New Theater, Visual Basic and CATE problem
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Hi guys
I’ve started a new theater just to see how it works and deppending on the workload, maybe… maybe… I will build one for my team and accuracy will not be in menu, at first (so, no promises here). I already have my *.l2, *.tdf, *.mea, etc… files wich I believe should be the most difficult to find these days.
I am following this tutorial I found here in the forum: https://pmc.editing.wiki/doku.php?id=falcon4:terrain
However… I have 4 issues, if somebody would help me as I haven’t find anything about it here using the forum search option:
1 - Is this tutorial still good for 4.34? Is it outdated?
2 - I am unable to open CATE due to lack of “VRB6FR.DLL”. I cannot find VRB6 to download, even in english (imagine in french…). I donwloaded a kind of “new” free huge VRB but it is not working. Any ideas?
3 - I am confusing about the MONSTER TOOLS. Are they a replacement for CATE? Do I need CADE at all?
4 - Regarding the Tiltles, textures, itens, buildings, models or pretty much everything… I am allowed to use those from KTO? Do I need any kind of authorization?
Here goes a picture of my intendend theater… (sorry for the size, I didn’t figure out how to drag down the goddawn dem2 map… The FOV is always stuck in the middle of the map…
Thanks in advance for any help.
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This post is deleted! -
hello
I also consulted “https://pmc.editing.wiki/doku.php?id=falcon4:terrain” to create a new theater when I was in FalconBMS 4.33. As it turns out, the basic information is available, but the rest is just a matter of testing and failing to learn as you go along.
Like you, I started a thread on this forum a year ago.
It’s at https://www.benchmarksims.org/forum/showthread.php?35324-Current-Status-of-the-Environment-for-Creating-a-New-Theater.
I think this is something that will help.2. i also considered using CATE to replace the tiles. But I couldn’t do it.
3. the great “MONSTER” TOOLS are very effective. It would be difficult to build a theatre without them. 4.
Probably I will use the KTO theatre data as it is at first. As a result, you will use the data from the KTO theater. Once you’ve made some progress, you can customize it as you see fit.
Good luck.
Thanks abcfedg. You help is very appreciated. I will check your post and try to move one from there.
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Hi Sasah, greast initiative. I´m from Argentina. Meaby we can help you in some way. I never tried to make theaters for falcon but I have some knowledge about using 3D and have created scenarios for X-Plane. One of the pilots of our squadron (ECV56 Condor) had started to create the theater in a similar area but just changed to version 4.32 and what he had done no longer worked for him, so he gave up. But like I said, maybe we can help you.
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2 - I am unable to open CATE due to lack of “VRB6FR.DLL”. I cannot find VRB6 to download, even in english (imagine in french…). I donwloaded a kind of “new” free huge VRB but it is not working. Any ideas?
This thread and especially the last post could be helpful:
https://www.benchmarksims.org/forum/showthread.php?9593-CATE-and-other-problems
Cheers, :yo:
LS -
Hi Sasah, greast initiative. I´m from Argentina. Meaby we can help you in some way. I never tried to make theaters for falcon but I have some knowledge about using 3D and have created scenarios for X-Plane. One of the pilots of our squadron (ECV56 Condor) had started to create the theater in a similar area but just changed to version 4.32 and what he had done no longer worked for him, so he gave up. But like I said, maybe we can help you.
Hi trueno
I kindly appreciate your offer.
My initial idea is to do build a theater where both countries, Brazil and Argentina, could be playable and balanced. Maybe Uruguay too…
However, I need to figure out exactaly the amount of “trouble” I am going in. My job right now is to understand how the process works, Which tools I will gonna need and the amount of workload it would demand than I cant decide if this is a worhing enterprise.I may be wrong, but I guess a lot of the work comes from modelling the aircrafts and skins which I am not going to do initially. I don’t know. But I like this kind of thing… so, lets see…
I will certainly need help if this project goes on. I will keep you informed.
gracias
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This thread and especially the last post could be helpful:
https://www.benchmarksims.org/forum/showthread.php?9593-CATE-and-other-problems
Cheers, :yo:
LSthanks Lazystone. Very helpfull
I don’t know what happens… I put VRB… VRB6… DLL… CATE… everything in the “search” option looking for this specific post and nothing.
