3DS Max Exporters for BMS
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thanks Dave !
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Fixed issue with vertex colours not exporting properly.
Regards
Dave -
sorry for noob question, if i have a 3ds model can i bring into bms?
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sorry for noob question, if i have a 3ds model can i bring into bms?
check this thread for further info
https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-Organisation
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thanks
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hi guys
I need help with the numbers list of DOF. Where i can find this numbers? -
The DOF helper gives you a description of the DOF, not just a number.
You can open the dof.xml file if you just want to look through it.
Regards
Dave -
Thx dave… where is this file? Sorry for all the question
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Something like users\APPDATA\Autodesk<3ds max version>\plugcfg
Regards
Dave -
Also working with 3ds max design too!
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Some guys asking what is face, vertex or poly… Here is answer:
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@611-eagle:
Some guys asking what is face, vertex or poly… Here is answer:
I don’t get it.
Joke, m8.
Cheers,
LS -
Sorry guys, i´m still have problems with DOFs list in HELPER. The list is not showing. I´m working in 3DS Design 2012 version 64bit. I can´t see what´s wrong.
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Sorry guys, i´m still have problems with DOFs list in HELPER. The list is not showing. I´m working in 3DS Design 2012 version 64bit. I can´t see what´s wrong.
PM or Live Messenger
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Sorry guys, i´m still have problems with DOFs list in HELPER. The list is not showing. I´m working in 3DS Design 2012 version 64bit. I can´t see what´s wrong.
Hi,
I am going to need a bit more information to help me help you.
Can you provide screen shots or a video of your scene and how you have the models set up or send me you model so I can check it. I don’t have 3DS Max Design though so I don’t know if 3DS Max will load it.
Regards
Dave -
nevermind guys, i install 3ds 2010 and all work perfect. by the way my mail is [email protected].
Thanks for the answer .here are some pics of my model:
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Good to hear and great looking model.
Regards
Dave -
Thx to you dave, is more easy work with the model now.
The model is more advanced than this pics… but i have to learn to more about the switches and dof, etc etc.
thx againhere some pics more
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Hi Dave,
A couple of issues I am having:
1. For some reason, I cannot get ogglod to display an exported model larger than about 12,000 nodes. What is truly odd is that ogglod will display the cockpit model (> 30,000). Part of the problem may be that I am working off a model file that Naldo forwarded to me. As a side note, the exporter does not display transparent polys properly, but it does display transparent polys correctly on files that I started from scratch. Does 3dMax use F4exporter references from the file or from my local install?
2. To compound matters, I tried putting a new ogglod.exe in my \windows\system folder. Now, the freeimage.dll used by the exporter is different than the one used by LODEditor (it seems to be using a different KoreaObj.hdr file as well because I get different textures depending on whether I use the exporter or LodEditor).
Any thoughts?
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Hi Dave,
A couple of issues I am having:
1. For some reason, I cannot get ogglod to display an exported model larger than about 12,000 nodes. What is truly odd is that ogglod will display the cockpit model (> 30,000). Part of the problem may be that I am working off a model file that Naldo forwarded to me. As a side note, the exporter does not display transparent polys properly, but it does display transparent polys correctly on files that I started from scratch. Does 3dMax use F4exporter references from the file or from my local install?
This probably has more to do with the number of nodes in the root branch than anything. Try the auto subtree option with a value around 8000.
Are the transparent polys being created with the required pType? This is likely to be something in the way the material and smoothing is setup.
2. To compound matters, I tried putting a new ogglod.exe in my \windows\system folder. Now, the freeimage.dll used by the exporter is different than the one used by LODEditor (it seems to be using a different KoreaObj.hdr file as well because I get different textures depending on whether I use the exporter or LodEditor).
The exporter has no direct requirement for freeimage.dll it is only ogllod that needs this. I think ogllod will look at the path set in the LODEditor registry settings for the location of the textures unless there are textures in the same folder as the model.
Regards
Dave