Adding a Flight
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Hello All,
KTO - Rolling Fire.
Been a long time since I’ve flown Falcon so please excuse the question.
I see two MECH Battalions heading South and close to the FLOT. I want to send a flight of A-10s to attack. I right click on the Mech Bat and select add flight. When I do this it selects the Mech Bat as the target however when I select the A-10s I am presented with a list of possible tasks for the flight, strike, deep strike etc. No matter what I select I can’t seem to find the original target as an option.
Didn’t it use to be where you would right click on the target, select the type of aircraft you wanted to task with this mission and it would automatically know what the mission type should be because of the target you chose?
tia
Mac.
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AI
Air Interdiction.
The target list for movers I think is a general area, like ‘’west of xyz’’. And the 10s will look for targets in that area, I think. Could be wrong
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AI is a good choice for this sort of mission, especially if they are on the move.
But does AI appear if you select a target as opposed to making it an area mission? Can’t recall.
If not, then Pre-planned CAS would work.
No matter what I select I can’t seem to find the original target as an option.
What do you mean by this? Right clicking should set the target unit, as long as you click the icon and not the ground next to it.
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I right click on the Mech Bat and select add flight. When I do this it selects the Mech Bat as the target however when I select the A-10s I am presented with a list of possible tasks for the flight, strike, deep strike etc.
As you already said “it selects the Mech Bat as a target”!!! You don’t select it a second time.
The second selection is for the type of mission for the aircraft to be flown against the above target, the “Mech BN”!!!
C9
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For what it’s worth, I pretty much only use interdictions for these sorts of things. By assigning the target, you are effectively limiting how effective your mission can be. The aircraft you send will look to attack that Mech Battalion. If they find it, they will do a good job usually.
But they will leave other, adjacent units alone, even if they have remaining ordnance. If some other friendly unit falls on this target in the interim, the mission will fail. An (area) interdiction will attack any enemy unit it finds until weapons are expended. The risk of course is they may not attack the desired unit at all. But if the Reds are that thick in the area, you probably are just concerned with killing stuff, not necessarily which unit took the hits.
Check to see if the unit is on the move (right click and see if they have an ETA set) and be sure to set your AI steerpoints to cover the distance they might move before the aircraft get there.