I better be smarter :frusty:
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This thread and especially the last post could be helpful:
https://www.benchmarksims.org/forum/showthread.php?9593-CATE-and-other-problems
Cheers, :yo:
LSIt worked. Thanks man :bowd:
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Hi trueno
I kindly appreciate your offer.
My initial idea is to do build a theater where both countries, Brazil and Argentina, could be playable and balanced. Maybe Uruguay too…
However, I need to figure out exactaly the amount of “trouble” I am going in. My job right now is to understand how the process works, Which tools I will gonna need and the amount of workload it would demand than I cant decide if this is a worhing enterprise.I may be wrong, but I guess a lot of the work comes from modelling the aircrafts and skins which I am not going to do initially. I don’t know. But I like this kind of thing… so, lets see…
I will certainly need help if this project goes on. I will keep you informed.
gracias
Excellent, I’m also going to see how a theater is started, what programs do I need, etc. etc. 3D models, as you say, would be something extra. I shared the idea of the theater with my wingmates and they said they are also willing to help. So we are at your disposal. When you can, make me a list of the programs that are needed and I will investigate by myself and share what I learn. Graças à você
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Buenas, companheiros sulamericanos!
I sincerely admire you and your plans to make a new theather from scratch nowadays for BMS. As someone very interested on flying from SBCO (Já te atendo, tchê!) or SBSM and attacking los hermanos at the other side of the border, I would love to see this theater working and for a long time.Did you consider trying to coordinate with the devs somehow? It will take a long time to finish a theater of that size. Thus potentially 4.35/4.36 (more probable) may have a huge update in terms of graphic engine/terrain etc, and all your work will be for nothing (the old Falcon 4 tale, I guess) and will need to restart somehow from the beginning. What about the theather size? Is it compatible to the tools nowadays and in the future?
I wish you all the best in this project!!!
A la chasse, bordel!
Regards
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Good point there. I am exactly in the dilemma of what happens if the simulator is updated and the format of the theaters changes, so to speak. All the work would be almost in vain because no one, including myself, would stick with an old version. From what I heard, version 4.35 had plans to come out in July of this year but as we know it did not happen. Anyway, it would not be bad to try and see what happens. Greetings…!!
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Buenas, companheiros sulamericanos!
I sincerely admire you and your plans to make a new theather from scratch nowadays for BMS. As someone very interested on flying from SBCO (Já te atendo, tchê!) or SBSM and attacking los hermanos at the other side of the border, I would love to see this theater working and for a long time.that’s the spirit :clap2:
Did you consider trying to coordinate with the devs somehow? It will take a long time to finish a theater of that size. Thus potentially 4.35/4.36 (more probable) may have a huge update in terms of graphic engine/terrain etc, and all your work will be for nothing (the old Falcon 4 tale, I guess) and will need to restart somehow from the beginning. What about the theather size? Is it compatible to the tools nowadays and in the future?
thanks tbuc, you are absolutly right. I talked with some guys in private messages and this is a real concern. First I need to see how it works, figure out the amount o “trouble” I am going into and evaluate if this is worh it. I am planning to do a 64 seg to fit Porto Alegre, Montivideo and Buenos Aires. Maybe acomodate carriers too (Veinticinco de Mayo and Sao Paulo) but those are almost delusional
Anyway… I need to learn how to do it. Maybe the tools will change but the process will be “similar” (BIG MAYBE). However, the other theaters will need to be upgraded as well and maybe I will benefit from it… I don’t know… (another BIG MAYBE). I am glad that some people here are already willing to help. I would be grate making this work, but I have seen many Theaters fade away already, so, no promises. But lets keep the “…There was an idea…” spirit up.
Lets see what happens in 3 or 4 weeks :typing: -
Ok folks… I reached a dead end… If somebody could help me, I appreciate it. Here is the “thing”
- I intend to use Korea terrain and objects as source so I just copied the KTO terrain, textures, objects, etc… folders do my theater wich I called Southamerica.
- I Followed this tutorial: PMC Tactical Ultimate Theater Tutorial.
