ask, just watch the 3rd vid atm: How do I actually activate HMCS?
Sometimes I had, it sometimes not.Thanks…
Tom
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Never mind, just saw it. Hard to overlook lol…
Tom
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Great job Tyrspawn !!!
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Awesome tutorials…keep it up dude!
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BiG THANK YOU!
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Will have a datalink video up by today.
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You da man!!! DLINK yesssssss!
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Hmm any advice on how to ‘avoid’ getting my ass handed to me in A-A? Generally when i fly to my target, i’ll bump into some enemy CAP(s)
We’re usually flying head on eachother, i load up my Amraam and fire it at aprox 15m out, by that time he’s also fired his rocket at me. Reason i’m flying head on is to not loose the radar contact whilst in TWS mode, if i start to turn around violently he will turn into a red marker instead of yellow, and if i understood correctly that’s when you are about to loose him… And when that happens my missile will fail. Once it goes “pitbull” i start my evasive manouvers but it’s already too late that that point.I’m reading the manual but it doesn’t sit well, complicated stuff! Trying my best to have his rocket at my either 3-9 o’clock and chucking flares/chaffs like a crazy.
There used to be an awesome amraam/BVR article on frugals that improved my chances heaps.
Basically the theory is thus:
- AS soon as you have locked up a target and have decided you are going to attack (i.e., well outside of max range), go STT (single target track) select max ab, to gain as much speed/altitude as possible. Why? Because your aircraft’s speed helps the amraam fly further and with more energy. The faster/higher you are, the more potential energy is added to your amraam that it can use for range or manoeuvring. If you fire an amraam when you are low/slow, it needs to fly uphill (against gravity) to the target, and your aircraft’s speed at launch has given it minimal extra energy on top of the limited amount its rocket motor can provide
- Once you fire, however…. crank. Basically, turn so that the target is right at your radar’s gimbal limits (i.e., on left or right edge of the radar) and hold it there until your missile goes pit bull, at which point you can break lock and disengage or lock up another target. Also, you want to make the enemy’s missile (if one is in the air) have the hardest job possible, so use all that airspeed you have gained by being in AB to climb (so it needs to fly uphill) and/or speed brake and reduce closure rate - but ensure you don’t get below corner airspeed so you can take evasive action as appropriate. You don’t want to continue at max ab/high speed towards the target, as you’re just making the job easier for the enemy’s missile (you’re closing the gap for him).
Giving your missile a helping hand with altitude/airspeed can really help it get to the enemy faster and have more energy to cope with evasive action when it gets there.
disclaimer: if you are flying air-ground, and are loaded up with stores then it may be better to simply put the fighter on the beam early, call for back up, disengage, etc.
If you’re loaded up with stores and the enemy has launched air-air fighters at you, chances are you’ll get your ass handed to you in a straight fight unless you drop stores (and thus give up your mission) to gain speed and agility. Going head to head with a mig-29 or su-27 in that situation is not a very clever thing to do….
Also - if the other guy gets a missile off first - well, you HAVE to defend against the missile - abandon the above and go defensive. Just sitting there hoping for a firing solution when you’ve got something nasty heading your way is not going to end well.
If you launch first and both shots were from long range and have not yet gone pitbull/active, well… feel like a game of chicken?
edit:
And sorry for forgetting, going off on a tangent there - thanks heaps for your videos! I’ve been watching them all over the past couple of days and have picked up a few things i never knew about or had forgotten over the years -
Thank you for the tutorials!
Is it possible to have one more up concerning extensive GM missions. That is how we program irons to leave all at once or in repetitive mode while we pickle. Usually on strike close to SAM sites there is no time for a second pass thus leaving one option to loft or to CCIP all that we have in one go.
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There used to be an awesome amraam/BVR article on frugals that improved my chances heaps.
Basically the theory is thus:
- AS soon as you have locked up a target and have decided you are going to attack (i.e., well outside of max range), go STT (single target track) select max ab, to gain as much speed/altitude as possible. Why? Because your aircraft’s speed helps the amraam fly further and with more energy. The faster/higher you are, the more potential energy is added to your amraam that it can use for range or manoeuvring. If you fire an amraam when you are low/slow, it needs to fly uphill (against gravity) to the target, and your aircraft’s speed at launch has given it minimal extra energy on top of the limited amount its rocket motor can provide
- Once you fire, however…. crank. Basically, turn so that the target is right at your radar’s gimbal limits (i.e., on left or right edge of the radar) and hold it there until your missile goes pit bull, at which point you can break lock and disengage or lock up another target. Also, you want to make the enemy’s missile (if one is in the air) have the hardest job possible, so use all that airspeed you have gained by being in AB to climb (so it needs to fly uphill) and/or speed brake and reduce closure rate - but ensure you don’t get below corner airspeed so you can take evasive action as appropriate. You don’t want to continue at max ab/high speed towards the target, as you’re just making the job easier for the enemy’s missile (you’re closing the gap for him).
Giving your missile a helping hand with altitude/airspeed can really help it get to the enemy faster and have more energy to cope with evasive action when it gets there.
disclaimer: if you are flying air-ground, and are loaded up with stores then it may be better to simply put the fighter on the beam early, call for back up, disengage, etc.
If you’re loaded up with stores and the enemy has launched air-air fighters at you, chances are you’ll get your ass handed to you in a straight fight unless you drop stores (and thus give up your mission) to gain speed and agility. Going head to head with a mig-29 or su-27 in that situation is not a very clever thing to do….
Also - if the other guy gets a missile off first - well, you HAVE to defend against the missile - abandon the above and go defensive. Just sitting there hoping for a firing solution when you’ve got something nasty heading your way is not going to end well.
If you launch first and both shots were from long range and have not yet gone pitbull/active, well… feel like a game of chicken?
edit:
And sorry for forgetting, going off on a tangent there - thanks heaps for your videos! I’ve been watching them all over the past couple of days and have picked up a few things i never knew about or had forgotten over the yearsAwesome, thanks! I’ll practice what you said today!
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I also want to thank you for this effort. The first thing I look for now, each day, when I get online is your latest video. They have all been great. There are many more areas that I need to learn the mysteries of and the BMS docs are hard to learn everything from. Here’s hoping you are willing to keep up the effort! Thanks again!
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Any chance of a navigation video with IL landings?
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Original post updated with data link tutorial
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Any chance of a navigation video with IL landings?
Thats exactly what im waiting on. An ILS tutorial. Cant wait!
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Thank´s Bro! Great job !
Poor illegal fishermen…lol nuke them all !!!Yep an ILS Tuto would be great.
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I know you’ve had alot of thanks, but I just have to give you my thanks also. Really awesome and very helpful. Takes away alot of the frustration. Keep up the good work, its exactly what I needed!!!
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I haven’t tried data link. What will happen if in my package there are more than one AC with 11 callsign? For ex. a Falcon 11 and Eagle 11?
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It’s not the same thing. The “nn” code used in the datalink gets assigned depending on the number of the flight in the package, and has nothing to do with the callsign of the flight.
For example, if we have a package of two two-ship flights, Eagle11 and Viper11, the two aircraft of the first flight get the datalink code 11 and 12, while the other two get 21 and 22. -
Ok, I got it. It is not callsign related, it is sequence related in roster.
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Cheers.