Vietnam Theater
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Dear bro,
sorry, deeply sorry for your personal news (it’s a nowadays shame, TBH), glad to hear this at the same time.
Need to get some testing help, maybe? I’m here.
Keep on saving your @§§ safe in this while. It’s well the worth, believe me on that.
With best regards.
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Dear bro,
sorry, deeply sorry for your personal news (it’s a nowadays shame, TBH), glad to hear this at the same time.
Need to get some testing help, maybe? I’m here.
Keep on saving your @§§ safe in this while. It’s well the worth, believe me on that.
With best regards.
It still not even workable right now Jackal! I wish i could give something in public to have an feedback on it. Good news is im done with deletion of villages and adding new bridges. It seems like someone in the place of bridges had put some villages in the make of the theater. But if befor the village on the path is a river units dont move. Probably i will delete some non essential cities as well. If it doesnt break at least the way the campaign will go on. Like some cities on the north of the theater up on the mountains. that will also bring the objective count a bit down as well and also make the theater cleaner (as much as it can be with 3000+ bridges ). For now im not gonna fiddle with that ill keep on pressing to fix the paths on the terrain and start from there.
Even if all this will be done it will still need some manual edit on links i guess. Unless the objectives will be low enough to let me add mor intersections between them. Time will tell…
Thanks for your wishes Jackal. Everywhere in the world is not a good time to be looking for a job. I hope my last resort of seasonal work wont die as well… they slowly starting to open for the summer season and start to get ready… in this also time will tell! Its difficult times though… -
What im gonna do with theese? Shall i delete the vilages or not? Theater masters your help please!
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Are the paths have to be in L0 or in L2 for the units to use them? Therefor i guess when you hit the “make theater” in terrein editor the changes you had made in L2 translates into L0 also?
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Are the paths have to be in L0 or in L2 for the units to use them? Therefor i guess when you hit the “make theater” in terrein editor the changes you had made in L2 translates into L0 also?
The paths are created AFTER the theater is built. Only L2/02 are used in BMS, so the answer is L2!
IMO, this theater is not fit to be modded and needs to be redone in 2 separate theaters, North/South in 64 segment, it’s a by-product of PMC and right now it’s a total mess, actually it’s always been a mess.
It would be easier to start from the ground up.
Once again, my opinion!
Cheers,
C9
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@Cloud:
The paths are created AFTER the theater is built. Only L2/02 are used in BMS, so the answer is L2!
IMO, this theater is not fit to be modded and needs to be redone in 2 separate theaters, North/South in 64 segment, it’s a by-product of PMC and right now it’s a total mess, actually it’s always been a mess.
It would be easier to start from the ground up.
Once again, my opinion!
Cheers,
C9
I know C9 ithought that my self and also know its a mess still i got it working kind of… If i had the files i need as (probably win10 problem) dem2terrain isn’t working i could do something. Or at least try… Is there any chance dem doesnt open the file cause its too big? but i did before the format made it work some how. Also i remember i loaded russia/china e00 file as well. Anyway bak to what we have now… whenever i try to delete or change something in the hteater it brakes. As soon as i keep the original and just put units in there kinda works but it needs 1st objective already taken.
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OK main problem in the campaign as i see it is Dong Hoi (first NVA city) and Ninh Binh witch is up North. Units dont go there if they not human controlled and ok the first one can be cheated and put two units and paint it south by saying we did an Spec-ops opertion and we go it. If that isnt taken the units wont go except the next one this one is beeing ignored for some reason whatever the trigger file is writing… I dont know if it has anything to do with “nowhere” ? I dont know how things changed but i do remember that this nowhere was problematic. Therefore i did some work in the terrain did a little touch in the mountains it they seem more like mountains and not hills.ill post a photo in the next days… The first city to my opinion can’t be changed… The other i havent try another one to see ho it will act… we will see…
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Here some pics
I dont know if its realistic but i was feeling that in general the theater was too flat This is somwhere between SV and Laos… Heading back to Pleiku…
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yeah Vnam terrain is quite flat - i used to fly in Google Earth to have the picture of “how Vnam terrain look like”.
and yes Dong Hoi is and odd bottleneck, cannot fix it since many years ago.
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yeah Vnam terrain is quite flat - i used to fly in Google Earth to have the picture of “how Vnam terrain look like”.
and yes Dong Hoi is and odd bottleneck, cannot fix it since many years ago.
It seems like Trai Ha Kau and maybe Ninh Binh is as well but there i have alternatives to add to the trigger file. in Dong Hoi only alternative is to do what i said “hack” the game. I dont kjnow if adding only Saigon and Hanoi will work.
I wish i had the source files for the terrain i would try to “remake” from scratch the whole thing… -
New Map for the campaign… Shall i keep it?
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Eerrrr…. sure, what do you have as an alternative instead?
With best regards.
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Eerrrr…. sure, what do you have as an alternative instead?
With best regards.
Havent worked on the map so much yet. Cause i haven made the terrain as i want. Meaning. I probably start from scratch. There’s a lot issues in the original
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Aahhh… got it after learned that.
Well, if you do feel to check it, you’re sure right. Good luck with it, bro.
With best regards.
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Watch out all there!
He’s back. :lol:
Wiith best regards.
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OK i have to major issues (obviously i need to re-do the objectives as well) therefore even i did tiled the whole terrain in game it seems it is off, i used the terrain exported from dem2terrain any ideas on that?
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The terrain doesn’t get exported from dem2terrain.
It’s laid down by the terrain.bin and the terrain texture’s randomly when you create a theater, it just fills it in.
Sadly, that is where manual tiling begins, that’s another big issue with 128 segment theaters, it’s a ton of work!
There are way’s to make it easier, even then, it’s a huge job….this is where most novice theater builders end up stuck!!
C9
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@Cloud:
The terrain doesn’t get exported from dem2terrain.
It’s laid down by the terrain.bin and the terrain texture’s randomly when you create a theater, it just fills it in.
Sadly, that is where manual tiling begins, that’s another big issue with 128 segment theaters, it’s a ton of work!
There are way’s to make it easier, even then, it’s a huge job….this is where most novice theater builders end up stuck!!
C9
Nah it seems i did a mistake [emoji1] it seems ok now
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Here a first flight up in the mountainous North… Still need a bit more height in mountains…
Also to do list : Relocate objectives (not all of them those that are off completely) level airbases and fix minor hickups here and there in tiling… Tile set used the old 4.32 vietnam one and its good i think… greener than the current one as i i see in almost all satelite images of Vietnam. Might make a new set i dont know yet if it isnt too much for my paygrade Im open to suggestions ill post some plains hotos as well later… need to fix some stuff first