BMS 000- Benchmark Test Results.
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11 on ground 22 to 25 above clouds.
Laptop 4gb ram 840m 2gb.Sent from my SAMSUNG-SM-T818A using Tapatalk
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There is a benchmark mission in The T.E Saved section, think this is there to see what fps your getting,
If people are going to post we should use this so were all singing off the same song sheet? and can compare Drivers, settings, config settings?Make one with a table of the fields.
Else aint gonna happen.
Settings and formats are just nuts.Sent from my SAMSUNG-SM-T818A using Tapatalk
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Make one with a table of the fields.
Else aint gonna happen.
Settings and formats are just nuts.Sent from my SAMSUNG-SM-T818A using Tapatalk
Did that back when……
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Performance:
-At Ramp, cold jet, Inclement: 16 to 18FPS while zoomed out looking 20° up, 40 to 50 while looking down, 6 to 8 while zoomed in looking towards the horizon (1 to 2 FPS increase when changing cumulus coverage from 5/8 to 2/8!)
-At Ramp, cold jet, Sunny (no clouds): 40 to 50FPS while looking up, 50 to 60 while looking down, 40 to 50 while zoomed in looking to the horizon;Specs:
Intel 2 Duo CPU E7500 2.93GHz (2 CPUs)
4GB memory
Ge Force GT 630Falcon settings:
-In “falcon BMS.cfg” “set g_bDoublrRTTResolution” set to “0” (half resolution for the displays, huge FPS increase);-Config App:
Low resolution for clouds;
Reduce particle system;
All shaders off
Per-Vertex LightningIn-game settings:
1366x768 60Hz
Multisampling Off - quality level 0
VSync Off
Canopy Cues - lift line
Object Density 6 - Object Detail 7
All other sliders to the left
Advanced - all ON except for Anisotropic FilteringNote:
Since my FPS is pretty much the same both in this TE and for the ILS weather training TE, I decided to fire up Falcon 4.33 for comparison in the ILS weather TE.
With identical settings I get solid 40 FPS though the clouds (as opposed to 13 to 14 in 4.34), going up to 50FPS after descending to 5000ft and going up to 58 to 60 FPS on final transition to the visual after the inner ILS beacon (as opposed to 12 FPS).
There’s clearly something seriously wrong with 4.34 regardless of my hardware! It just might not be so noticeable in high end PCs compared to mine.
It’s like if the “low resolution for clouds” option is not working, even though I appear to also have .5 to 1.5x more FPS even on sunny days in 4.33 if compared to 4.34 for some reason… -
By the look of your performance impact cloud vs no cloud I think your GPU has difficulties to handle alpha layers of clouds
You might need to tune your GPU settings or update drivers
If you have 50fp with no cloud you should get around 35 with clouds
With all respect, before assuming something is wrong with 4.34 you might have a look at your settings first
Most of people have much more fps in 4.34 than 4.33 even if clouds default settings are much higher
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By the look of your performance impact cloud vs no cloud I think your GPU has difficulties to handle alpha layers of clouds
You might need to tune your GPU settings or update drivers
If you have 50fp with no cloud you should get around 35 with clouds
With scattered clouds (default dogfight scenario) I get from 35 to 40 FPS, even if there’s multiple of them (it’s only an issue if I zoom in/fly through a cloud, decreasing my FPS to the 20’s - any idea if there’s a way to disable this? It’s like if the game increases clouds details the closer I get/more I zoom in, but it’s barely noticeable and I couldn’t care less for a slightly less detailed cloud up close).
The real problem though is the overcast, only then I get a serious performance impact.As for the alpha layers, I honestly have no clue on what it means (pardon my ignorance xD). But should there be anything I can do on my video card settings panel? I’ll check for drivers update, but I’m quite sure it’s up to date already.
Thanks.
Edit: pretty much everyone I talked to is having a worse performance in cloud heavy scenarios. It’s very noticeable how much more demanding 4.34 is even though I notice about no graphical improvement on my end.
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Performance:
-At Ramp, cold jet, Inclement: 16 to 18FPS while zoomed out looking 20° up, 40 to 50 while looking down, 6 to 8 while zoomed in looking towards the horizon (1 to 2 FPS increase when changing cumulus coverage from 5/8 to 2/8!)
-At Ramp, cold jet, Sunny (no clouds): 40 to 50FPS while looking up, 50 to 60 while looking down, 40 to 50 while zoomed in looking to the horizon;Cant compare unless you just use the default view and FOV. Way to many variables.
As a side note my Sunny Fps go to 42 from 32.
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Cant compare unless you just use the default view and FOV. Way to many variables.
As a side note my Sunny Fps go to 42 from 32.
Fully zoomed out/default has no change in FPS (keeps changing between 16 to 18) as long as the horizon is in sight.
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System specs:
–-------------- PC
- MSI Z170A Pro Carbon
- Intel i5-6600K 3.5 GHz
- RAM 16GB DDR4 1600 MHz
- Nvidia GeForce GTX 1050Ti
- Windows 10 Pro v. 1809
- 500GB SSD running O.S.
