Israel 1980s - UOAF edition
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At any rate, it doesn’t look like anything I’ve done is going to be impacted by the work I’ve done.
I’ll post a link here shortly to the files.
C9
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The link I’ve posted is the correct one, and yes unfortunately it’s the whole thing ~6.4 GB
The small zip with only a couple files was just for people who already had 2.2 (so they wouldn’t have to download the whole thing to get to 2.2.1)I can tell by the art that you don’t have 2.2 yet… just trust me LOL
I don’t want you to waste your time fixing the old files, please fix our newest files
you’ve got to download the Big One -
@gza036, never mind, I figured out what’s going on. I digress.
I do have the older version installed. I simply downloaded the new version that we are speaking of and ported over the necessary files that I needed to fix the files, te_new.tac/Instant.cam/Save0-1-2 Campaign files, and WCH/IDX files.
When you said above that the files were jacked up, and they were, totally, lol, that reminded me that I only ported the files over that I needed, not the art files or all that.
I will add in the remaining stuff to make sure that the DB is in line with my changes. That would be the only area I need to be concerned about.
Sorry for the misunderstanding!!
Cheers,
C9
EDIT: You’re not wasting my time, you’re attempting to ensure I don’t waste my time, but all is well and not the case!! Thanks!! And the new files are fixed!!
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No problem, gitlab + the multiple links there is a bit confusing.
Right, just so I was clear: The save files were updated in 2.2
-the trigger files were mixed up…. fixed it
-we played around with campaign unitsAnd the reason you’ve gotta download 6 Gigs again…
we thought about creating a system of smaller patches but,
We were just paranoid about leaving something out of a new version, since it’s sometimes mysterious what files are being updated by Falcon edit etc… changes would sometimes slip by our smartGit program…
So we did a brute force approach and require people to re-download the whole 6GB each time… sorry… -
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Can you spot the changes? haha… I’m intimately familiar with the artwork so they pop right out to me
The database/campaign inner workings on the other hand… no sir LOL
So we still have the problem with two of every object?! what a mess…
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No problem, gitlab + the multiple links there is a bit confusing.
Right, just so I was clear: The save files were updated in 2.2
Those are the files I fixed, updated!!
I’m just checking them out now with the current DB.
Cheers,
C9
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Can you spot the changes? haha… I’m intimately familiar with the artwork so they pop right out to me
So we still have the problem with two of every object?! what a mess…
Yeah, I figured you’d notice that with your KEEN eye!!
Nope, no duplicate entries in anything. Exact same object(ives) in all 5 files. Units removed from Instant.cam and te_new.tac as they don’t belong in those files.
C9
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http://www.mediafire.com/file/lmib27gos4ano0k/ISRAEL1980%2527S.rar/file
There’s the link for the 7 files. Everything goes in the \Falcon BMS 4.33 U1\Data\Add-On Israel1980s\campaign folder.
Link for redone Israel1980.tdf file: http://www.mediafire.com/file/n99gn5qsg94z9zl/Israel1980s.tdf/file
Just found out it was written clumped up and Terrain Editor couldn’t read it. Goes in your \Falcon BMS 4.33 U1\Data\Add-On Israel1980s\Terrdata\theaterdefinition folder.Files are:
Instant.cam
Save0.cam/Save1.cam/Save2.cam
te_new.tac
Israel.WCH/Israel.IDXAdded Mitla Pass and a couple bridges to get into Suez City from the North and there is also access to Suez City from the South.
Removed Duplicate Objectives from all files and removed units from files they didn’t belong in, i.e., te_new.tac and Instant.cam
Added all 16 Carrier objects. In Save1, I made the Carrier static. If you want that changed let me know or you can just remove the steerpoints from it. I recommend going into the DB and removing the other ships from the Carrier. They can be placed back separate and static also.
Updated Team relations in all campaign files. If it doesn’t seem right, lemme know.
Lemme know if you see anything out of place.
There’s some confusion in the Strings.wch file between Hezbollah and PA, hard to figure out what they were trying to accomplish on that, it’s a clusterfluck?? Think it may be a case of trying to do too much when it didn’t need to be done??
I didn’t do anything with the trigger files but since you mentioned it gza036, I’ll take a look at them.