- I intend to use Monster Tools (thanks Monster) so I didn’t use CATE (receiveing an error when config cities anyway) and I didn’t run SPTinstall because It is not findinf my *.L2 file
- I used LODFixer to make it 4 bytes
- I flagged the theather.map
- I created the theater.l2 and .02
- I updated theater.lst
- I created a southamerica.tdf and southamerica.tga
I manage to get this, so far:
Now the problems… Monster tools doesn’t find my TDF file altough it is there . I checked the path many times (I tried to change capital letters, Fold names but nothing worked)… Any advice:(?
Also, there are too many roads and rivers in this map (as excpected) that I want to “erase”. I guess Monster’s tool is the right tool for this AND this is the right time to do it… right?
Here follows the tdf file, anyway… thanks in advance.
#------------------ # Southamerica TDF file #------------------ # shown in the pick list name Southamerica # Title shown on theater page desc Southamerica Theater of Operations - WARNING: Restart BMS after any theatre change. # bitmap to display on theater page bitmap Add-On Southamerica\Terrdata\theaterdefinition\Southamerica.tga # in general, you can miss out most of these, and it # will use the default, unless another theater changes it # so probably best to put in explicitly. # Where the campaign directory is campaigndir Add-On Southamerica\Campaign # where the terrain data is terraindir Add-On Southamerica\Terrdata\Southamerica # which tileset to use - overrides the global setting in the cfg file # tileset POLAK # where art is loaded from artdir Add-On Southamerica # movies moviedir Add-On Southamerica # uisounds #uisounddir Sounds # default objects objectdir Add-On Southamerica\Terrdata\objects # 3d object files 3ddatadir Add-On Southamerica\Terrdata\objects # sounds dir sounddir Add-On Southamerica\Sounds # Theater specific tacref dir tacrefdir Add-On Southamerica\Terrdata # simdata dir simdatadir Add-On Southamerica\Sim #subtitles subtitlesdir Add-On Southamerica\Sounds # use double resolution 2D UI map doubleres2dmap 1 # magnetic declination magneticdeclination 0
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you mentioned theater.1st, this should be theater.lst with L instead of 1.
Not sure if it was intentional, otherwise show use the content of theater.lst file, maybe there is something wrong in it.Cheers Obi1
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you mentioned theater.1st, this should be theater.lst with L instead of 1.
Not sure if it was intentional, otherwise show use the content of theater.lst file, maybe there is something wrong in it.Cheers Obi1
Hhi Obi1. Yes, theater.lst is correct. I just spelled it wrongly…
cheers -
Did you switched terrain editor to 4.34 ? (if you are working on that version) It’s at first screen somewhere at bottom. Also check all the path names there if they are correct.
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Also seems terrain editor DOES find your tdf and reads it. Only the path itself in this file could not be found on disk.
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Did you switched terrain editor to 4.34 ? (if you are working on that version) It’s at first screen somewhere at bottom. Also check all the path names there if they are correct.
Yes. This is how the program has been set
Also seems terrain editor DOES find your tdf and reads it. Only the path itself in this file could not be found on disk.
I though about it already…. I just copied the *.tdf file from Balkans and just adjusted the path lines…
Maybe you are right. I will try a simpler *.tdf and see what happens.
EDIT: I just filled the TDF with the 5 basic lines and didn’t work. Also checked the tga file. nada… I will keep trying.
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Ok I am still having problems with Monster tool not finding my TDF file
I guess there are some step missing from my terrain preparation which is preventing it from finding the files. There are some files like terrain.BIN, HDR, NRM, etc… that I don’t know where they come from or if I can just copy them from KTO…
I was wondering… After SPinstall I have theater.l0 to l5 and theater.o0 to o5 files and I guess this is not how it is suposed to end… Maybe I need to compile this files in another one which MT could read? The tutorial stops here (SPinstall) and it is made for Falcon 4, not for BMS4.34…
Another thing is that i am not making anything about campaing, objectives and all. I would like to work with terrain first and alone. I don’t know if it is an issue…
If anybody have any clue, I am all ears…
I don’t intend to give up until i will be able to open the theater with monster tools
cheers
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Did you try to apply the patch 3.7.0?
https://sakgiok.gr/downloads/
IRC I had a similar problem and something tells me that it was resolved after applying the patch. But, I may not quite remember what was the problem.Maybe also try to check this thread:
https://www.benchmarksims.org/forum/showthread.php?5904-Monster-Terrain-tool&highlight=monster
To save on searching, study it from the end to beginning.