4.34 U2 will not load
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Updated to U2 on the 12th. Got in a couple quick flights to verify the install. Went to fire it up last night, hit launch, black BMS/Billionsoft screen appears for about 2 seconds, then returns to my desktop. Did not try uninstalling U2 yet, wanted to run this by yall and see if there are any quick fixes. Included is my log. Please let me know if the link works. Thanks. Brian
https://drive.google.com/open?id=1F9p2ircnWD_7uDnhcJ-gAh_xd2Lf3GSk
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Updated to U2 on the 12th. Got in a couple quick flights to verify the install. Went to fire it up last night, hit launch, black BMS/Billionsoft screen appears for about 2 seconds, then returns to my desktop. Did not try uninstalling U2 yet, wanted to run this by yall and see if there are any quick fixes. Included is my log. Please let me know if the link works. Thanks. Brian
https://drive.google.com/open?id=1F9p2ircnWD_7uDnhcJ-gAh_xd2Lf3GSk
-window -nomovie
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Will try the no movie. Already have it in window mode, with no success.
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Just tried window/nomovie. No luck.
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================================== CRASHLOG =====================================
Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in:
00000000044EA9E7 Falcon BMS.exe, TheaterList::GetCurrentTheater()+199 byte(s), d:\wip\bms\svn\code\rel-4.34\falclib\theaterdef.cpp, line 344
Exception handler called in UnhandledExceptionHandler.
Read from location 0000000000000000 caused an access violation.
Bytes at CS:RIP: 48 8B 13 48 8D 0D 07 D4 74 00 E8 EA 0F 40 00 48.Does this have something to do with a corrupt/missing file in my theater folders? I downloaded the EMF, island, and Balkans. Followed install instructions to a tee. Then this started happening. I have since removed all of the new campaigns, and removed the added theatre.lst lines back to stock showing Korea only. Any spook files that I may have missed that install themselves?
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And lastly, every now and then at the config screen, I’ll get an error saying: Hub ExecAndContinue CreateProcess failed! Last error: 740. This is pretty much the extent of the info that I have for yall. I’ll put a couple more of my logs on here to let you guys run through.
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Ok, I have another piece. Just noticed my falcon bms config file is showing today as date last modified. I haven’t touched this folder in a while, so that tells me something happened to it. I’ll upload that. I got a feeling this is where the issue is gonna be, but I’m not sure which line got jacked up.
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/////////////////////////
// Config.exe Settings //
/////////////////////////set g_fCursorSpeed 1.0
set g_bMFDHighContrast 1
set g_fRadarScale 0.75
set g_fHSDSymbolSize 0.025
set g_bBarcapNoBarcap 0
set g_bNoDTCForRampStart 1
set g_nPrintToFile 1
set g_bAppendToBriefingFile 0
set g_bBriefHTML 0
set g_bLogEvents 1
set g_bEnableDisplacementCam 1
set g_b3DClickableCursorAnchored 1
set g_fDefaultFOV 60
set g_bFullScreenNVG 1
set g_bNoPadlockBoxes 0
set g_bPngScreenshots 1
set g_nPadlockBoxSize 2
set g_bPlayIntroMovie 0
set g_bRampTaxiStart 0
set g_bCalibrationHg 1
set g_nFairCloudRestriction 0
set g_nPoorInclCloudRestriction 0
set g_bHotasDgftSelfCancel 1
set g_bUseVirtualRudder 0
set g_bUseExternalWindows 0
set g_bExternalWindowsOnTop 0
set g_bHiResTextures 1
set g_bUseAnalogIdleCutoff 0
set g_bReducePSFires 0
set g_bEnvironmentMapping 1
set g_bPixelLighting 1
set g_bVertexLighting 0
set g_bHdrLighting 1
set g_bHdrLightingStar 1
set g_bUseHeatHazeShader 1
set g_bUseMotionBlurShader 0
set g_fMotionBlurFactor 0.2
set g_bShowFarRain 1
set g_bShowRainDrops 1
set g_bShowRainRings 1
set g_bShadowMapping 1
set g_bCockpitShadows 1
set g_bFocusShadows 1
set g_bShadowOnSmoke 0
set g_bWaterNormalMapping 1
set g_bWaterEnvironmentMapping 1
set g_bEnvMapRenderClouds 1
set g_bEnvMapRenderFocusObject 1
set g_bExternalTrackIR 0
set g_bInvertExternalTrackIR 0
set g_bTripleBuffering 0
set g_bAllowMP_Freeze 0
set g_bAllowMP_NVG 1
set g_bAllowMP_NVGFullscreen 1
set g_bRequireSameAcdataMP 0
set g_bRequireSameTileSetMP 1
set g_bAllowMP_Smoke 1
set g_nMPStartRestricted 0///////////////////////////////////////////////////
// MP Settings (not available in the Config.exe) //
///////////////////////////////////////////////////set g_sTileSet “POLAK” // Tileset to use
set g_nTaxiLaunchTime 4 // Time before TOT to launch to TAXI (in min)
set g_nReagTimer 2 // AB A/C despawn-> delay before disappearing (in min)
set g_nDeagTimer 2 // AB A/C spawn-> lead time before taxiing (in min)
set g_npercentage_available_aircraft 75 // Determines what proportion of your squadron’s roster will be available (in %)
set g_nminimum_available_aircraft 4 // Setting allows you to limit the effect of a low ‘percentage’ setting (lower-limit of available aircraft)
set g_bEnableABRelocation 1 // Airbase relocation
set g_bServerHostAll 1 // The server has the full CPU load and bandwidth traffic of all aggregated and deaggregated units
set g_nForceMinClientBwSetting 0 // Allows the MP host to specify a minimum client bandwidth setting (default 0=no value forced)
set g_bNoAiForHumanControlledSqd 0 // Allows the MP host to specify whether AI pilots can be assigned for Player Controlled Squadrons (default 0/false)
set g_nRemoteControlSurfacesInterval 200 // Time in ms between control surface updates, valid range 20-1000 (default 200), 0 = disabled
set g_bStrictFogOfWar 1 // Forces the map and OOB to honor the unit spotted/identified status more rigorously
set g_bEnforceBandwidthLimits 0 // If set, the network transfer rates set in the UI will be enforced - BMS usually does limiting based on “best effort” only (default 0/false)
set g_bForceMPCloudSettings 0 // Forces the same cloud display from the server (default 0/false)/////////////////////////////////////////////////////
// Misc Settings (not available in the Config.exe) //
/////////////////////////////////////////////////////set g_bVoiceCom 1 // Enable Voice Communications
set g_nF1TeamUiFreq 339750 // Frequency for F1 UI voice comms (for Force on Force type missions)
set g_nF2TeamUiFreq 1234 // Frequency for F2 UI voice comms (for Force on Force type missions)
set g_bhudAOA 1 // Enables the HUD AOA for non-F16 aircraft
set g_bLocalEnvironmentalDate 0 // Makes the TimeManager use the local system date for environmental lighting calculations
set g_nHotasPinkyShiftMagnitude 256 // Enable DirectX Shifting and specify button offset
set g_fFOVIncrement 5 // Sets how much the field of view should change for each keypress in degrees
set g_fMaximumFOV 80 // Limits the maximum amount that the FOV can be increased
set g_bNoAAAEventRecords 0 // This option, set to 1, removes AAA shots from debrief
set g_bACMIRecordMsgOff 1 // Turns off the ACMI RECORDING msg
set g_nPadlockBoxThickness 1 // Determines the thickness of the padlock box
set g_nDynamicVoices 32 // Maximum number of voices allocated by the sound code
set g_nSoundUpdateMS 10 // How many milliseconds must elapse before the sound code updates
set g_nSoundSwitchFix 1 // This patch may fix the problem of AI comms disappearing
set g_bPilotEntertainment 0 // Enables the user to control WinAmp
set g_nWinAmpInitVolume 204 // Sets the initial WimAmp volume
set g_fAmbientmin 0.1 // Allows to tweak sky brightness at night
set g_bForce16bitDisplay 0 // Forces 16 bit display device
set g_bNewThreadTiming 1 // If experiencing hiccups/stuttering in the UI with multi-core processors, try set to 0
set g_bUseTerrainNightLightsTextureFilter 1 // This controls which texture filter to use for the terrain tile night lights (1=anisotropic filter - 0=point filter)
set g_bUseTracerColors 1 // Any aircraft from a Red team will have green tracers
set g_bEnableRandomFailures 0 // This enables random failures
set g_fMeanTimeBetweenFailures 0 // The MTBF in hours. If set to 0, uses the value in ac.dat
set g_bF16MfdHasRwr 0 // This enables the RWR MFD page back for the F16s
set g_fMouseSensitivity 1.0 // 3D mouse sensitivity multiplier
set g_bMouseWheelKnobs 1 // Allows mouse wheel to turn knobs in 3d pit
set g_bEnableExclusiveMouseCapture 1 // Captures the mouse when in 3D so that you don’t click something on the desktop when running windowed mode
set g_bMouseButton4TogglesClickablePit 0 // If set, the 4th mouse button (if available) will toggle between mouselook and clickable pit. By the way: the wheel is button 3
set g_bUseIvcUiVolume 1 // UI IVC Volume is controlled independently from the COMM1/2/UHF/VHF volume sliders
set g_nIvcUiVolume 5 // UI IVC Volume in db, range -6 to +6 (if controlled independently)
set g_bPreventScreensaver 1 // Prevent activation of screensaver/powersave mode (1=prevent, 0=do not prevent)
set g_bPrettyScreenShot 0 // If set, PrtScr key will make pretty screenshots (no overlays) instead of normal ones (1=pretty, 0=normal)
set g_bExportRTTTextures 1 // This enables the shared texture memory area for HUD/MFDs/HMS/RWR/DED/PFL. This is independent from BMS external window usage
set g_nRTTExportBatchSize 2 // This determines how often the shared texture memory area (if it is enabled) will be updated (every Nth frame, default is 2)
set g_nCampPeriodicSaveMinutes 0 // Campaign time in minutes between automatic cyclic game saves, 0 = disabled
set g_sCampPeriodicSaveName “Auto” // Prefix for the automatic cyclic save name (campaign date and time will be added automatically)
set g_nTacPeriodicSaveMinutes 0 // TE time in minutes between automatic cyclic game saves, 0 = disabled
set g_nActionCameraTimer 8000 // Sets the duration in ms for the action camera before switching views, default 8000, i.e. 8 seconds
set g_nJetHeatShaderMaxSpeed 250 // Jet Heat Exhaust will disappears when speed (in knots) exceed this value (default 250 knots)
set g_nMessageScrollTime 15 // Time in seconds until a chat message scrolls out of view
set g_bPlayDogfightBits 1 // Enables playback of the various sound comments in the dogfight scores menu
set g_fViewlimitPitchDown 0.0 // Overrides all A/C viewlimit_pitch_down values from the 3dckpit.dat files, max. 90.0, only higher values take effect
set g_bDoubleRTTResolution 1 // Doubles the resolution of the cockpit displays (MFDs, HUD, HMS, RWR, DED, PFL), internal and external
set g_sLogsDirectory “” // If set, redirects the logfile output from <bms>\User\Logs to the specified directory
set g_sAcmiDirectory “” // If set, redirects the ACMI directory from <bms>\User\Acmi to the specified directory
set g_sPicturesDirectory “” // If set, redirects the pictures directory from <bms>\User\Pictures to the specified directory
set g_sBriefingsDirectory “” // If set, redirects the briefing output from <bms>\User\Briefings to the specified directory
set g_sPatchesDirectory “” // If set, redirects the patches directory from <bms>\User\Patches to the specified directory
set g_nAnisotropicValue 0 // The max anisotropic filter value to use if anisotropic filtering is ON in the setup UI. Valid values: 0 = max available (default), 2, 4, 8, 16
set g_fSmartScalingThreshold 0.0 // If SmartScaling is enabled via the UI, the distance in nautical miles from your own POV when scaling will start to kick in (default 0.0)
set g_bDisableCommsMenu 0 // If set, the comms menu (tower/awacs/wingman etc.) will no longer be drawn.
set g_bInitBUPfromDTC 1 // If set, the UHF Backup presets will be initialized with the UFC DTC values instead of the usual hardcoded internal values.
set g_nJpegCompression 90 // Sets the compression level for JPEG screenshots, 0-100 (default 90)
set g_bAutoLoadCommPlanToDTC 1 // If set, enables auto-loading of the Comm Plan frequencies associated with your flight in the DTC
set g_nMaxBRAARange 25 // This determine the distance at which the radio communications will use BRAA instead of BE, default 25
set g_nBumpIntensityMinTime 100 // This determines the minimum bump intensity “peak time”, i.e how long a value is visible in shared memory (default 100)
set g_bOnlinePlayersDisplayDefault 0 // Specifies whether the OnlinePlayersDisplay overlay should be ON(1) or OFF(0) by default when entering 3D
set g_bShowFrameRateDefault 0 // Specifies whether the frame rate overlay should be ON(1) or OFF(0) by default when entering 3D
set g_fRadioBalance 0.0 // The value in DB on how much to shift the UHF/VHF playback volume out of center (into opposite directions), range +/-100.0////////////////////////////////////////////////////
// Dev Settings (not available in the Config.exe) //
////////////////////////////////////////////////////// set g_sPathFlightModelManager “…\Flight Model Manager\Flight Model Manager.exe” // Allows to open acdata with FMM from editor. Uncomment and set to corresponding program folder to enable.
// set g_sPathMissileDataManager “…\Missile Data Manager\Missile Data Manager.exe” // Allows to open misdata with MDM from editor. Uncomment and set to corresponding program folder to enable.
