[BUG] 4.35 MP Spawnpoints
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Hi,
if multiple players (5 in our case) join a TE on Kunsan (active RWY 18 ) some of them shared the same spawn points. So you have two aircrafts standing on the same point.
There is only one BMS 4.35 available in public. So gues what the build no. would be.
There is no crash log since nothing crashed.
How to reproduce? Well… take 4 or 5 squad mates and commit.
What we expect? Well… everyone shoud have his own spawn point. -
Click here please –-> :help:
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Version
4.35.0 (x64)Build
The only one and only that is available right now.Detailed Description
At Kunsan AB multiple human pilots get the same spawn point assigned.
The result is that we have our squadron mates virtually inside us (feels not so good, even if virtual).Pictures
NoneExample files
Crash logs
NoneReproducibility Procedure
1. Create a TE with multiple fighter aircrafts (e.g. F-16 CM 52+) at Kunsan AB.
2. Find a few pilots, who are willing to fly 4.35 online (could be challinging).
3. Enter 3D at Ramp.Expected Behavior
See BMS 4.34 -
This bug already append in 4.34, and even in the past (I remember it during SuperPack days :p).
What was the MP settings for everyone? -
It is true that people would occasionally spawn inside of each other in .34, especially after leaving and recommiting.
In .35 it happened in all 3 mp flights I did and it happened right from the start. Yesterdays flight had 4 people spawn in the same hangar at Osan
3 of them pictured here. Used same commit procedure that would spawn people normally in .34
Edit: Maybe one thing im not 100% sure about: Looking at the TacView it seems like all the guys in the picture are number 1s in their respective flight, but the last lead spawned somewhere else interestingly enough.
Edit2: Yeah all leads spawned in one, all 2s in the other hanger, only had one flight with 3 & 4 so no idea if it’s the same for them. Also one major exception was Host, he spawned somewhere else
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…especially after leaving and recommiting.
Yeah it’s still recommended that for MP especially if you want best chance of a stable predictable game you should not do that. You might get away with it but there’s a much higher chance of something “odd” happening unless the game code is started from scratch between visits to the 3D world on any one session/platform.
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Yeah it’s still recommended that for MP especially if you want best chance of a stable predictable game you should not do that. You might get away with it but there’s a much higher chance of something “odd” happening unless the game code is started from scratch between visits to the 3D world on any one session/platform.
That’s the thing in .34 it only really happened when you did that, in .35 all the time.
Also tacview for the flight: https://drive.google.com/file/d/1vZRU8oAOexl5Z6YA8Zvv0iP5Prmc8KaB/view?usp=sharing
As you can see Ones and Twos all spawned in the same hangars, exception being Bibleclinger who was host
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Does this happen at all airports??
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Thanks guys. We could reproduce it here. :thumb: