Israel 1980s - UOAF edition
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I could probably get those
At least for the F110-100 powered ones as I’m the GE rep for them
F-4 with f110??? When did that happen??? I know israel was making some experiments but egypt allready had them???
Just kiding. We where talking about phantoms my friendΣτάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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F-4 with f110??? When did that happen??? I know israel was making some experiments but egypt allready had them???
Just kiding. We where talking about phantoms my friendΣτάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
Yep, corrected as I didn’t get the first part of the discussion. Can’t do much for you on F4’s. Only a few dozen cans of J79’s laying at a few locations and all TAC’d out.
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Yep, corrected as I didn’t get the first part of the discussion. Can’t do much for you on F4’s. Only a few dozen cans of J79’s laying at a few locations and all TAC’d out.
Yeah i found a font with the egyptian numbers i also found a complete list of all the frames Egypt had with both US and EAF serials but adding the EAF serials as well in the nose means mor triangles for the model and as is right now its allready too much so probably i will skip that part
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Has anyone else had troubles with SA-2s tracking through terrain? I just got blown up by an SA-2 when I was well out of line of sight of the Fan Song. Checked the ACMI to confirm and I was definitely terrain masked and the missile just kept guiding.
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Has anyone else had troubles with SA-2s tracking through terrain? I just got blown up by an SA-2 when I was well out of line of sight of the Fan Song. Checked the ACMI to confirm and I was definitely terrain masked and the missile just kept guiding.
Yeah that’s just a bms problem, in my experience. Sometimes terrain works, sometimes it doesn’t.
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new 80’s tail art for Vipers
Pictured here, Netz 107
It has more kills than any other F-16 in the world: 6.5
It also struck the Iraqi nuclear reactor in Operation Opera -
KC-707
not bad, minus the turbojets
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also fixed up the F-4 texture
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also fixed up the F-4 texture
Send me the pack! lol but actually i know that is the 1st texture only
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Beta : Israel1980s_v2.2-0beb26b6 released
SEE 1st post for details and download link
New campaign implemented in the third campaign slot based on Syria but featuring tweaks for UOAF. This is an early version which has an unbalanced campaign and needs a lot of work. There is a carrier with currently an f-14 squadron on it.
There was a bug where jettisoning a TER with zuni pods would cause the f-16 to fly to deadly speeds, this has been fixed. F-16s can only carry a single zuni pod per applicable station.
AGM-12 removed from A-4
GBUs removed from F-16s
LGBs removed from F4s
LGBs removed from Kfir
AIM-54 added to F-14A stores
GBU-15s added/restricted to F-16B and F-4
MiG-28 added, has Russian loadout (for TEs only)
F-14 canopy texture bug fixed
Pepe’s f-14(D) pit implemented for the F-14A
F-14 now has green MFDs for proper 80s flair
Finished 1st version of the UOAF campaign - various changes
Tweaked ARM performance to reflect realistic PK
Installed new F-4E model by Manos
F-4s now have green MFDs
MANPADS added to Ramat David
Hawk added to Ramat David
Patrol boats added off of Syria
F-14 stores are fixed, now has proper stocks
MANPADS threat steer added
Removed datalink from all aircraft
Fixed campaign triggers
Removed TGP’s, HTS, TFR and LGB’s from several planes
Manos F-4 texture misalignment fixed
Implemented realistic tailart for f-16s
Fixed slatted F-4 flight model; previously AI were crashing
Squadron stores were improved; some squadrons had low stores or no stores on some weapons
KC707 texture implemented
F-15A texture fixed, previously was USAF
Kfir and f-16 squadrons had aim-9g replaced with aim-9p
Removed syncbuild.bat from distribution (developer tool)
Renamed Egyptian campaign to Serpent Sting
ARMs (agm-45 and agm-78) performance improved slightlyLet’s explain something about the 3rd campaign we included in the last “release”
“UOAF ITO80s” - the one with the F-14 pic
That is for the big UOAF multiplayer events we fly each saturday.
It’s basically just the Syria campaign copied with a few edits.
Added an aircraft carrier for the people who wanted carrier ops.
Moved one squadron of each plane to Sde Dov, so that everyone in the event could fly from that airbase. They all have “set by HQ” unchecked by default.
This means the AI will not frag any missions for them, giving the fragger plenty of aircraft to work with.
I would probably advise you not to enable set by HQ, 7 AI squadrons flying from one airbase would probably cause a catastrophic traffic jam and unplayable lag.
Just fly the 1st Syria campaign if you want all the squadrons at realistic locationsFigured I might as well just include it until an actual 3rd campaign is ever made
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Special thanks to Manos and Starrats for help with the theater
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Will it affect the ongoing V2.1’s campaign if we updata it to V2.2?
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Guys with 2.2 do i still need to copy and rename the f4e.dat
Did we fix phantoms lawn darting?
Didn’t see anything in changelog
EDIT looking forward to the F14 pit thanks
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Will it affect the ongoing V2.1’s campaign if we updata it to V2.2?
you can probably get away with it, I’d advise you open up your campaign save in Mission Commander and resupply all the squadrons since some weapons were changed
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So we had the bright idea to move all the squadrons to Sde Dov airport for the UOAF campaign.
The beginning section of Runway 02 has some kind of a flickering/clipping texture problem that is driving me crazy. This exists in regular ITO as well. Anybody got any idea of how to fix it? Please…I think the 02 rwy end section texture is offset about 100 feet too far north
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Guys with 2.2 do i still need to copy and rename the f4e.dat
Did we fix phantoms lawn darting?
Didn’t see anything in changelog
EDIT looking forward to the F14 pit thanks
You should completely overwrite your build with this delivery.
And yes the f-4 FM issues were resolved, and it is in the changelog
Fixed slatted F-4 flight model; previously AI were crashing
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Will it affect the ongoing V2.1’s campaign if we updata it to V2.2?
There was definitely database work… the existing campaigns SHOULD work, but you still might want to backup your build or withholding updating before you test some.
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On my end i will inform you that Hill grey EAF skin is getting almost ready.
The model used here is 1 of the old F-4 i have in my hard drive before the rework i done
@gza036 : Will be available combined with the USAF -E unless u want to use also usaf markings -
Almost Ready few things to fix here and there and add the serials and i will make also the other camo as well
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Would you just hurry up!! :D:D
C9