Israel 1980s - UOAF edition
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http://www.mediafire.com/file/lmib27gos4ano0k/ISRAEL1980%2527S.rar/file
There’s the link for the 7 files. Everything goes in the \Falcon BMS 4.33 U1\Data\Add-On Israel1980s\campaign folder.
Link for redone Israel1980.tdf file: http://www.mediafire.com/file/n99gn5qsg94z9zl/Israel1980s.tdf/file
Just found out it was written clumped up and Terrain Editor couldn’t read it. Goes in your \Falcon BMS 4.33 U1\Data\Add-On Israel1980s\Terrdata\theaterdefinition folder.Files are:
Instant.cam
Save0.cam/Save1.cam/Save2.cam
te_new.tac
Israel.WCH/Israel.IDXAdded Mitla Pass and a couple bridges to get into Suez City from the North and there is also access to Suez City from the South.
Removed Duplicate Objectives from all files and removed units from files they didn’t belong in, i.e., te_new.tac and Instant.cam
Added all 16 Carrier objects. In Save1, I made the Carrier static. If you want that changed let me know or you can just remove the steerpoints from it. I recommend going into the DB and removing the other ships from the Carrier. They can be placed back separate and static also.
Updated Team relations in all campaign files. If it doesn’t seem right, lemme know.
Lemme know if you see anything out of place.
There’s some confusion in the Strings.wch file between Hezbollah and PA, hard to figure out what they were trying to accomplish on that, it’s a clusterfluck?? Think it may be a case of trying to do too much when it didn’t need to be done??
I didn’t do anything with the trigger files but since you mentioned it gza036, I’ll take a look at them.
Anyways, enjoy and if you need anything, you know where I’m at!!
Cheers,
C9
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@Cloud:
By the way, for that Serpent Sting Campaign select artwork, why didn’t you use the Pyramid of Giza Sphynx/Pyrmaid background setting in game??
http://i956.photobucket.com/albums/ae46/FFRAM22/PyramidsOfGiza_zpsljpecbba.jpg
C9
oh… well the “theme” is kind of all paintings so having one in-game screenshot seems a bit out of place, right?
Thanks for all those fixes! awesome
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@Cloud:
http://www.mediafire.com/file/lmib27gos4ano0k/ISRAEL1980%2527S.rar/file
There’s the link for the 7 files. Everything goes in the \Falcon BMS 4.33 U1\Data\Add-On Israel1980s\campaign folder.
Link for redone Israel1980.tdf file: http://www.mediafire.com/file/n99gn5qsg94z9zl/Israel1980s.tdf/file
Just found out it was written clumped up and Terrain Editor couldn’t read it. Goes in your \Falcon BMS 4.33 U1\Data\Add-On Israel1980s\Terrdata\theaterdefinition folder.Files are:
Instant.cam
Save0.cam/Save1.cam/Save2.cam
te_new.tac
Israel.WCH/Israel.IDXAdded Mitla Pass and a couple bridges to get into Suez City from the North and there is also access to Suez City from the South.
Removed Duplicate Objectives from all files and removed units from files they didn’t belong in, i.e., te_new.tac and Instant.cam
Added all 16 Carrier objects. In Save1, I made the Carrier static. If you want that changed let me know or you can just remove the steerpoints from it. I recommend going into the DB and removing the other ships from the Carrier. They can be placed back separate and static also.
Updated Team relations in all campaign files. If it doesn’t seem right, lemme know.
Lemme know if you see anything out of place.
There’s some confusion in the Strings.wch file between Hezbollah and PA, hard to figure out what they were trying to accomplish on that, it’s a clusterfluck?? Think it may be a case of trying to do too much when it didn’t need to be done??
I didn’t do anything with the trigger files but since you mentioned it gza036, I’ll take a look at them.
Anyways, enjoy and if you need anything, you know where I’m at!!
Cheers,
C9
Links do not work…
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Agree, it’s the same for me… who knows what went wrong with those files.
Would you kindly fix this issue, C9? Thanks a lot in advance!
With best regards,
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Links do not work…
EDIT: Opps, I totally misunderstood you!! LOL
I thought you were talking the links that I fixed, never even thought you meant the links to the files!! HAHA
I just cleared Mediafire out of uneeded files, will have to assemble them and repost a link, sorry!!!
C9
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@Polaris and Jackal,
Here: http://www.mediafire.com/file/4ju2t6qahip27h0/Israel1980_Campaign.rar/file
TDF: http://www.mediafire.com/file/4dy7q1z79kgrobc/Israel1980s.tdf/file
Cheers,
C9
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@Cloud:
@Polaris and Jackal,
Here: http://www.mediafire.com/file/4ju2t6qahip27h0/Israel1980_Campaign.rar/file
Cheers,
C9
Thanks !
The .tdf file is missing as well… -
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Hello fellas !
I’ve a little problem with the UOAF '82 campaign. In fact, when I fly with my squadron mates, we take the Tomcat. But the leader spawn already in the air and the rest are on the deck. What’s wrong ? We must start in ramp ? But with the actual cockpit it seems to be impossible so…
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1. When did Israeli F-16 pilots become equipped with night vision?
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in the 80’s, early generations of NVG’s did exist but I highly doubt they were being used by fighter pilots. I suspect a big problem was the cockpit instruments were not compatible.
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Flying at night without them is doable and very atmospheric. Here’s an example of a guy flying the “real” way:
It’s basically a whole new level of gameplay most people have never tried.
2. Is there a way to permanently disable night vision, even for people in single player?
- I’m only aware of how to disable it in multiplayer, in the falconbms.cfg
set g_bAllowMP_NVG 0
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Doubt it’s possible, best to just let the player decide if they want them anyways. Dealing with enemy fighters becomes a problem.
Experimenting with manually reducing AI skill during the night hours. You can change their setting any time you load a campaign save.
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It’s hard to maintain low-level night flight in the BMS desert scenario because it’s difficult to distinguish incoming sand dune even i take NVG.
So we had to revise ACDATA files to add TFR and FLIR in the ITO80, i think FLIR is more useful than NVG though it projects to HUD only.
I know it’s a some kind of cheating. But if we don’t do that, we even can not make a low-level attack below 300 feet at night. -
Are there any tower freq’s for Egypt? Or do you just roll out when ready?
Edit: Nevermind forgot about vhf
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Anyone else having their F-14s blow up on the ramp? Also the in cockpit textures only show the bluish/grey wings, not the actual wings. Is this normal?
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- Flying at night without them is doable and very atmospheric. Here’s an example of a guy flying the “real” way:
It’s basically a whole new level of gameplay most people have never tried.
It’s certainly doable and was a lot of fun actually. It’s really a new level of gameplay. I should continue that campaign actually but flying it SP was getting boring.
Doubt it’s possible, best to just let the player decide if they want them anyways. Dealing with enemy fighters becomes a problem.
Experimenting with manually reducing AI skill during the night hours. You can change their setting any time you load a campaign save.
That’s interesting. Never thought of doing that for night flights. This is not only valid for ITO80s but also for any other theatre as long as BMS doesn’t take certain things into account. Some airframes shouldn’t even launch at night in KTO.
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This working in 4.34?
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No not yet, the database changed for 4.34 so we’ll have to rebuild this for 4.34. We’ll start it up once we can get the 4.34 version of the Israeli theater to edit
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If you guys need me to do any donkey work (reassigning things in the new DB layout, etc) - just let me know.
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Happy New Year!
I’m still super interested in the 80’s version of this theater. Now that ITO is updated to 4.34.1 I’m hoping that this is on someone’s front burner.