Test low-poly toys in BMS4..
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ok, I’ll try this . Here are pictures of my W.I.P C-160.
I haven’t replaced the texture yet so don’t be surprised , I’ll finish after the repositionning of the wingview lod .
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Ooops
thanks ccctw , it’s working good but I must have missed smg
Don’t know why but during the process I inverted the propeller ?!?
I set the pov from “0” to "-4 " , only for the X column . Didn’t touched anything else .
What happened ?
-EDIT : All right , I understood …. Apparently , the airframe and the propellers seems to be 2 distinct things in the lods …
As I now understood how to move the airframe , I need now to figure out how to move the propellers only … Am I right ?
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the two propeller parts are under XDOF40. under XDOF, there’re four subtree nodes. doublt click on subtree node to edit/move x y z values.
if you move ac -19,2,0, then for each subtree node move them back 19. -2, 0.
it’s a LE bug.
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Many many thanks, ccctw …
Althought I think I will retry from start to do it from a clean wingview model : I managed to replace the propeller nearly perfectly but as I was learning, some elements were slightly misplaced and I’m unable to recenter them back , my wingview lod is now quite a mess ; I’ll redo it and now that I know how to move it will be all right
-EDIT : Do you know if there’s a way to delete entire XDOF , instead of deleting the CP one by one as I’m currently doing … :Cry: Maybe I would try to create a wingview from the real C-160 LOD , but if I must erase each CP I don’t need (and there’ll be a lot ), it will take me ages … -
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Makin’ some progress ….
Thanks again, ccctw !!!
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Wow.
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Hi again, Ô ccctw
There’s smg I need to ask about the “cockpit wingmodel” line of every pit in the ckptart folder .
Each time one need to retrofit a plane , one has to add a folder in Ckptart named from the parent number . In each folder one can find a 3dckpit file . Then , by assigning a new “cockpitwingmodel number” from the number of the parent file created for your LOD , one can add your wingview .
But , I have a problem : for the 1st time , I encountered an aircraft without the cockpitwingmodl line in its ckptart file …
It’s the AV-8 . Thus , I can’t add any wingview with its pit . The problem is I want to try a MV-22 or another helo , but to fly it I would need the thrust vectoring of the Harrier. And to benefit of it , I need a Harrier’s pit … and …
How should I do ? Can I simply add a new line ? I tried and I get CTD , but maybe I did smg wrong before ?
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Way cool, have been reading the history of the Fairey Delta.2, another limey mach-buster that should have been.
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It’s the AV-8 . Thus , I can’t add any wingview with its pit . The problem is I want to try a MV-22 or another helo , but to fly it I would need the thrust vectoring of the Harrier. And to benefit of it , I need a Harrier’s pit … and …
How should I do ? Can I simply add a new line ? I tried and I get CTD , but maybe I did smg wrong before ?
for av8, its cockpitwing part seems to be part of cockpit model, so it doesn’t need extra cockpitwing model. feel free to use other pit.
you don’t need an av8 pit to have thrust vectoring, just direct your ac to use av8.dat FM.
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you don’t need an av8 pit to have thrust vectoring, just direct your ac to use av8.dat FM.
But, without the control of the Harrier’s pit , how could I control the thrust vectoring ? I saw on a vid that there was some specifical step to do ; and no other pits have the button to do thoses step …
How did you managed this ?
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But, without the control of the Harrier’s pit , how could I control the thrust vectoring ? I saw on a vid that there was some specifical step to do ; and no other pits have the button to do thoses step …
How did you managed this ?
There is keystrokes for it… Just check it ingame… VTOL something is written.
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O… M… G… Is that what I think it is? The Holy Grail of bad 80’s action flix…
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Are you joking? tell me you’re not kidding.
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Haha! He did it …
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I have a quiestion:
Since a long time i use Janhas en cc1tw models for my personal install of the different addon. Mostly I replace an model in the original install with a new 3d model.
I 'am now trying to revive the Viggen fam; the AJ model, the Recc model, the JA model and the training model. I rivive the AJ model with Falcas Mission planner, edit the different files in the Art folder. No problems, its shows up in Falcon.I use to copy weapons with the copy function in the Falcon editor program.
So I ad the 3d model of the viggen dopfelsitzer, with a new parent number, copy the AJ model in the editor. Edit everything in the art folder.
Then i load a mission in mission commander (falcas). There I add the Viggen trainer in the AC lst. You can do this with falcas mission commander.
I also made a new squdron and new flight in Falcon editor.
My problem:I can add a flight with the mission editor, i see the flight in the Falcon 3d world, but I can not find my new model in the TE mission editor……any thoughts on this???