Test low-poly toys in BMS4..
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Any rcommended aircraft .dat file for the great UAV’s included in the latest package. I see bunch of Turkish one’s as well that MALE, looking for a good profile for the db to utilize them
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for small prop uav, use an2.dat.
for jet larger uav, use u2.dat. -
thanks ccc1tw!
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Is there a way to revive the gunpods???
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Is there a way to revive the gunpods???
two gunpods are already available in BMS434.4. what your want? can’t see your pic.
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Thanks, so i have to ad the pod in bms editor, which pod do you mean???
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now i see your pic - mb339 model with fixed gunpods on mainwing.
use FalconEditor, check mb339 weapon page > it should have Defa 30mm gun.
open mb330.dat (in sim\acdata), edit to have correct gun location.
#–---------------------------------------------------
Gun
#-----------------------------------------------------
gunLocation 4.00 0.00 0.50
gunTrailID 11
GunEffect 5900
gunPitch 0.00
gunYaw 0.00
canDoGunStrafe 0 -
I found a nice kc747 in your last upload……I want to replace the KC10 model, with this one, will this work???
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now i see your pic - mb339 model with fixed gunpods on mainwing.
use FalconEditor, check mb339 weapon page > it should have Defa 30mm gun.
open mb330.dat (in sim\acdata), edit to have correct gun location.
…Yep, this work……
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I found a nice kc747 in your last upload……I want to replace the KC10 model, with this one, will this work???
it should work. i’ve a pic in previous page.
btw the Boeing 747 model is created by nove. not me.
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toy to help killing time before next bms update.
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Ummm… Doesn’t the pilot seem a little out of proportion to the rest of the plane, to you?
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it’s a small plane.
Actually i’ve slightly scaled up the whole ac to make the pilot look smaller. -
Hi Master ccctw
I would need an advice to learn to use your low polys and lods :
For the 1st time I created a wingview model based on one of your lod (namely, the C-212) , to do a C-160 of my own .
It worked and it’s not bad , but I don’t know how :
- to make the the wings appear a bit backward
- A little bit lower
The question behind this is which values should I tweak in my wingview lod ?
Is it possible to , for example , put the wings backward without touching the tail (who’s currently well placed in a pilot P.O.V ) . In other words : Can I change the proportion of the lod , or should it be considered as a whole thing , untouchable ? -
use lodeditor to open your lod > tools > model-move > key-in the values to move your pilot’s eye location to zero point.
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ok, I’ll try this . Here are pictures of my W.I.P C-160.
I haven’t replaced the texture yet so don’t be surprised , I’ll finish after the repositionning of the wingview lod .
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Ooops
thanks ccctw , it’s working good but I must have missed smg
Don’t know why but during the process I inverted the propeller ?!?
I set the pov from “0” to "-4 " , only for the X column . Didn’t touched anything else .
What happened ?
-EDIT : All right , I understood …. Apparently , the airframe and the propellers seems to be 2 distinct things in the lods …
As I now understood how to move the airframe , I need now to figure out how to move the propellers only … Am I right ?
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the two propeller parts are under XDOF40. under XDOF, there’re four subtree nodes. doublt click on subtree node to edit/move x y z values.
if you move ac -19,2,0, then for each subtree node move them back 19. -2, 0.
it’s a LE bug.
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Many many thanks, ccctw …
Althought I think I will retry from start to do it from a clean wingview model : I managed to replace the propeller nearly perfectly but as I was learning, some elements were slightly misplaced and I’m unable to recenter them back , my wingview lod is now quite a mess ; I’ll redo it and now that I know how to move it will be all right
-EDIT : Do you know if there’s a way to delete entire XDOF , instead of deleting the CP one by one as I’m currently doing … :Cry: Maybe I would try to create a wingview from the real C-160 LOD , but if I must erase each CP I don’t need (and there’ll be a lot ), it will take me ages … -
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Makin’ some progress ….
Thanks again, ccctw !!!