// set g_sPathVehicleDataManager “…\Vehicle Data Manager\Vehicle Data Manager.exe” // Allows to open veh files with VDM from editor. Uncomment and set to corresponding program folder to enable.
set g_bLabelShowDistance 1 // When turned On, labels also display distance in nm
set g_nNearLabelLimit 100 // Sets the near label limit
set g_bSmartCombatAP 1 // Enables the Combat Autopilot to shoot AA missiles
set g_nNumberOfSubTitles 10 // Determines the maximum number of simultaneously displayed subtitles
set g_nSubTitleTTL 10000 // Governs the time a radio subtitle is drawn
set g_fSubtitleWrapWidth 0.6 // Radio subtitle text line width before it gets wrapped, 0.0 (nothing) to 2.0 (full view width)
set g_bRealisticMavTime 1 // Enables realistic Maverick seeker head gyro spool up time of 3 minutes
set g_fMavFOVLevel 4 // These variables control the amount of zoom of the EXP and FOV modes on the Maverick
set g_fMavEXPLevel 2.0 // These variables control the amount of zoom of the EXP and FOV modes on the Maverick
set g_bNoRPMOnHud 1 // Removes the RPM indication on your HUD, as in the real aircraft
set g_fAIRefuelSpeed 1 // Sets a multiplier factor so AI refuel faster on the boom
set g_bCanopyOpenForRampStarts 1 // Option to have the canopy open at mission start when you choose RAMP
set g_bUsePsTracers 1 // Uses the particle system for tracers
set g_bAnyWaypointTask 1 // Allows you to assign any task to any waypoint
set g_bAIGloc 1 // Toggles AI GLoc
set g_bAIjamLogic 0 // Changes to the AI jamming usage (no support)
set g_bHelosReloc 1 // Relocates helicopter squads faster
set g_bRealisticAttrition 1 // Enables the campaign engine to subtract destroyed vehicles and aircraft along with any munitions carried
set g_bScramble 1 // Allows scramble missions
set g_b3DClickableCursorChange 1 // Setting this enables the cursor to let the pilot know he is over a clickable area of the 3D pit
set g_sRadioStandardCol “0xFFFF0000” // Sets radio standard comm subtitles to bright blue
set g_sRadioTowerCol “0xFF00FF00” // Sets radio tower comm subtitles to bright green
set g_sRadioflightCol “0xFF0000FF” // Sets radio flight comm subtitles to bright red
set g_bFilterExternalWindows 1 // Applies anisotropic filter to external windows (if in use)
set g_nTrackIRTimeout 1000 // The time (in ms) without input after which TrackIR deactivates itself and relinquishes control to alternative devices
set g_sThreatCircleColor_RadarHigh “0xFF0000” // The color of the UI map thread circle for “Radar High”, set as hex, “0xBBGGRR”
set g_sThreatCircleColor_RadarLow “0xFF0000” // The color of the UI map thread circle for “Radar Low”, set as hex, “0xBBGGRR”
set g_sThreatCircleColor_ADAHigh “0xFF00FF” // The color of the UI map thread circle for “ADA High”, set as hex, “0xBBGGRR”
set g_sThreatCircleColor_ADALow “0xFF00FF” // The color of the UI map thread circle for “ADA Low”, set as hex, “0xBBGGRR”
set g_nThreatCircleContrast_RadarHigh 40 // The strength of the color mixing if 2 or more threat circles of type “Radar High” overlap. Range 0-100
set g_nThreatCircleContrast_RadarLow 40 // The strength of the color mixing if 2 or more threat circles of type “Radar Low” overlap. Range 0-100
set g_nThreatCircleContrast_ADAHigh 40 // The strength of the color mixing if 2 or more threat circles of type “ADA High” overlap. Range 0-100
set g_nThreatCircleContrast_ADALow 40 // The strength of the color mixing if 2 or more threat circles of type “ADA Low” overlap. Range 0-100
set g_bSaveLegacyDb 0 // Synchronize the bin files to match the xml files when the game/editor is started
set g_bEnableTTS 1 // If set, globally enables the Text-To-Speech (TTS) functionality
set g_nTTSSpeedAdjust 0 // Sets the TTS talking speed, default speed is 0, range -10 to 10
set g_sPPTRingColor “0x0000FF” // The color of the UI map PPT rings, set as hex, “0xBBGGRR”
set g_nPPTRingWidth 1 // The width in pixels of the UI map PPT rings//////////////////////////////////////////////////////////
// Debug/Dev Settings (not available in the Config.exe) //
//////////////////////////////////////////////////////////set g_bActivateDebugStuff 0 // Debug Setting - Master setting for all subsequent settings, host controlled in MP
set g_nShowDebugLabels 0 // Debug Setting
set g_bCampLabels 0 // Debug Setting
set g_bAIprofile 0 // Debug Setting
set g_bShowMipUsage 0 // Debug Setting
set g_b3DClickableCockpitDebug 0 // Debug Setting
set g_bFake3dpit6DOF 0 // Debug Setting
set g_bDevelopmentCallbacks 0 // Dev Setting
set g_bEnableCombatAP 0 // Dev Setting</bms></bms></bms></bms></bms> -
Put your entire folder in exception of your AV and reinstall clean
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I was afraid of hearing that. Would be nice to find out what caused the issue in the first place.