WIP - Hawaii Theatre
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I was often thinking about that 4096 tiles limit in the past few weeks, and how nice it would be to see
unique tiles for at least a 64 seg. terrain, so I can feel your pain, Dave.And even those of the guys who complain about the huge filesize will download it for sure, once such a theater is released.
I see so much terrain screenshots all over, where some areas are tiled so nicely and done with love,
just to notice repeating tiles pattern in another screenshot of the same terrain, which kills totally the overall impression,
due to that old 4096 tiles limit.
What I’m curious about is that AFAIK M- and L-tiles are’nt needed anymore,
and if it would really be that hard to rewrite the code to use those “resources” for increasing (tripple ???) the max. H-tiles count.Anyway, with those “Tileart- gurus” around you I’m sure Hawaii textures will look awesome beautyfull,
even with that f…ing tiles limit.Just a endusers (and a terrain- and code noob’s) point of view.
Cheers,
LS -
I see so much terrain screenshots all over, where some areas are tiled so nicely and done with love,
just to notice repeating tiles pattern in another screenshot of the same terrain, which kills totally the overall impression,
due to that old 4096 tiles limit.First let me commend Dave and his team for great photo real Hawaii sample.
Second…. unless there are some specific code barriers in BMS, unlocking of the limit for number of tiles is feasible and was done in other known to me version (FF). Our ITO2 had more than 256 sets and was displaying fine, same thing ported to BMS had a problem.
Third… having said this, I say that making 100% photoreal terrain is IMHO not a practical solution and for good terrains to have, there is no escape of researching and developing tools like Monster’s TE, CATE, utilities for tile transitions and ways to blend and incorporate photoreal parts into repeating tiles. FLARE is the project and research in right IMHO direction and I am very curious to see updates and eventually final result.
Fourth… if photoreal is not fully practical, perhaps making some open terrain streaming projects could be in the future or this…
Try to find other videos about real time planet.
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Thank’s Guy’s for your continued support.
As stated, I am continuing the PR Hand Tiling of the theater and will complete it.
It’s just that we can not fly it ATM due to the Code restriction.
I will save it for later day’s when completed.
In the mean time I have started replacing whole block’s with Repeating Tile’s, so you may see something soon that is more Code\User Hardware friendly.Though the “Eye Candy” is lacking……demer
(P.S. BTW Ted,which .exe is that where Fred changed the Code for ITO??? 2.3.3.38 or 2.3.3.44??? Just curious??? I know he changed for the HTile’s cause he or maybe rustler sent me a “head’s up” B4 doing so) -
which .exe is that where Fred changed the Code for ITO??? 2.3.3.38 or 2.3.3.44???
I think it was the latest 2.3.3.44.
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But there was another change longer ago when your current texture set was ready for testing which solved the Fartiles issue IIRC.
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Thank’s guy’s……cause ICRC ATM…I know it’s there in both Code’s…just was never an issue 'til now or ITO.
Dave
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Second…. unless there are some specific code barriers in BMS, unlocking of the limit for number of tiles is feasible and was done in other known to me version (FF). Our ITO2 had more than 256 sets and was displaying fine, same thing ported to BMS had a problem.
Do you (or anybody here) knows what’s the max. tile sets in FF now?
@BMS
Hmmm, …. in FF they can use more than 256 tile sets.Please, please, please support those theater devs regarding that topic.
I mean most of the terrains will be completely get new tiles and you know what a shitload of work it is to
create new terrains from scratch.So please, please, please support those theater devs ASAP.
Thank’s for listening.
Cheers,
LSP.S. did I say please, … ahh, OK I did.
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“Do you (or anybody here) knows what’s the max. tile sets in FF now?”
4096 Sets.
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“Do you (or anybody here) knows what’s the max. tile sets in FF now?”
4096 Sets.
Hi Fred,
Doe’s that mean up to 65,536 Tile’s are supported???
