Somalia 1.0 Bugs
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I think I find the bug fix… starrats may want to do it.
f-5 pit is in normal 3332. lod1.
the F-5 pit canopy glass color is 1597 in Nordic DB. in Somalia the color all set to zero. zero is black color/opaque 255.
the bug is the same as those ac with black afterburners… color number set to zero.the reason is, the DB is processed by 3ddb builder, which may have a different color index/table, so mess up lod nodes with colors outside color table.
to fix, get correct f5 3d pit lod1 from normal 3332, in Nordic DB, and append to Somalia DB.
it should cure the f5 pit bug. -
Starrats and I had a talk about the F-5A and Afterburner Weirdness a few days ago. Good to see a possible fix. Even Better, Someone other than me has had the problem so it means I’m not as crazy as I thought!
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Ps: I mean. Parent number 3332. Not normal parent number 3332.
Parent 3332 is for f5 main 3D pit.
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I think I find the bug fix… starrats may want to do it.
f-5 pit is in normal 3332. lod1.
the F-5 pit canopy glass color is 1597 in Nordic DB. in Somalia the color all set to zero. zero is black color/opaque 255.
the bug is the same as those ac with black afterburners… color number set to zero.the reason is, the DB is processed by 3ddb builder, which may have a different color index/table, so mess up lod nodes with colors outside color table.
to fix, get correct f5 3d pit lod1 from normal 3332, in Nordic DB, and append to Somalia DB.
it should cure the f5 pit bug.Sounds fearsome… DB file manipulation isn’t something I’m particularly good at… It would be nice if, indeed, your findings were correct as regards the cause of the bug. For now I’ll leave the rectification to experts.
What bothers me, however, is that even though the F-5A is one of the main aircraft used in the campaign, no other users have reported the bug. Could it have anything to do with my specific install?
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to fix, get correct f5 3d pit lod1 from normal 3332, in Nordic DB, and append to Somalia DB.
it should cure the f5 pit bug.I want to correct my post…
You can’t use extracted f5 pit lod for Somalia db.
My test shows it won’t accept pit lod with color 1597…append that pit lod and it just turn color 1597 to zero.To fix the bug, I open pit lod 8227 with LE, select all canopy and windshield glass, use batch node process, change color from zero to 1237. Save and done, looks ok in sim.
Apparently color 1237 is ok.
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Did another flight against Yemen aircraft and downed/destroyed 4 (Su22 and Mig23)
But 0 kills in debrief. Against Somali aircraft it works and kills are credited.
If its team definition is it easy to solve myself or better wait for a fix?Cheers Obi1
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Did another flight against Yemen aircraft and downed/destroyed 4 (Su22 and Mig23)
But 0 kills in debrief. Against Somali aircraft it works and kills are credited.
If its team definition is it easy to solve myself or better wait for a fix?Cheers Obi1
This should change that issue
https://www.mediafire.com/file/cq914wwa47iriv5/TEAM+SET+FIX.rarIt was set up like that , with yellow as hostile and war with Somalia, so the bars in Intel screen would show Somalia vs Nato.
Now this way just puts Yemen on Somalia team so all is red after cam start.
This might effect Yemen’s aggression. -
Thanks Starrats, will give it a try.
But I think missing the yellow color to identify Yemen is a bit of a step back, because it adds to immersion of this 3 nation campaign.
Perhaps you could check the OMA theater, there is also a 3 nations campaign. It has 3 different colors for nations and I am pretty sure it does not have the issue with kill credits.
Anyway I am grateful for this workaround and will test the outcome.Cheers Obi1
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Hi,
I started a new campaign, The Strait, chose the 23rd Sqn, and selected the first SEAD Strike mission (Take off at 05:51:06).
My wingman, Panther 12, doesn’t align with the runway and remain on the border of it, even if me and different other flights take off regularly.
Sorry for my poor english, many thanks for this very promising theatre! -
Thanks to Tommygun and Char0093, the f5a pit fix is working. Files have been sent to starters for updating.
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Thanks to Tommygun and Char0093, the f5a pit fix is working. Files have been sent to starters for updating.
Don’t thank me QUITE Yet. For I have returned with another bug perhaps.
The F-5A Doesn’t seem to be able to deploy countermeasures. The slapswitch key command clicks for it, and My Buttons are configured correctly, but no Countermeasures.
