Test low-poly toys in BMS4..
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Are you joking? tell me you’re not kidding.
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Haha! He did it …
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I have a quiestion:
Since a long time i use Janhas en cc1tw models for my personal install of the different addon. Mostly I replace an model in the original install with a new 3d model.
I 'am now trying to revive the Viggen fam; the AJ model, the Recc model, the JA model and the training model. I rivive the AJ model with Falcas Mission planner, edit the different files in the Art folder. No problems, its shows up in Falcon.I use to copy weapons with the copy function in the Falcon editor program.
So I ad the 3d model of the viggen dopfelsitzer, with a new parent number, copy the AJ model in the editor. Edit everything in the art folder.
Then i load a mission in mission commander (falcas). There I add the Viggen trainer in the AC lst. You can do this with falcas mission commander.
I also made a new squdron and new flight in Falcon editor.
My problem:I can add a flight with the mission editor, i see the flight in the Falcon 3d world, but I can not find my new model in the TE mission editor……any thoughts on this???
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Hi !
Didn’t you forget to save the new ValidAc.act >(Unit/Planes) in MC ?
If you don"t do that the new plane won’t appear …
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Hi !
Didn’t you forget to save the new ValidAc.act >(Unit/Planes) in MC ?
If you don"t do that the new plane won’t appear …
yes, i did
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Hummm……
I remember I have seen some time ago (maybe about 4-5 month I think) a thread with a vpilot having the same issue you are experiencing … but , unfortunately , I really can’t remember where it is, I would have sent you a link to it …
I just remember it had something to do with the name : iirc , the issue could be that your new sq IS here , but under another name (for example , your Viggen sq could be under an F-4 sq , let’s say 111th F-4 sq) .
There was smg in MC or/and in FE to do to see its real name showing in 2d , which made you able to select it eventually …
Maybe the one (I don’t remember who it was) who provided the solution would see this post , and will point you to the right direction .
Sorry , I can’t help more one this one …
I wish you good luck with your Viggen !!!
best regards,
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nothing new, just file maintenance.
http://www.mediafire.com/file/q0wqhowhma63wcc/ccc_lowpoly_20-1106%253DBackup.zip/file
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hi ccctw~
can make AN/AAQ-20 3D model use for BMS?thank you~~:bowd:
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Sorry F-16 itself and F-16 related stuff are hot BMS subject.
Several 3d modelers are working on F-16, you can count on them. -
ok,thanks for your reply
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I have created position data for the ski jumps on the carrier models made by ccc1tw, but they always fail to take off (blow up or take damage).
But Kuznetsov’s ski jump is working precisely.
Is there any formula to make it work properly?
Now you touch the subtle part of ski-jump… We don’t have such a formula for setting up taxi points in FE-OE. A successful ski-jump takeoff counts on taxi point setting in FE/OE, aircraft AFM/gear parameters, aircraft hitbox, the speed ac entering ramp section, and the nozzle angles/thrust vector on harrier type ac.
If you scroll back few pages, i’ve posted my test reports… flat deck is 100% safe for VSTOL ac. Smaller ramp angle also helps - you can set the Z values of taxi points lower than the 3d model plain. If you insist on steeper ramp, you’ve to smoothen the ski jump with more TP, strength ac gear parameters, adjust ac hitbox, etc.
For human simmer, steep ramp is ok - just follow the maneuvers:
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don’t push full throttle before entering ramp section. if your forward speed is too high due to superb engine power, or long takeoff run from a rear deck takeoff point, your nose gear won’t stand the stress once hitting the ramp curve. On the other hand, shorter run/lower speed helps ac enter ramp section smoother and safer.
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Once entering ramp section, the ac is pushed nose-up for a jump in seconds. human simmer can slew nozzles and throttle up to help maintaining jump angle and relieve gear pressure. Don’t hurry to pitch up ac - you may hit tail and fail takeoff.
For AI ac to takeoff successfully, my .02c, first try shorten the distance from takeoff point to first ramp TP. Check what minimal rolling speed is ok for AI takeoff, then adjust that distance accordingly. note- ac loadouts/weight may affect that rolling speed.
https://www.savetheroyalnavy.org/royal-navy-aircraft-carrier-ski-jumps-a-history/
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run into the ski jump at low speed.
Depending of the A/C you are flying , you could try to set your speed to about 70 kts for a start . With a plane such as the Mig-29 for example, leaving the ramp at 75-80kts is really enough because of its thrust, but it’s different depending which plane you are operating . This needs some pretesting by the pilots in all cases , like in RL I suppose .
It’s the kind of thing that makes this simulation really great
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An old 4.33 screenshot … of course not low polys.
The viggen project is contributed by many modders, and finally we cover all variants.