Triple monitor weirdness
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Hi gang, so after some time I’ve reloaded BMS. I have always used 3 monitors on my current card (GeForce GT 740) by setting it up in NVidia Control Panel as a single monitor (with 6xxx X 1080 resolution). This has never been an issue, but now when I launch BMS it’s only using the center monitor, even though the resolution is set to the 6xxx X 1080 resolution in BMS. So I tried adding -window to the command line and that seemed to work (even though I’ve never run it in window mode before). So I’d rather not go in window mode. Anyone have an idea why it’s doing this now? So strange. Maybe I need to nuke and re-install BMS?
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Maybe try this : https://www.benchmarksims.org/forum/…l=1#post468395
Quote Originally Posted by clio16v View Post
Same problem here. Think i found a solution. Try this. Right click Falcon BMS sortcut, select properties, then compatibility tab and then check Disable full screen optimizations. Then click OK and run Falcon BMS. Let me know if this worked for you. -
6xxx X 1080?
u mean 5760x1080?
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Maybe try this : https://www.benchmarksims.org/forum/…l=1#post468395
Quote Originally Posted by clio16v View Post
Same problem here. Think i found a solution. Try this. Right click Falcon BMS sortcut, select properties, then compatibility tab and then check Disable full screen optimizations. Then click OK and run Falcon BMS. Let me know if this worked for you.I’ll have to give that a shot, thanks!
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6xxx X 1080?
u mean 5760x1080?
Sorry, I was accounting for the bezel correction, so that kicks the resolution to 6xxx, depending on how much correction I put in.
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bezel correction?
and it increases the resolution?
Why? -
bezel correction?
and it increases the resolution?
Why?I think by taking into account the thickness of the bezels it effectively stretches the normal 5760. I’m guessing you’re not on 3 monitors?
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Maybe try this : https://www.benchmarksims.org/forum/…l=1#post468395
Quote Originally Posted by clio16v View Post
Same problem here. Think i found a solution. Try this. Right click Falcon BMS sortcut, select properties, then compatibility tab and then check Disable full screen optimizations. Then click OK and run Falcon BMS. Let me know if this worked for you.That worked, thanks! I wonder why I never had to check that box before though. Maybe a Windows update or something? Thanks again!
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I think by taking into account the thickness of the bezels it effectively stretches the normal 5760. I’m guessing you’re not on 3 monitors? https://uploads.tapatalk-cdn.com/20180913/8ab389cd79047c28fff151885e914dd9.jpg
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I’m on 3 monitors for years.
Stretching… Just rethink about it , look at it, test it and u will find out how pointless it is. The reason you don’t actually are visually affected it’s cause you stretch it only a bit. But your vga feels the pain for something that is pointless.In case I’m totally wrong, please enlighten me, cause I really, really don’t get it.
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I’m on 3 monitors for years.
Stretching… Just rethink about it , look at it, test it and u will find out how pointless it is. The reason you don’t actually are visually affected it’s cause you stretch it only a bit. But your vga feels the pain for something that is pointless.In case I’m totally wrong, please enlighten me, cause I really, really don’t get it.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
Because the bezels separate the image, meaning that you end up with weird steps in the image. Think of it that the bezels are now on top of the image rather than splitting it. Keeps the image correct and not distorted.
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I’m on 3 monitors for years.
Stretching… Just rethink about it , look at it, test it and u will find out how pointless it is. The reason you don’t actually are visually affected it’s cause you stretch it only a bit. But your vga feels the pain for something that is pointless.In case I’m totally wrong, please enlighten me, cause I really, really don’t get it.
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Yeah, it’s not to increase resolution, which is impossible, but like Planehazza said it gets rid of that unnatural visual jump between monitors, so visually what you see is accurate, as if it’s the corner of a car windshield. But that being said, if it’s actually a FPS hit by doing it like you said, then it’s probably not worth it, depending on the hit I guess.
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Yeah, it’s not to increase resolution, which is impossible, but like Planehazza said it gets rid of that unnatural visual jump between monitors, so visually what you see is accurate, as if it’s the corner of a car windshield. But that being said, if it’s actually a FPS hit by doing it like you said, then it’s probably not worth it, depending on the hit I guess.
I guess you’d need to work out the total increase in pixels to work out what sort of hit you’d be looking at, but I can’t see it being a massive hit, certainly not to the likes of going from 1080p to 1440p or higher.
I reckon it’s about an extra 300k pixels, which may sound like a lot but not really when you’re already rendering ~6’200’000 pixels.
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Vga’s pain is the vertical resolution mostly.
But what u describe I believe is the opposite of what u say. By applying this resolution change u distort the image displayed and not the other way.
I have no distortion at all in my setup. I don’t have any gap or anything weird.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Vga’s pain is the vertical resolution mostly.
But what u describe I believe is the opposite of what u say. By applying this resolution change u distort the image displayed and not the other way.
I have no distortion at all in my setup. I don’t have any gap or anything weird.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
Can you post a photo please, Arty?
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https://nvidia.custhelp.com/app/answers/detail/a_id/2685/~/what-is-bezel-correction%3F
Mine is 5910 x 1080, there’s no distortion of the image to speak of. Thinner bezels have lower values.
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https://nvidia.custhelp.com/app/answers/detail/a_id/2685/~/what-is-bezel-correction%3F
Mine is 5910 x 1080, there’s no distortion of the image to speak of. Thinner bezels have lower values.
Arty, check out that link. That is precisely the effect I was trying to explain. AS TxMtb says, the thinner the bezel the less you have to increase your resolution for. Technically, correcting means that targets may get lost ‘behind’ the bezels, but it’s a good fix to implement if you don’t want that step.
The perfect option is to have zero bezel displays but we’re not there yet.
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How r the targets lost in the bezels? There is no gap in the image. The vga looks outside of the case and measure the bezels and creates a gap?
I’ll look in the link u mention but still can’t understand the logic and reason to distort an undistorted image to counterpart an undistorted distortion.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Errr what i see in the article is the opposite of what u say. I see hidden area, not displayed and it’s a huge area, not just targets but maybe 1/4 of the whole mfd could be not displayed with bezzel correction.
Just observe the images.
Instead of bezel correction just lift your middle monitor so that image is fully aligned.
Reminds me the joke of the space pen.
NASA: we spend millions for the space pen and works perfectly.
Then asked the Russians, how did u solve the writing in space issue and how much did it cost?
Answer: well about 10USD per mission, we use pencil.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Errr what i see in the article is the opposite of what u say. I see hidden area, not displayed and it’s a huge area, not just targets but maybe 1/4 of the whole mfd could be not displayed with bezzel correction.
Just observe the images.
Instead of bezel correction just lift your middle monitor so that image is fully aligned.
Reminds me the joke of the space pen.
NASA: we spend millions for the space pen and works perfectly.
Then asked the Russians, how did u solve the writing in space issue and how much did it cost?
Answer: well about 10USD per mission, we use pencil.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
That’s not going to work, arty. With three screens you’re only affecting the image in x axis, not y. So if you don’t account for the bezels and simply lift the middle screen you going to out of line in both axis, not only x. I’ll see if I can make some sort of image later.
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Just made a 3 screen setup yesterday, and with NVidia you get a 2nd resolution with Bezel management.
BTW, is there a way if I set my FOV to 120 degree, that if I touch the mouse wheel, to get back to that 120?