The AI however, is having no such issue
This is a Simple F-5A Vs. MiG-21 TE. Can confirm I can’t deploy countermeasures in both TE and Campaign
On the MiG-21. Christ this thing is a Pig. It barely accelerates even in Afterburner. It takes up the entire runway and then some just to get off the ground, in a 4x Anti-Air, No Tanks loadout. Very much one and Done, as in once you maneuver, that better be the end of the fight because you’ll have no way to get your energy back without exposing yourself. Granted, it’s not SUPPOSED to be a player controlled aircraft, just something to keep in mind since I’ve seen the AI has had problems with this too. they 7 out of 10 times Stall and Plummet to their death.
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Hmm… The two issues are beyond my scope.
But…regarding 2nd generation jet AI, maybe mig21 should use ACD-mig25 AI instead. -
Here’s the .dat Files opened for all the F-5s in the AC Data Folder in the Somalia Theater. By All Evidence they should have Countermeasures…. :???:
Really wish I was more knowledgeable in this stuff.I can swap in the .dats from Stock KTO but Honestly looking at these I think they are from Stock. :???:
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test F-5A in TE, I can drop chaffs and flares. the data seems ok.
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Here’s the .dat Files opened for all the F-5s in the AC Data Folder in the Somalia Theater. By All Evidence they should have Countermeasures…. :???:
Really wish I was more knowledgeable in this stuff.I can swap in the .dats from Stock KTO but Honestly looking at these I think they are from Stock. :???:
Try ctrl+coma and ctrl+period F-5’s are non EWS planes
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Bingo Manos! Never even considered that. might make it one just for ease of use on my HOTAS.
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Bingo Manos! Never even considered that. might make it one just for ease of use on my HOTAS.
I’ve done it in the phantom dat i released (actually by mistake cause the first dat i made was for Ikaros AUP) it helps a lot
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This should change that issue
https://www.mediafire.com/file/cq914wwa47iriv5/TEAM+SET+FIX.rarIt was set up like that , with yellow as hostile and war with Somalia, so the bars in Intel screen would show Somalia vs Nato.
Now this way just puts Yemen on Somalia team so all is red after cam start.
This might effect Yemen’s aggression.This indeed brings back the Yemen aircraft kill count in debrief.
Some things I noticed, not sure if it was the same already in original cam files-Patriot vehicles on Djibouti runway at start NATO campaign, first mission F16.
-Yemen flights launched seem to be less frequent at start campaign? (maybe placebo effect)
-Front line seemed concentrated at different location (maybe also placebo)Just not sure if these things could have been changed by the new Cam files?
Cheers Obi1
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the auto tasking on the carrier is very tight, means lots of locked up loading screens if not privvy to the workaround, not sure if you can do anything about that. Also, there are like 3 tankers up all at once, and because of that the auto tasking is creating tons of HAVCAPs, just something to think about, its getting very furball very quickly well behind the lines.
I really love the tiles, the lighting, the tomcat is great fun, lots to shoot at, fluid situations.
Something to think about with the aim54c, if you have visual, or if the target is at low altitudes you aren’t going to hit a damn thing, the missile is going to take a high arc out of the best turn envelope, and probably lose lock.by the time it makes it within kill range, it lost all of its angle of attack, flattened out, and is subsonic, especially on close shots. Well out at far ranges it performs OKAY, why we have the Aim120 i suppose.
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the auto tasking on the carrier is very tight, means lots of locked up loading screens if not privvy to the workaround, not sure if you can do anything about that. Also, there are like 3 tankers up all at once, and because of that the auto tasking is creating tons of HAVCAPs, just something to think about, its getting very furball very quickly well behind the lines.
I really love the tiles, the lighting, the tomcat is great fun, lots to shoot at, fluid situations.
Something to think about with the aim54c, if you have visual, or if the target is at low altitudes you aren’t going to hit a damn thing, the missile is going to take a high arc out of the best turn envelope, and probably lose lock.by the time it makes it within kill range, it lost all of its angle of attack, flattened out, and is subsonic, especially on close shots. Well out at far ranges it performs OKAY, why we have the Aim120 i suppose.
We had a lot of fun with the TOMCAT. AS you would say the campaign was a target rich environment.