Anyways, enjoy and if you need anything, you know where I’m at!!
Cheers,
C9
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@Cloud:
By the way, for that Serpent Sting Campaign select artwork, why didn’t you use the Pyramid of Giza Sphynx/Pyrmaid background setting in game??
http://i956.photobucket.com/albums/ae46/FFRAM22/PyramidsOfGiza_zpsljpecbba.jpg
C9
oh… well the “theme” is kind of all paintings so having one in-game screenshot seems a bit out of place, right?
Thanks for all those fixes! awesome
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@Cloud:
http://www.mediafire.com/file/lmib27gos4ano0k/ISRAEL1980%2527S.rar/file
There’s the link for the 7 files. Everything goes in the \Falcon BMS 4.33 U1\Data\Add-On Israel1980s\campaign folder.
Link for redone Israel1980.tdf file: http://www.mediafire.com/file/n99gn5qsg94z9zl/Israel1980s.tdf/file
Just found out it was written clumped up and Terrain Editor couldn’t read it. Goes in your \Falcon BMS 4.33 U1\Data\Add-On Israel1980s\Terrdata\theaterdefinition folder.Files are:
Instant.cam
Save0.cam/Save1.cam/Save2.cam
te_new.tac
Israel.WCH/Israel.IDXAdded Mitla Pass and a couple bridges to get into Suez City from the North and there is also access to Suez City from the South.
Removed Duplicate Objectives from all files and removed units from files they didn’t belong in, i.e., te_new.tac and Instant.cam
Added all 16 Carrier objects. In Save1, I made the Carrier static. If you want that changed let me know or you can just remove the steerpoints from it. I recommend going into the DB and removing the other ships from the Carrier. They can be placed back separate and static also.
Updated Team relations in all campaign files. If it doesn’t seem right, lemme know.
Lemme know if you see anything out of place.
There’s some confusion in the Strings.wch file between Hezbollah and PA, hard to figure out what they were trying to accomplish on that, it’s a clusterfluck?? Think it may be a case of trying to do too much when it didn’t need to be done??
I didn’t do anything with the trigger files but since you mentioned it gza036, I’ll take a look at them.
Anyways, enjoy and if you need anything, you know where I’m at!!
Cheers,
C9
Links do not work…
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Agree, it’s the same for me… who knows what went wrong with those files.
Would you kindly fix this issue, C9? Thanks a lot in advance!
With best regards,
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Links do not work…
EDIT: Opps, I totally misunderstood you!! LOL
I thought you were talking the links that I fixed, never even thought you meant the links to the files!! HAHA
I just cleared Mediafire out of uneeded files, will have to assemble them and repost a link, sorry!!!
C9
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@Polaris and Jackal,
Here: http://www.mediafire.com/file/4ju2t6qahip27h0/Israel1980_Campaign.rar/file
TDF: http://www.mediafire.com/file/4dy7q1z79kgrobc/Israel1980s.tdf/file
Cheers,
C9
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@Cloud:
@Polaris and Jackal,
Here: http://www.mediafire.com/file/4ju2t6qahip27h0/Israel1980_Campaign.rar/file
Cheers,
C9
Thanks !
The .tdf file is missing as well… -
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Hello fellas !
I’ve a little problem with the UOAF '82 campaign. In fact, when I fly with my squadron mates, we take the Tomcat. But the leader spawn already in the air and the rest are on the deck. What’s wrong ? We must start in ramp ? But with the actual cockpit it seems to be impossible so…
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1. When did Israeli F-16 pilots become equipped with night vision?
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in the 80’s, early generations of NVG’s did exist but I highly doubt they were being used by fighter pilots. I suspect a big problem was the cockpit instruments were not compatible.
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Flying at night without them is doable and very atmospheric. Here’s an example of a guy flying the “real” way:
It’s basically a whole new level of gameplay most people have never tried.
2. Is there a way to permanently disable night vision, even for people in single player?
- I’m only aware of how to disable it in multiplayer, in the falconbms.cfg
set g_bAllowMP_NVG 0
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Doubt it’s possible, best to just let the player decide if they want them anyways. Dealing with enemy fighters becomes a problem.
Experimenting with manually reducing AI skill during the night hours. You can change their setting any time you load a campaign save.