- 1TB 7200 rpm WD Caviar Blue running BMS
- Monitor Dell 24" resolution 1920x1080
BMS specs:
- Multisample OFF, Vsync ON, Anisotropic filtering OFF, Mipmapping ON, Linear mipmap filtering ON, Texel Bias fix ON, Textured TV/IR ON, Object density 6, Object detail 7
- Nvidia: mostly set to override program settings; Antialias 4x, Antialias Transp. 2x, Anisotropic filter 4x, 1 frame pre-render, set for quality
FPS:
- Ramp
- TGP off: 41-48
- TGP on: 34-37
- Airborne, below cloud deck
- TGP off: 40-59
- TGP on: 30-45
- Airborne, above cloud deck
- TGP off: 45-61
- TGP on: 47-57
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Good numbers cortomalteseit great for a 1050.
Did you try with a cold jet.
My Cold Jet no extraction @ 2560x1440 with a moderate OC on cpu gets me to 35fps
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Good numbers cortomalteseit great for a 1050.
Did you try with a cold jet.
My Cold Jet no extraction @ 2560x1440 with a moderate OC on cpu gets me to 35fps
Hi Shadow!
I started my test with cockpit cold and dark (about 40-42 FPS), then did a ramp start, take off and had a flight for several minutes, recording minimum and maximum values in each condition.
I’m satisfied by the frame rate obtained, and graphic is pretty nice too.
I’m at disposal for further informations, if required -
System specs:
–-------------- PC
- Intel i5-2500K @4.5 GHz
- RAM 20GB DDR3 1600 MHz
- Nvidia GeForce GTX 760
- Windows 10 Pro v. 1809
- 256GB SSD running O.S. + BMS
- Monitor BENQ 27" resolution 1920x1080
BMS specs:
- Multisample ON, Vsync ON, Anisotropic filtering ON, Mipmapping ON, Linear mipmap filtering ON, Texel Bias fix ON, Textured TV/IR ON, Object density 6, Object detail 7 + Hires textures
FPS:
- Ramp
- TGP off: 19-21
- TGP on: 18-20
- Airborne, below cloud deck
- TGP off: 28-32
- TGP on: 26-30
- Airborne, above cloud deck
- TGP off: 19-21
- TGP on: 18-20
When I change the weather to sunny or fair:
- Ramp
- TGP off: 40-48
- TGP on: 39-46
- Airborne
- TGP off: 50-60
- TGP on: 48-56
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All lights on!
Taxi:
no tgp - 39-40 fps
tgp on - 29-35 fpsAirborn:
no tgp - 50-60 fps
tgp on - 40-45 fps -
On runway cockpit view: TGP: 34 fps No TGP: 43 fps
i7 990 @ 4,4 Ghz
24 GB Ram
GTX 1060 6 Gb
Samsung Syncmaster 22 " 1680 X 1650 -
On runway cockpit view: TGP: 34 fps No TGP: 43 fps
i7 990 @ 4,4 Ghz
24 GB Ram
GTX 1060 6 Gb
Samsung Syncmaster 22 " 1680 X 1650you have fast CPU fast GPU
i Think it is low Fps you should have TGP 50-60 NoTGP 70-80 outside 110-120compare also with 4.33, please
and post your driver settings and BMS setings
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Everyone running nvidias now im intrested to test and post my AMD’s performance thats cpu and gpu will report back friends.
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you have fast CPU fast GPU
i Think it is low Fps you should have TGP 50-60 NoTGP 70-80 outside 110-120compare also with 4.33, please
and post your driver settings and BMS setings
Comparison with BMS 4.334:
As there is no TE Benchmark test, I used TE Ground Opps - Training - Cockpit view4.334 Runway 63 fps
4.34 “” 73 fps
4.334 Taxiway 59 fps
4.34 “” 75 fpsMy BMS Graphic Settings (same for 4.334 and 4.34)
Multisampling q.level 0 On
Vertical Sync Off
Objects. trees, grass etc All Maxed
HDR Bloom Off
HDR Blur Off
Advanced options All 5 OnMy Nvidia Panel settings:
Tripple Bufer ON
Cuda All
Shader Cache On
Texture filtering Quality Performance
Texture filtering Anisotropic 16X
Texture filtering Neg.LOD…. Clamp
Texture filtering Trilinear Opt On
Threaded optimisation On
Vertical Sync Off
Max pre-rendered frames Aplication controlled
Antialiasing Gama correction on
Antialiasing Mode Aplication Controlled
Antialiasing Transparency Off
Antialiasing FXAA Off
Multiframe sample AA Off
Power management Max PerformanceI played with all diferent settings and those are giving me maximun performance.
In antialiasing case, for example I found that was better to disable it from Nvidia settings and enable Multisampling Q.Level 0 at BMS, and that gave me a diference of about 2 or 3 Fps, and is enough for eliminate all zaggings
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Multisampling 0 ain’t like having no multisampling? Or 0 is like the first value as in code u start counting from 0?
In my case 0 has zigzag.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Multisampling 0 ain’t like having no multisampling? Or 0 is like the first value as in code u start counting from 0?
In my case 0 has zigzag.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
In my case there is a noticeable diference between enabling multisample at 0 level and not at all, so, it must be the first step of the scale.-
For example, the Hud frame zigzag dissapears -
In my case there is a noticeable diference between enabling multisample at 0 level and not at all, so, it must be the first step of the scale.-
For example, the Hud frame zigzag dissapearsHmm thanx, good to know. I thought 0 was like disabled.
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