Some difficulties in building my own F-16 cockpit
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Good Day, All.
My friend is building his own F-16 cockpit. He has made MFD, ICP and other necessary panels.
But the number of keys and switches in those panels he made can only be identified to no more than 128 in BMS
Those panels works fine in DCS and all of keys can be identified.
This is our first try to make a cockpit. We do not have much experience in it.
We are appreciate if someone can provide some guidance or tips.
Thanks!
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We are many with fully working cockpits working in BMS, so it must be Something you Don’t do right on your side.
I for instance have 2 X-keys and 2 Leobodnar BU0836 for the whole cockpit key entriesand this is working quite fine,
So you need to give us more information as the setup of your friend -
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@Red:
We are many with fully working cockpits working in BMS, so it must be Something you Don’t do right on your side.
I for instance have 2 X-keys and 2 Leobodnar BU0836 for the whole cockpit key entriesand this is working quite fine,
So you need to give us more information as the setup of your friendHi RED DOG, I use the ejoy(similar Leobodnar BU0836 ) for my cockpit. It most has 144 buttons. On the PC , THE game option Controller just show 32 buttons only, others (such as the 54th button) can not be identified for BMS. But all buttons can be identified for DCS.
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@Red:
We are many with fully working cockpits working in BMS, so it must be Something you Don’t do right on your side.
I for instance have 2 X-keys and 2 Leobodnar BU0836 for the whole cockpit key entriesand this is working quite fine,
So you need to give us more information as the setup of your friendDragon1220 is the friend i referred
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maybe the choice of your interface is not the ideal one ?
Pokey or X-keys are proven