Synchronised Switches in Helios
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I know some switches are synced eg Auto pilot switches. these switches in Helios follow what happens in game ie if AP on and one of parameters is exceeded the AP cancels in game and sends signal to Helios to make switch in Helios copy action.
What I would like to do is make 3 toggle Parking Brake do similar. Does anyone know if this is possible in Helios version 1.4.2020.0308 -
Looking at my 1.4 code even so sharedmemory has anti-skid as a value in the lightbits I dosen’t represent the switch position but only changs value if the anti skid systems is engaged. so for the switch value is represented by ParkingbrakeOn which is true only in the up position and falso in either Anti-skid or off position. So no you can’t read from shared memory if the switch is in Anti-skid or off position
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I do not understand your answer. You seem to suggest that it should work for the ON position but it does not work for any.
What do you mean “looking at my 1.4 code” and how do you look in shared memory?? -
A as Helios is open source if have both 1.4 and 1.6 as source code I do not use the provided releases to install them but build the software on my own same goes for shared memory.
You have a shared memory reader BMSFlightData.exe in your BMS installation Tools folder which shows you all sharedmemory values and for this I have the source code as well.
Tested and working in 1.4 if I put a 3 way switch with Input interface as in screenshot below. So if Parking brake is on and I’m going over 80% rpm and Parking brake automatically disengages the switch goes back to Anti-Skid position both in Pit and Helios
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Thank you oakdesign that works great. I must have known how to do it earlier and forgotten, I am getting on in years.
Just one thing do the ticks on the BMS Flight Data have any significance, mine are all empty!!! -
Thank you oakdesign that works great. I must have known how to do it earlier and forgotten, I am getting on in years.
Just one thing do the ticks on the BMS Flight Data have any significance, mine are all empty!!!They get populated once you commit to 3d in BMS and update by actions in 3d
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Hi oakdesign,/weepop,
Is it possible to learn this power?
Not from a Jedi….err
I mean the power of Lua scripting in Helios
If you have any pointers that would be massively appreciated!