TIA,
Dave -
Hi Fred,
Doe’s that mean up to 65,536 Tile’s are supported???
TIA,
DaveYes. It could goe to 2 million, but I put a restriction on the number since 2 million tiles would make for a good slide show.
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Yes. It could goe to 2 million, but I put a restriction on the number since 2 million tiles would make for a good slide show.
L…o…a…d…i…n…g……y…e…s…i…t…w…o…u…l…d…b…e…a…s…l…i…d…e…s…h…o…w…:rofl:
Thank’s M8,I’ll have to grab .44 from someone and at least build the terrain there Cringe…HAHA
That way I can see it in Falcon for now without the restriction.
Thank’s again,
Dave -
L…o…a…d…i…n…g……y…e…s…i…t…w…o…u…l…d…b…e…a…s…l…i…d…e…s…h…o…w…:rofl:
Thank’s M8,I’ll have to grab .44 from someone and at least build the terrain there Cringe…HAHA
That way I can see it in Falcon for now without the restriction.
Thank’s again,
DaveYou have to use utilities that support “>256 Sets” terrain. My “FF Utilities do - FFTerrainview, FFPathmaker and FFTinstall”. I am not certain that Monster’s utilities support more than 256 Sets.
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If it runs in FF I’d be happy to check it there hehe.
Tom
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Yes. It could goe to 2 million, but I put a restriction on the number since 2 million tiles would make for a good slide show.
Hmm, makes sense, Fred.
But what if someone would code a “bubble” for loading the terrain textures?
Huh sorry, I was dreaming again.
Cheers,
LS -
You have to use utilities that support “>256 Sets” terrain. My “FF Utilities do - FFTerrainview, FFPathmaker and FFTinstall”. I am not certain that Monster’s utilities support more than 256 Sets.
Where are these Utilities ???
Phone call Inbound Bro’(870) is me
Dave
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Where are these Utilities ???
Phone call Inbound Bro’(870) is me
Dave
http://www.zianet.com/baldeagle/Downloads/FF-Terrain-Utilities-201.zip
They are not “secret” utilities.
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I am not certain that Monster’s utilities support more than 256 Sets.
Thank you Bald Eagle to chime in.
Monster’s TE is displaying tiles with number of sets >256 properly. So, I guess, I can venture the reply that his Tool does support more than 256 sets.
However, I also recall, that when I was using FFViper ver.2.3.3.38 the tiles were scrambled in 3D view. When I switched to 2.3.3.44 that corrected itself. So, was this as a result of using specific terrain editing tools, or perhaps newer FF executable?
Now in BMS I have tested recently ITO2 and found Suez Canal tiles scrambled. I loaded that into Monster’s TE and it displayed all tiles fine. Since the only solution to remedy was to lower the number the sets below 256. And this is what I have done and the theater displayed fine too.
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Thank you BaldEagle to chime in.
However, I also recall, that when I was using FFViper ver.2.3.3.38 the tiles were scrambled in 3D view. When I switched to 2.3.3.44 that corrected itself. So, was this as a result of using specific terrain editing tools, or perhaps newer FF executable?Using terrain tools that did not support Sets > 256.
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http://www.zianet.com/baldeagle/Downloads/FF-Terrain-Utilities-201.zip
They are not “secret” utilities.
HAHAHA…“secret”….Thank’s Ol’Man…and you guy’s should thank the Baldeagle as well…
I’ll give 'em a whirl…
Dave
(BTW could you put .44 up to CVS??? Don’t have too,just interested in the terrain.cpp ATM) -
Just for the record here, and since TerrainEditor was mentioned, in TerrainEditor the type of the variable that stores the number of sets is “long”, so it can hold up to more than 2 million sets. So, no problem storing more than 256 sets with TE but you have to take into account the limitations of the exe (4096 for latest FF and 256 for BMS) in order to work in the sim.
It’s nice hearing these info from the exe developers…:)